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DarkDude

DarkDude

Member Since 19 Jun 2004
Offline Last Active Mar 18 2019 05:17 PM

Make old Drop Threads archive public

08 May 2018 - 12:15 PM

Hello,

Is it possible to make all old drop/clue threads pubically visible? I know they should still be archived in a hidden forum.

 

The "latest" Drop thread is here: https://forum.tip.it...post-them-here/

 

There should be some older ones archived, I imagine the clue thread was archived too although I can't remember off the top of my head.

 

I understand most images are probably broken now unfortunately, however, there'll still be some available and potentially useful.

 

Also probably a good idea to make the screenshot thread archive from General public too, I imagine there's a lot of interesting screenshots there and it'd be a shame to lose them.

 

Cheers!


"Members+"

25 September 2011 - 08:36 PM

I noticed a few users have their usergroup set to "Members+"

http://forum.tip.it/...087-deathknell/ for example

Simply put, what does this do and what qualifies users for it?

Edit: Strange, as soon as I posted this topic I switched to Members+ too

06-Sep-11 - New High Level Prayer Potion

06 September 2011 - 01:03 PM

06-Sept-2011 - New High-Level Prayer Potion

High-level herbalists can now create prayer renewal potions. These concoctions restore a sizeable sum of prayer points over the course of five minutes; great for when your prayer points are looking low, but there’s not an altar in sight.

Of course, you’ll still have your super prayer potions for when you need an instant boost in the heat of battle, but the prayer renewal potion restores roughly 25% more prayer points than the super prayer potion does and is tradable, making it a cost-effective, widely obtainable way to cater for your prayer needs in the field.

Brewing a prayer renewal potion requires the following:

Level 94 Herblore

A fellstalk herb, which can be grown by level 94 farmers.

A morchella mushroom, which can be grown by level 74 farmers.


The seeds and spores for fellstalk herbs and morchella mushrooms can be obtained from evil trees; Miscellania kingdom management; traded with other players; or can be found as drops from werewolves, mutated zygomites, ogre chieftains and high-level Slayer targets, among others.

Mod Mark

In other news...

We’ve also completed some technical changes to the Prayer skill, with the most prominent being to prayer points, multiplying your displayed total by 10 to match the format used by life points. While the Prayer tweaking will have no direct impact upon gameplay, it allows us to release more interesting and varied Prayer updates in the future, including the prayer potion we have released today! As an example of future updates, the upcoming Penance aura will restore prayer points based on damage taken, which would have been very difficult to implement if prayer and life points had still been displayed in different formats.

For those who use the RuneScape game bar, we’ve added an array of options through which it can be customised. Read the news post on the homepage to find out more.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical


Stacks of 1, 2 or 3 Dungeoneering and Herblore seeds have been made larger to make clicking on them easier.
The legs of male players wearing Darkmeyer gear no longer stretch when performing certain emotes.
Baby raccoons have had their walk animation updated.
The floor of Movario's base no longer flickers.
The farming patches near Port Phasmatys no longer use different textures when empty or weeded.
Flower and tree patches in Falador Park no longer have clipping issues.
The Wilderness signs near the Wilderness wall no longer flicker.
A missing tile in the Elemental Workshop has been added.
Some tree icons on upper levels of houses and the Wizard's Tower have been removed.
Strykewyrm mounds have been recoloured to make them more visible.



Quests & Tasks


The Meiyerditch Agility shortcut near the initial sighting of Vanescula has had the XP reduced to 5xp, in-line with the other obstacles in the area.
Taking elite black knight armour has been altered slightly to ensure players gain one set, but no more, for free.
A typo has been fixed in the Elemental Workshop IV quest journal.
A Lumbridge task no longer states that a player can cast confuse on a dummy.



Minigames & Distractions


The interface for claiming hybrid gear will now reopen once if accidently closed, such as by a familiar respawning.
The Stealing Creation rewards interface has a new ‘Recharge’ button.
The ouroboros pouch from Temple Trekking now works correctly with While Guthix Sleeps.
The shortcut reward from Temple Trekking no longer requires free inventory space to toggle.
The master runecrafting gear in the rewards interface now has the correct mouseover information.
Magic pyre logs no longer have a vyrewatch placed automatically on them.
Some bushes in the southern part of Mort Myre has been trimmed back to allow players to access the destination of their elite treasure trail.



Miscellaneous


Calquat kegs now use the new Make-X system.
Turgall at the Dorgesh-kaan Agility course now has a right-click ‘Help’ option, with reduced chat. He also will no longer delay whilst playing animations, allowing players to talk to him quicker.
The Dorgesh-Kaan boiler and console now have left-click ‘Repair’ options.
It is now possible to right-click on messages sent by a player in the lobby.
Baby dragons now eat more kinds of meat.
The ‘purchase gravestone’ interface now states the time that each grave can last.
Dragon full helm drops are now tracked in the Adventurer's Log.
Reporting a player in the lobby no longer sends the name into the chat window.
The ‘Remote Farm’ spell now lists the two vine herb patches more clearly.
The barbarian potions now have consistent names.
It is no longer possible to place a group gatestone onto a table.
The prospect option on rocks in the Haunted Mine have been removed.
Killing Dagannoth kings now states that the player killed a Dagannoth king (rather than Rex, Prime and Supreme) in the Adventurer's log to prevent filling the log.
Some loud drains have been quietened in the Carnillean house basement.
Some old-style dripping sounds have been removed in the Lighthouse dungeon.
The Raptor no longer tries to steal players' targets when fighting in single-combat areas.
The vampyres east of Burgh de Rott can now count toward Slayer tasks.


Branches of Darkmeyer rewards

02 September 2011 - 02:45 PM

Fletch Blisterwood Weapons (Staff and Polearm - 70 Fletching Required for each)

Missing the stakes due to them not being in the fletching guide in game when I wrote that post.

Also, if you're going to copy my post and edit it slightly (http://forum.tip.it/...ost__p__5003260) for use in a guide then credit would be appreciated and also fact checking would be great too.

31-Aug-2011 – The Branches of Darkmeyer

31 August 2011 - 02:32 PM

Dark, feral shapes have been seen stalking the outskirts of Burgh de Rott with terrible, unnatural swiftness, and rumours abound that Vanstrom Klause himself is at large once more. Veliaf and the rest of the Myreque have taken note of these ill signs and fear an imminent attack. Safalaan has been pre-occupied of late and, outnumbered and ill-equipped as they are, the Myreque must turn to you for assistance once again.

To do this, you must enter the baroque streets of Darkmeyer; the vampyre city. With help from an unexpected source, you must infiltrate the upper echelons of vampyric society to locate the last remaining blisterwood tree, which lies heavily guarded in the city’s dark heart and whose branches are the bane of even the most powerful Vyrewatch.

Once you have done so, you’ll be able to create weapons that will end this looming threat before all is lost, and will put the Myreque in a better position to end their war once and for all. You may defeat the foe that lurks in the shadows, and the rewards may be great, including experience tomes, new weapons and an item that teleports its bearer to the Barrows, among other places, but will the end really justify the means?

How to start

Speak to Veliaf in Burgh de Rott.

Requirements

Legacy of Seergaze
Legends' Quest
76 Woodcutting
70 Fletching
70 Magic
67 Slayer
64 Crafting
63 Agility
63 Farming

Mod Ana

In other news...

The silver sickle (both ordinary and blessed), the Rod of Ivandis and the Ivandis Flail have been improved to make them more effective against vampyres.
You’ll notice new atmospheric sounds as you descend into many of the major dungeon networks, particularly those beneath Edgeville, Lumbridge and Varrock. Listen out for burning torches, flowing water, dripping stalactites and ambient sounds that develop as you delve deeper.
For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.
The list of spells available through the Borrowed Power spell now includes the following: High Alchemy, Bones to Peaches, Teleport to House, Vulnerability, and Magic Dart.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical


The Spirit Tree's nose has been altered.
The Ivandis Flail special attack animation has been updated.
The undead lumberjack's ‘climbing out of swamp’ animation has been updated.
A mysterious fence in the Lumbridge Swamp has been removed.
The runecrafter robes no longer stretch when resting.
Several flickering issues have been fixed in the Temple of Light.
Player-owned house mahogany bookcases no longer show certain types of wall through the back.
Flickering issues during Enakhra's Lament have been fixed.
Teak shelves in a player-owned house are now attached to all kinds of walls.
Port Phasmatys bank booths are all now on the same floor level.
Several flickering issues in the Spirit Realm of Summer's End have been fixed.
Some flickering issues on the basalt rocks near the Lighthouse have been fixed.
Some logs in the recently reworked free area now block walking.
The Grand Exchange bankers are no longer clipping through their bank booths.
Shadows have been removed from certain plants and guards in a Clan Citadel.
It is no longer possible to remove a greegree while traversing agility obstacles.
Beams of light near Goblin Village no longer have shadows.
Skeleton leggings no longer stretch when fishing.
Sitting while wearing an Armadyl plateskirt no longer causes players’ knees to disappear.
Some puzzle pieces from hard Treasure Trails have had their colour restored.
The mirror from Nature Spirit is no longer tiny.
Hild's house in Burthorpe is no longer partially sunk.
The amulet animation in Ghosts Ahoy, after commanding Necrovarus, now stops at the correct point.
A roof in Ardougne has been made level with the other roofs.
The stall on Ape Atoll is now using updated scimitar graphics.
Some flickering issues inside the Penguin Outpost during Cold War have now been fixed.



Quests


The Monkey Madness glider puzzle has been updated to alter tiles that were too similar.
Multiple places now check for the correct completion state of Goblin Diplomacy.
The Rat Catchers music interface no longer has holes filled in where they shouldn't be.
The Task System's tooltip no longer appears in the Blood Pact cutscene once the side interface has been hidden.
The Adventurer's Log now reports In Aid of the Myreque and Underground Pass quest states correctly.



Minigames & Distractions


The Sceptre of the Gods is now one-handed.
The mouse-over on the Great Orb Project’s reward interface now states the correct items on the master runecrafter gear.
Text no longer overlaps on the Lunar Farm rewards interface for the Protect a Patch For Me! wish.
The correct chathead now appears after evading several Temple Trekking events.
The ‘Store’ option on familiars no longer removes the bait side-interface in Fish Flingers.



Miscellaneous


The bank worker who never seemed to open his bank booth in Catherby has now been fired.
The pet Jad is now listed in the Summoning skill advance guide.
Master runecrafter robes are now allowed onto Entrana.
The text colour on entering a Daemonheim dungeon has changed to make it more visible in fixed-screen mode.
Dungeoneering hunter traps can no longer be laid through tables.
Jadinko Lair herb drops are no longer un-noted when using a macaw.
The Titan’s Constitution scroll no longer works with the spirit cape.
Demonic ashes now have the correct custom cursor.
The new lunar spells from Lunar Farm now use the correct filters on the magic interface.
The Dwarven Army Axe now functions correctly when passing through the jungle between Shilo Village and the Kharazi Jungle.
The Varrock tanner now has a right-click ‘Trade’ option.
Punching monkey guards and eating no longer increases the amount of time before you can punch again.
Mazchna no longer tells players to train with Kuradal before they are able to.
Using feathers to fletch now remembers which type of feather you used, should you have multiple feathers in your inventory.
The Smithing interface in Dungeoneering on complexity 3 no longer gives invisible options.
Chompy birds now work correctly with the bonecrusher.
The teleport option on a lava titan has been updated to state exactly where the player is going.
It is no longer possible to play several animations while sat on a chair.
The urn teleport sound now plays after the correct duration.
A typo has been fixed in dialogue with Assassin in Temple at Senntisten.
Speaking to Bob in Bob's Brilliant Axes no longer refers to buying an axe.
The wooden Fishing Guild gate now sounds like a wooden gate.
It is no longer possible to type in the ‘World Full’ lobby dialogue box.
The Adventurer's Log now reports the correct champion killed when you have killed a human champion.
Using a gem bag on uncut gems now works correctly.