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Member Since 02 Jul 2005
Offline Last Active Dec 22 2015 12:34 AM

RuneFest | Updates of 2016

03 October 2015 - 09:08 PM

This article covers the content of Mod Mark and Mod Osborne's Updates of 2016 speech, given at RuneFest on October 3rd 2015.


Hi everyone, and welcome to the big reveals for 2016!


On behalf of everybody at Jagex, thank you very much for being part of the wonderful world of RuneScape. While we get to breathe life into the world of Gielinor, it's your energy, your feedback, your Runelabs ideas, your shouts of thanks and rants in Fally that breathe life into us.

So, from the bottom of all our hearts, thank you.


2016 will be a big, big year for RuneScape. There will be no overarching theme – instead, our objective is a simple one.

We want every update in 2016 to feel essential. We want you to be wowed by everything that we release, and that means a couple of significant changes:

First, we want to change how we update the game, giving you more bang for your buck. Each month there will be a major release – something you can really get your teeth into. To support this, we'll still have smaller, regular updates, keeping the game ticking over smoothly. This was the favoured approach when we polled you about update frequency in 2015, and we think it will really improve the game.


The second part is how we involve you. In August, we tried something new - posting a survey that included all of our favourite large update ideas: your suggestions, staff ideas, and just updates that we've always wanted to do. We then asked you to vote on your favourites, and it's from that poll that we've built 2016's schedule.

While things can obviously change and move around, we have moulded the year around these amazing ideas to give you a fantastic year of RuneScape.


God Wars Dungeon 2


A new God Wars Dungeon was the clear winner from the list of updates. How could we refuse?

Rather than being another dungeon thawed from a past age, we want God Wars Dungeon 2 to reflect today's conflict – that of the Sixth Age.

This will be a solo-oriented experience – very much in the vein of the original. It's a combat update for everyone – you won't necessarily need boss combat experience, and there'll be no elaborate Raid-like mechanics to grapple with.

You'll fight mobs that earn you kill count, in turn unlocking doors to epic bosses with equally epic drops.

Expect new god weapons to fight with, and a good few surprises, too.

God Wars Dungeon 2 comes from the team of RuneScape combat masters who brought you Raids, Araxxor and Vorago. They can't wait to bring the new God Wars Dungeon to life.


Mining & Smithing Rework


This was the top answer from long-term players currently on a break, and third most popular from current RS players. You completely surprised us with this one – it's the Smithing and Mining Rework!


This is the real joy of asking what you want – we've talked and talked about this for years, but we thought you weren't that excited about it compared to the big shiny stuff. Well, we were wrong - and you told us in your thousands.


We're committed to make Smithing and Mining as awesome as they can be. Whether that means new training methods, we're not sure yet - but a priority is making the gear level-relevant. No more rune platebodies at level 99!


Once we've moved things about, we will then be looking at the higher levels of Smithing, ensuring that the skill – along with Mining - is really worth training. These reasons will - naturally - include some top end gear that can complement or give cheaper alternatives to the bigger-hitting gear from drops, without replacing or undermining them.


Nomad's Elegy


Stories in RuneScape come out almost monthly. This is an opportunity to serialise storyline and really build some momentum. We haven't capitalised on that, until now.

Next year, we are planning to reach the conclusion of Sliske's storyline, the storyline where Sliske offered the Stone of Jas to whomever killed the most gods.

This will be three quests, building and building to a fourth quest at the end of the year.


We are calling this Sliske's Countdown, each quest bringing us closer to the final event: his Endgame.


The first quest centres around a well-loved character...Nomad. On the brink of godhood after the events of Dishonour among Thieves, he is ready to make his big play.

He wants to siphon every soul, every ghost, ghast or wight, into the soul obelisk – including those from the various Underworlds of the multiverse.

You will be joining up with dead characters from across RuneScape's history to lay siege to Nomad and defeat him. These will include some familiar faces:

We're sure that Sliske, Death and Icthlarin will all have a lot to say about Nomad's plan.


Ballad of the Barrows Brothers


The next part of Sliske's Countdown involves everyone's favourite undead menaces the Barrows Brothers.


In this quest, we will be finding out more about his hold over the Barrows Brothers, but - more importantly... We will be revealing a Barrows Sister, and how she fits into Sliske's grand plan. Can you release her and her brothers from Sliske's grasp? Does she need or want to be rescued? Can you remove the centuries-long curse of the Barrows Brothers?

Ultimately, this is your chance to get close to Sliske, and understand the mystery behind the mask.


Sliske's Endgame


We'll skip over the next quest for now - we want to save that surprise for later but the final quest will blow your mind.

This is it: the culmination of the Battle of Lumbridge, Missing Presumed Death, and so many more pieces of iconic, world-shaking content.

Sliske is calling time on his game. He will total up the scores of god kills and invite those with scores to an event.

This currently includes Armadyl and Vorago, but he has a habit of bending the rules.


Remember, Sliske is a showman. He will want this event to be big and noticeable. He is also a fan of games, so nothing will necessarily be what it seems.

The core aim for this quest is to react to as many of your previous choices as possible, and to allow you to make fundamental choices in the quest that will have far-reaching effects.

We will then allow you to play the sections you missed as if they were deleted scenes.

This will be a quest that rocks RuneScape, so make your choices wisely.

To keep track of the god kills over the year, there'll be a God Scoreboard, and we will be giving a home to various gods by bringing them to the surface world.


NXT | New Game Client


For those of you who missed out on the great talk earlier on today, I'll quickly cover the new RuneScape game client. It's a great new way of playing RuneScape, offering you a more reliable experience with shorter loading times, and graphics far better than ever before.

This one will be accessible by everyone using the current Java client and our extensive testing will mean it's at least as fast as - but probably far quicker than - your current experience. You'll get bigger draw distances, better lighting, shadows, and water, culminating in a far deeper, more immersive RuneScape experience.


Solo Boss Encounter


In 2016, we want to introduce the new big bad, and we're not messing around.

This will test the very best combat players in the same way as our other solo bosses have.

What you see next is just an example of what that solo boss encounter might be. Our concept artist went to town.

Nonetheless, this gives you an idea of the new environments, and new mechanics that you might have to get involved in.

We want to let our combat team come up with something new that really pushes players to new limits.


Fate of the Gods 2

One quest topped all the story-related survey results and forms the third in Sliske's countdown - that's Fate of the Gods 2.

Capable of building worlds, the elder gods are supremely powerful beings. However, Mah wasn't involved in building the universe we are in now, so she's planning her own.

Furious after the events of Fate of the Gods, she is letting her anger out in the most dramatic way. She plans to scrap our universe and start again - and her first target is Freneskae.

Freneskae is the Mahjarrat homeworld, and they will all react to her ripping apart their home: returning for a final goodbye, attempting to confront Mah, or to regain something they left behind.

But the Mahjarrat aren't the only Freneskae natives on Gielinor. When Zaros finally returned, there was one scene that never got played out in Fate of the Gods. It deserved something special, and this quest is the perfect setting for the ultimate showdown – Zaros vs Zamorak.

That's right – Fate of the Gods 2 sees Zaros and Zamorak finally square up, resolving unfinished business from the Second Age. The traitor who cost Zaros his throne and plunged the world into a cataclysmic war must surely be punished…right? Is Zaros really above petty revenge? How will this end?

Right now, nobody knows for sure. Let us know what you think! It's an exciting time!


Quirky Content


We've talked about a lot of apocalyptic, god-level content so far, but we intend these to be the only real 6th Age content for the year. The other quests in the year will add to existing storylines, or tell standalone stories - character-driven, with more personal storytelling and – most importantly - more humour.

We also want to up the number of quests in the year by creating more of something we are calling bottle quests, and by letting you know if a quest will be bottled.

In the past, expectation attached to quests has hampered us. Each had to be the next big thing, and the time and production cost attached meant that we couldn't deliver quests as often or to the degree of polish that we wanted.

With bottle quests, we will try to tell stories without creating too many new assets. This will allow our developers to focus on their storytelling, and deliver quests that partner some of the larger updates we are talking about today.




Chronicle is an epic card battle game where you create quest-like experiences for your hero, playing cards to earn loot, buy equipment and battle iconic monsters from the world of Gielinor.

You'll find all your favourites in this unique RPG experience, battling other players for ultimate glory. It's very different from anything else out there so there will be plenty to play for, and we're giving you the chance to try out the beta of the game first. Do make sure you sign up using your RuneScape details on the Chronicle website.

Chronicle is due for release in 2016, will be available on PC and on the tablet, and is perfectly playable while training those laid-back skills in RS!


More Raids

In 2016, we will be bringing you the next batch of Raids.

Much like Yakamaru, these will be mighty elemental spirits on the world of Mazcab.

We've taken feedback on from the first Raids, though, and we're approaching the content in a different way.

We're thinking of ways to reduce the barriers to entry – allowing more players access to the content – without making it any less challenging. We've also been discussing how solo players, skillers and smaller teams might be able to get involved.


And as we talk about those things, we're going to keep The Watch, who created the first Raids, doing what they do best: intricate, involved combat mechanics that push you and your teams to the absolute limit.

There'll be fantastic combat rewards, too, that will give you a real target for the next big update we have to tell you about...




Invention is coming in January 2016. It's an elite skill, requiring level 80 in Divination, Smithing and Crafting just to start it off, and it can be levelled up all the way to 120, just like Dungeoneering.


Due to these requirements we can ensure that everything is designed to be suited to and valued by high-level players.

It's a skill of two halves: one all about inventing and making new items to help you train your skills, the other all about enhancing and augmenting your existing weapons and tools, adding perks that do all sorts of wacky, mad yet useful things in a crazy mashup of magic and medieval science.

You'll train Invention both by using invented items and by discovering new ones, allowing you to experiment and use the things you make to progress rather than simply filling your bank with stuff.


There's crazy stuff like the duplicator, which has a 50/50 chance of duplicating any tradeable item you own, or destroying it. Or the Calling perk, that summons a signature hero like the Raptor to fight beside you. It all looks awesome, too:



Invention | Crystal and Clockwork


Content throughout 2016 will add more devices to invent and perks to unlock, evolving throughout the year.

In particular, we will have a substantial new addition to the Invention skill coming later in the year.

Invention starts with three tech trees, but we are going to offer you another two. Invention: Crystal and Clockwork will add gnome and elf tech trees later on in the year, giving you substantial new mechanics.



Player Power


In 2016 we are taking a different approach to Player Power. We asked you in the polls what you wanted to see out of RuneLabs and it was quite different to the current approach.

As we said at the beginning, we want to make sure that the updates this year have real meaning and feel substantial to you, and much of the RuneLabs content didn't do that. Yes, there were exceptions, but they were the bigger, chunkier things like Prifddinas and The Light Within.

So we will be giving you the opportunity to submit your ideas for a whole new land mass, continent or city – a new area of the game generated by your ideas and polled and voted on by you.

We're expecting some of the big names, but we also want to see some new ones, some brand new ideas that I know are bubbling along inside those crazy minds of yours.

We also want you to determine how this new landmass grows in terms of the content it can offer. Later Runelabs submissions will ask for a quest, or a D&D, or a minigame - to go into that area.


We want you to have an area that you can call your own, and together we will give it a place in RuneScape.


Vampyre Finale


We want to tell stories while they are still fresh in people's minds, and this means the final quest in the Vampyre storyline.

Please note that this includes spoilers for Lord of Vampyrium. Skip to the next section if you'd rather not see them!

In this final quest, Vanescula will bring the vampyres to the Salve. She has a plan for crossing, which will force King Roald's to take military action, and the remnants of the Myreque will have to decide what role - if any - they want to play.


This will be an entirely 5th Age quest - no gods allowed - but it will be no less epic for it.


The team behind Lord of Vampyrium - the Guardians - are handling this one. They want to make the confrontation with Vanescula suitably poignant, and they plan to take you into Castle Drakan - properly this time.


Expect many twists, turns and much-loved characters – plus plenty of revelations and surprises.


15 Years | Emote, Classic and Documentary


Next year is a huge milestone for us as we hit our 15 year anniversary, and we have some amazing things planned.

We're currently filming a documentary all about RuneScape: a really honest bit of film all about the game's humble beginnings, epic highs, unfortunate lows, and the fun we've had along the way.


When I say we, I really mean all of us, with famous and infamous players, ex-members of staff and influential individuals who've helped shape the world. There will be some special celebrations in game, too, with parties and unique items, and we're even planning to open up Classic again for a last hurrah! But surely there's something really awesome we can do, right?


Gower Quest


That's right. We're very proud and honoured to welcome back Andrew and Paul Gower as Guest Designers and Executive Producers on a special 15th Anniversary quest.

This will feature them both as in-game characters and in real life development, with tons of 4th wall-breaking craziness, NPCs trying to escape the loop of being spawned and killed, quest NPCs trying to get back in the game, and more.


Thanks for reading. Start looking forward to a great remainder of 2015, and – in 2016 – a year like never before.

Mod Mark, Mod Osborne and the RuneScape Team




Behind the Scenes - September 2015

28 August 2015 - 03:41 PM

Behind the Scenes - September 2015
Much like a good book, September has villains in Lord of Vampyrium, fantastic locations in Prifddinas Waterfall Fishing, and a terrific ending with the Double XP Weekend on the 25th. With Balthazar's Raffle running throughout, you won't be able to put RuneScape down!
Balthazar's Raffle
Every day in September, Balthazar will be asking you to roll up and take part in his raffle. He'll offer one ticket a day from his tent near Burthorpe lodestone, so make sure you visit him from the 1st of September.
He'll also throw in an additional ticket per day if you complete one of two tasks: a daily challenge, or searching the world for his star act – Gilly Willikers the clown – who has gone missing, and could be tumbling anywhere near the lodestones of RuneScape.
The choice is yours: enter your tickets on the day you get them, or save them up for a killer prize. There's something different each day, and they continue to rotate throughout the month. We're expecting people to go crazy for the golden Barrows armour, as they Dha-rock:
Day- Prize- Quantity
Monday- Spring cleaner, pre-loaded with 250 springs- 5,000
Tuesday- 100 million coins- 100
Wednesday- 5 large protean packs- 30,000
Thursday- 1 portable bank- 40,000
Friday- 3 deathtouched darts- 20,000
Saturday- Golden Barrows (Guthan, Ahrim & Verac)- 1,000 of each
Sunday -Golden Barrows (Dharok, Karil & Torag)- 1,000 of each
There's something new to the raffle this year: Balthazar's Bargain Barrel Blowout. For every five tickets you hand in, you'll receive a Rummage token. After the raffle is over on October 1st, you can cash in the token to take a dip in Balthazar's barrel. You'll find lamps, resources and a rare chance at a golden Akrisae Barrows set!
The Lord of Vampyrium
It's been nine years since Castle Drakan was added to the game, and this month's Master quest - The Lord of Vampyrium - opens the gates and beckons you inside.
The story starts with something that has not happened for centuries: Lord Drakan has shown his face in public. There is no clue to what he wants, or why he has chosen this moment, but the Myreque don't care. This is a gilt-edged opportunity, and they will grab onto it with everything they have.
Take your place at the head of the Myreque, break into Darkmeyer and bring an end to his reign. There's no turning away now: it is time to kill or be killed.
The Lord of Vampyrium is the penultimate quest in the Myreque series, and has some steep master requirements, so make sure you're ready when it swoops down in September:
Branches of Darkmeyer
Level 79 Construction
Level 78 Slayer
Level 75 Constitution
Level 75 Defence
Level 75 Prayer
Level 75 Strength
Level 70 Hunter
You would be hard-pressed to find a quest as dark, desperate and intense as Lord of Vampyrium, and we think you'll go batty for it. Personally, I'm looking forward to counting the gravestones outside of Castle Drakan on day one.
Prifddinas Waterfall Fishing
Ferenc2017's Runelabs idea - Priffdinas Waterfall Fishing - makes a splash this month, offering social skilling with healthy XP rates in a beautiful environment.
Between the Meilyr and Crwys clan districts, you will be able to clamber up the sides of a waterfall to a secret fishing spot. Once there, you'll be able to kick back and fish crystal urchins to your heart's content.
This is a low effort activity, similar to the Seren Stones. It's not the top XP in the game, but it's very competitive, and is a great way to train while chatting with your friends. We'll even throw in the odd distraction, like a giant urchin, geyser or leaping urchins.
You'll be able to trade in urchins for rewards and experience, including a crystal fishing rod and homes for the much-sought-after hermit crab. This little beauty can only be found through fishing in the new spots, and will live in any home you buy for it, such as the treasure chest and old boot.
Double XP Weekend | 25th September
For many of you, September will be all about Double XP Weekend, starting 25th of September. That gives you a month to get prepared, hoard resources and aim for serious gains!
Throughout the month, we have fine-tuned the updates and promotions to aid you on that path. Balthazar's Raffle offers Bonus XP stars as consolation prizes, and protean packs and portable banks as prizes. Waterfall Fishing is prime Double XP fodder, too, and there is the small topic of Time to Train...
Time to Train and More
If you remember Time to Train, it's dead simple. Everything in Treasure Hunter becomes prismatic XP and XP-accelerating items. It's just the ticket for power-levellers over Double XP Weekend.
There are other glittery Treasure Hunter promotions to distract you over the month. Starfury armour lands on Gielinor, alongside the return of their partner weapons. These scaling combat sets are potent in battle but also offer mining bonuses at the Seren Stones.
Finally, we'll be upping the number of Keepsake slots to 50, which might be of benefit when you see the bleakly beautiful items that Lord of Vampyrium has to offer!
Clan Cup
Finally, 7th September signals the start of the 2015 Clan Cup! This your clan's chance to prove their skill, and we have amazing prizes up for grabs too. The Bossing Cup tosses out weekly boss challenges that would make the average player weep, while we're expecting the PvP cup to be a bloodbath. The Raids Cup steps it up even further, while the Skilling Cup has a different flavour entirely, testing your clan's ability to gain XP within a session.
Make sure you get your registrations in before 4th September if you and your clan want to start handing out family-sized cans of whoop-ass.
It may be the end of the summer and another year at university and school, but we think you'll agree that there's plenty to look forward to in this super September.
Mod Osborne
Lead Designer
Next Week's Streams
Next week sees the return of our new morning show, Good Morning Gielinor, as well as a selection of RuneFest teasers that you don’t want to miss – whether you’ll be at the event or watching from home!
Watch it on Twitch at 8.30 UTC (Game Time) and catch Good Morning Gielinor - Episode 1, if you missed it.
What is a Behind the Scenes article?
Behind the Scenes is a sneak peek at the planned game updates that we hope to launch in the coming month.
This, however, is only a plan - not a promise - that a particular update will be released in a particular way or at a particular time. To get you the highest quality updates as quickly as possible, we usually keep on tweaking and testing right up until the moment before release, so sometimes things change or take a bit longer than expected. We aren't afraid to change our plan if necessary, as we will never launch an update before it is ready.

Dev Blog: QP master cape

31 July 2015 - 08:00 PM

Dev Blog: Quest Point Master Cape
The Quest Point cape has always been a difficult, time-consuming cape to attain and maintain. Those who do posses one can boast about having a great amount of dedication and commitment in skills across the board as well as being able to complete the many mind-twisting puzzles that we have with over 200 Quests in the game!
The quest point cape, even though it shows the amount of dedication beyond a single 99 in a skill, never had a "trimmed" version and rather than adding an extra colour to the cape's tassels we thought of going a step further and introduce a Quest Point Master cape.

What is a Quest Point Master Cape?

A master cape shows even greater dedication than a skillcape but with the amount of quests that are available we chose a slightly different approach:

- Completing all quests, miniquests and claiming all post-quest rewards will be a requirement to wear the cape.
-> Post-quest rewards will not include lore books that do not necessarily improve the player character (e.g. 'Archmage' or post-Plague's End titles). 
-> Anything that awards items, XP or unlocks should be a requirement.
- The cape would have a similar appearance to that of a master ("120") cape. 
- Some of the requirements will overlap with the Completionist and Trimmed Completionist capes (but will not be a requirement for either).
- It would be included in the Completionist tab for an easy way of tracking your progress. 
Secondly, few things what that cape is not:
- An everything-lore cape.
- A taskmaster cape.
- An overly RNG-based cape.
- A music cape.
- A D&D or a Minigame cape.
- A requirement for the Completionist/Trimmed Completionist cape, just like any other master cape other than Dungeoneering.

This is where we need you! Below is a list of the requirements that would be befitting the master cape but being just human we might have missed one or two thus in order to get this correct the first time - please do suggest other requirements that you think would fit in well with the cape. Do remember, however, tasks, RNG-based lore books that do not necessarily improve the player character from a gameplay standpoint, pets, Minigames and D&D's should not be part of the cape.


All quests complete

100% completion of every Fremennik saga
Unlocked the Abyss
Completed the Azdaran document
Unlocked all routes in the Balloon Transport System
Bar Crawl complete
Collected all of Blood Pact’s demon statuettes
Completed Broken Home post-quest challenges and opened all chests
Completed the 3 Buyers and Cellars capers
Unlock Char's training cave
The Curse of Zaros complete
The General’s Shadow completed
Completed Doric & Boric's tasks
Completed 5 supply runs after Death Plateau
Cleansed the murals in adamant dragon dungeon and Mount Firewake
Put Clarence to rest
Digsite pendant ability unlocked
All rewards unlocked from Dimension of Disaster, including the tasks
Unlocked all Death of Chivalry post-quest rewards
Given the Apothecary Herbi Flax's diary
Found all Enchanted Key treasures
Fairy Tale III post quest rewards (incl. all fairy ring locations and excl. tooth creature)
Obtained the Holy Cithara
Hopespear's Will complete
Koschei's Troubles completed & all Kharshai's Memories unlocked
Opened all chests after Dishonour among Thieves
Obtained a medium XP lamp post-Heart of Stone
Mogre miniquest complete (sobered up Skippy)
Fully enchanted your broomstick after Swept Away
Unlocked the Purple Cat
Unlocked the ability to chip teleport tablets
Unlocked the God Wars Dungeon teleport spell
Completed Stronghold of Player Safety & Stronghold of Security
Unlock the full power of the Ivandis Flail
Caught Thalassus 10 times
Delivered 25 chimp ices
Killed 4000 chompies
Unlocked all spells from Livid Farm
Unlocked all rewards from Missing, Presumed Death
Fate of the Gods post quest rewards (XP lamps, helm of Zaros, Crest of Seren, 6a-circuit upgrade, Sliske's Gift)
Gained max Varrock Musuem Kudos
Met Philipe Carnillean at all currently available locations
Gained access to the secret treasure room post-Diamond in the Rough
Gained access to the secret treasure room post-Do No Evil
Get all experience from the cave paintings in the Land of Snow
Engraved all of Dororan's jewelery
Unlocked the ability to purchase full white armour
Rag and Bone Man & Fur'n'seek wishlists done
Unlocked all Rogue Trader merchandise
Spoken to Azacorax after Rune Memories and gained Prayer or Magic XP
Unlock the Vyrelord title
Put Arrav to rest after ROTM
One of a Kind post-quest rewards
Open the Dragon Forge
Killed Tarn Razorlor
Gained the extra constitution XP after Song from the Depths
Fully upgraded Pig Creation machine
Plague’s End post-quest rewards (Ability to grow 3 spirit trees, Magic, Divination, Melee, Slayer and Smithing XP lamps)
Killed all post-Smoking Kills bosses
Given completed Scabarite notes to Abigail
Completed Sheep Shearer & Witch's Potion
Gained access to Vanligga's yak shop
All Wilderness spirit realm portals unlocked

What's next?

With the core aims being revealed to you, we're now eagerly waiting for your feedback! Please note that some things might change during development and not every bit of feedback will be taken on-board but we will be monitoring this thread and I will be updating the requirements list if the suggestions are feasible. :)

The Ninja Team



Replay Myreque Quests in Beta

26 June 2015 - 07:48 PM

Limited Time Only – Replay Myreque Quests in Beta
For a limited time only we are allowing you to replay the Myreque Quests on the Beta world. To do this, speak to Amelia and Rory in Burgh de Rott. You will have the option to choose how far back in the quest chain you would like to reset it to. As far back as In Search of the Myreque.
This is limited time only as it will be available as long as the current Beta lasts. This is not a feature that will be added to the main game.
Q: Why the Myreque Quests?
If you didn’t already know, the next quest in the series will be coming out later this year. Therefore we are giving you the chance to replay the quests beforehand.
Q: Why won’t this be made available in the main game?
Most of the work to reset these quests was done as part of the skill resets projects last year. However it completely resets everything, which means losing progress in Temple Trekking, etc. This type of quest reset is not something we want to add to the game. Therefore we are limiting it to the Beta world. The work required to develop a more desired quest reset would be a lot and at this time we do not think the work would be worthwhile. If however it becomes very popular, we will think more seriously about quest resets in the future.
Q: How long is ‘limited time’?
We don’t actually know right now. We do know we have some other plans for the Beta world later this year, which means we can’t keep this up forever. So if this interests you, best taking a look sooner rather than later!

This appears to be the game from Mark Gerhard's new company that several J Mods hav...

16 June 2015 - 03:15 PM


or its at least one of them.

The community team includes former mods Crow and Jane. Just thought it was interesting to see what they were working on.