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Mu7

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  1. Mu7

    Paying by cash

    Nah, it's not a secretism thing. It's just that I, for various reasons, won't be able to draw checks until the third week of November, so I'm dealing with cash for the next two weeks. As for 14 dollars, there's no way to send 14 dollars in bills up here in the Great White North; the smallest bill is a fiver. Thanks, though!
  2. I have to send 13.87 by cash. Please, please don't tell me to just send a check or money order - I could if I would, but I can't so I won't. Anyway, their little message says to not send coins because they might get lost in the mail. Here's my thing. Is there a good reason to send exact change, or will sending a ten and a five have no disadvantage other than leaving me 1.13 poorer than I have to be?
  3. I was a new player about two years before RS2 came out. Keep that in mind. I would start in east Varrock, which I called "base" in my head. I'd walk to the mine southeast of Varrock, stack up with 14 tin and 14 copper (while carrying a pickaxe and a sleeping bag) and then walk to the Falador furnace, killing the Man near the crossroads along my way. Then I'd make my 14 bars, and walk back to base (killing the Man again), where I would withdraw my hammer. I'd make 14 bronze shortswords, because those were the best money per bar, and sell them to the Varrock sword shop. Then I would bank my money, plus the loot from the Man (chaos runes were my favorite, and he dropped one at a time >_>), plus the hammer, and do it all over again. Then I did it with iron, once I could do that. Every once in a while, I would see someone buying chaos runes or something else the Man dropped, and sell to them, for a bonus - although I now realize the level 60s and 70s would buy three chaos runes at a time for (what I now realize was) was more than they were worth basically out of pity :oops: Once I could mine coal, I did coal certs all the way up until RS2 came out.
  4. Full Guthan Fury Barrows Gloves Rune Boots (or Climbing Boots if I want the "all black" look and won't be needing the defence) Berserker Ring Obsidian Cape Whip and Obsidian Shield as weapons when I don't need healing.
  5. This didn't happen to me, but my friend told me about it. While he was in Isafdar, somebody came by on a quest. He was low on health, and poisoned, so he killed some rabbits, chopped down a tree, lit a fire...walked one space west...and fell into a leaf trap. He apparently died down there, because according to my friend, he never came back out.
  6. I told you to get Karamja Gloves.
  7. Sorry I haven't given those updates I promised! I lagged out against Dharok...:oops:...and had to sell Guthan's to fill the holes in my Barrowing gear. I'm OK now, and I have my Guthan's set back, so I'm gonna get back to work on those pictures.
  8. How much money is this per hour, including the time taken to make orbs?
  9. It's likely just bad luck. If you want Capes and Shields and don't mind the effort of reselling them to buy Mauls, you can just kill the Xils and ignore the Kets. You'll get more monsters to yourself, and they die faster, so it's more rolls of the die per hour. The only real reason to kill Kets, ever, is because their Maul drops save you some buying and selling.
  10. I originally posted this in someone's thread on the RuneScape Monsters Forum when they wanted some help finding a monster to kill for money. I realized I know a LOT about killing the TzHaar, having done it a lot myself, so I figured I would share this. Introduction and General Advice A lot of people don't kill the TzHaar (found in the Karamja Volcano sub-dungeon) because they're dangerous, slow, poor experience - and don't drop anything. Wrong. They drop valuable Obsidian items, and they drop them more often than you think. I get three or four drops a day, on a BAD day. It isn't just me. All my friends that I've told about this tell the same tale - three or four drops a day, usually at least a drop an hour. Mauls sell for 220K and up. Capes sell for 300K, give or take. Shields sell for 280K, give or take. Swords and Knives sell for whatever you can get - there's no market for them. Staves sell for 150K and up, sometimes 200K - but good luck getting a buyer. Rings sell for 2K, maybe 3K each. All TzHaar drop uncut gems up to diamond and Tokkul. But that's not the point. Get Karamja Gloves, and sell your Obsidian items to the TzHaar stores, making sure they "destock" back to 1 (or 500 for rings) so you get full price. Mauls sell for 17500 Tokkul. Capes and Shields sell for around 20000, but just sell them to players and buy Mauls - you get more Tokkul per GP. For 260000 Tokkul - with Karamja Gloves - you can get an Onyx from the TzHaar Gem Shop. Find someone who will trade that Onyx for an Amulet of Fury. Some players want you to include a Cosmic Rune, 20 Fire Runes and 20 Earth Runes. I went from no Tokkul to 240000 or so in a day and a half. Then I just bought a Cape and sold it for 21000 Tokkul. I kept my Fury - still have it - but if I'd wanted to sell it, that would be an easy 4.1 million. 4.2 if I wanted to fight for a higher price. Minus 300K for the cape and maybe 100K worth of armour repairs, that's 3.7M in two days of not-very-hard work. Meet the TzHaar Well, the level 149 TzHaar-Kets drop the Maul (Tzhaar-ket-om) which, as I've said, is worth 17500 Tokkul. They also drop the Shield (Toktz-ket-xil) and Obsidian Cape, which are better sold for coins which you spend on a Maul. They tend to hit harder than the others and have more defence. The level 133 TzHaar-Xils can drop whatever weapon they are holding. The Dagger (Toktz-xil-ek) and Sword (Toktz-xil-ak) are dropped by the meleers and the Rings (Toktz-xil-ul) by the rangers. The Dagger and Sword are very hard to sell, and usually retail for less than 100K coins each. I just sell them for some Tokkul - it's more convenient and I can get back to killing faster. The Xils also drop the Cape and Shield, so they're an excellent source of drops. Less powerful than Kets in every way - less attack, less strength, less defence, less hits. The level 103 TzHaar-Mej's use magic and melee. If you really want, you can get a Staff (Toktz-mej-tal) which sells for under 200K coins - just sell it for Tokkul to save time - and the ever-present Cape. I don't like killing them. They have low defence and their melee attack is awful, but the magic can hurt. Protecting from Magic just wastes Prayer. Worse yet, if a Ket or Xil sees you attacking a Mej it will come get you too! The little level 74 TzHaar-Hurs drop utter rubbish. Rune Javelins, Tokkul, uncut gems, and then things like Pots and Thread. Also, Kets and Xils come get you. Hurs have NO Obsidian drops. I mean it, don't waste your time. Equipment I like to kill the Kets with a Whip/DDS combo, then switch to my Warspear and heal on Xils - and while I heal I might get a Cape, Shield, Knife or Sword! The rangers tend not to be worth it - their ancillary ring drops are just pathetic money. Of course, not everyone has Guthan's or wants to use it on such poor-experience monsters. Heck, I don't! Sometimes I switch back to my normal Rune-and-stuff ensemble when not healing to save my armour. So here are some alternate equipment sets. I will use this notation format: Best > Good = Just as good > Worst OPTIMUM SET Blue ghosts of healing weeeh!! Head: Guthan's Helm Body: Guthan's Body Legs: Guthan's Legs Arm1: Abyssal Whip + DDS for Specials (switch to Warspear to heal) Arm2: Rune Defender > Obsidian Shield > Best Shield You Have Neck: Amulet of Fury > Amulet of Glory > Any Amulet Hand: Best Recipe for Disaster Gloves available Feet: Rune Boots > Adamant Boots > Climbing Boots Ring: Ring of Wealth > Ring of Life. Some people like Recoil, I say it's too much banking getting more and more. Cape: The best cape you have. Doesn't matter much. Keep potions in your inventory - just basic combat potions from the Warriors Guild will do. Keep your stats up. It's more kills per hour, so faster money, plus it saves your armour. This is doubly important when you're using the Warspear, because the Warspear...well, it's an awful weapon, really. You want basic combat potions, by the way, for ANY melee set-up in which you fight face-to-face. NON-GUTHAN SET Munch, munch, munch... Head: Helm of Neitiznot > Berserker Helm = Fighter Hat > Warrior Helm > Rune Fullhelm > Any helmet Body: Torag's Body = Fighter Torso > Rune Body Legs: Torag's Legs > Dragon Legs > Rune Legs Arm1: Whip > Dragon Scimitar + DDS for specials Arm2: Rune Defender > Obsidian Shield > Best Shield You Have Neck: Amulet of Fury > Amulet of Glory > Any Amulet Hand: Best Recipe for Disaster Gloves available Feet: Rune Boots > Adamant Boots > Climbing Boots Ring: Ring of Wealth > Ring of Life. Some people like Recoil, I say it's too much banking getting more and more. Cape: The best cape you have. Doesn't matter much. You won't be using Guthan's, so just kill Xils full-time - they hurt less - and use the best fish you can CATCH. Don't buy Sharks, you use a LOT of food this way and Sharks just murder your profits. Once again, basic combat potions. HALBERDIER Poke. Heehee! Poke. Heehee! Poke. Heehee! Poke... Trap a Ket or Xil behind a Sulfur Vent or a mining rock! Head: Fighter Hat > Warrior Helm > Helm of Neitiznot = Berserker Helm Body: Fighter Torso > Any body armour Legs: Any leg armour Arm1: Dragon Halberd > Rune Halberd > Don't bother. Arm2: [coughHALBERDcough] Neck: Amulet of Fury > Amulet of Glory > Any Amulet (Power, Accuracy, whatever) Hand: Best Recipe for Disaster Gloves available Feet: Rune Boots = Climbing Boots > Adamant Boots Ring: Ring of Wealth Cape: Fire Cape > Any cape, or none. You'll notice immediately some of my helmet and amulet ratings have changed. That's because since the halberds are so slow, accuracy matters more than anything else. You want to hit as few 0s as possible, because you spend so much time just standing there. Accuracy first, remember that. Accuracy first. Also, I haven't played with full Void Knight Melee, but I suppose it would theoretically be better than this set-up, as you don't need any defence. Some people like to bring a DDS, wait for it to charge, run out, spec, then run back to a safe spot. I don't like it. Chances are you'll take bigger hits - you've built your armor for accuracy, not defence! This is an especially bad idea if you wear the Void Knight set. However, if you're confident in your defence, go for it. The specs tend to hit hard, and poison really speeds things up. Also, don't bring any Defence potions! That way you can just bring Attack and Strength, and more of each so you don't have to bank and reload on potions as often. Maybe even use a Super Attack (not Super Strength) for added accuracy. RANGER or MAGE Don't. Just don't. Trap a Ket or Xil behind a Sulfur Vent or a mining rock - NOT! Y'know what? No. We're here for the MONEY! If you're going to use a safe spot for the money, use a halberd. It won't keep costing you every shot. If you want the experience, please go elsewhere. TzHaar are very slow experience, and you'll hit a lot of 0s so it's a waste of ammo. I mean it. Now, with high-level bolts or arrows it's possible to do quite a lot of damage quite fast. Unfortunately, this does start to get expensive as your ammunition slowly runs out - even the best ammo breaks! Again, we're here for the money, and our goal is to maximize profit. Thank you PastyGangsta for reminding me to mention this! Inventory Tips In my inventory, I kept a Home Teletablet. Just in case, you know - wouldn't want to lose my Warspear #-o Always have a one-click teleport. Runes, Tablet, Lletya Crystal, Ectophial, anything. Just in case! It's ONE inventory space. It's better than dying. I also kept a Chisel, and turned all my gem drops into stackable, space-saving bolt tips so I wouldn't have to bank very often. I don't want to waste time shuttling to and from the bank, nor do I want to waste valuable gemstones. This way, I keep ALL my gems in four inventory spaces, plus a Chisel. Even if you use Guthan's, keep two or three Monkfish or better with you, just in case I got down to under 32 health. 32 is the two-hit range for the TzHaar-Kets, because they can hit 16. Never let yourself stay below this magic number. This magic number 32 is why I say Monkfish or better. There's no sense healing less than they're hitting in an emergency! The magic number for Xils is considerably lower if you're only killing them, but just to be safe, keep yourself above 32 or so anyway. You never know when you'll get bored or distracted and attack a Ket by mistake! Heal with a fish, then quickly use Guthan's to heal. I know it can be a bit annoying eating a fish while wearing Guthan's - but it's better than waking up in Lumbridge WITHOUT your Guthan's! Alternatively, click on Protect from Melee and use your Warspear until you heal up! Just let yourself die in the Fight Caves or Fight Pits to recharge prayer if you run out. If you really really hate continually restocking on potions, and have some Stat Restore to spare, get a Dragon Battleaxe and use the special - AND THEN DRINK A DOSE OF STAT RESTORE. You don't want to melee a Ket close-up with a Defence drop, and you don't want to try and halberd one with an Attack drop. The Super Strength Potion effect makes up for not having an Attack Potion boost, and since you'll only need to use a dose of Stat Restore when your strength drops from a SUPER boost, it's even LESS banking to reload. Plus, the Battleaxe is only one inventory space. Some people like to carry an Attack or even Super Attack too. I don't do it when I halberd, but if you want to speed things up further and have potions to spare, go ahead! One last thing. If you have Combat Potions, use them instead of Attack and Strength, and just carry Defence and Combat Potions. Two potions in one space, which means - again - more doses per inventory, hence less banking, hence faster killing, hence faster money. You know the drill by now :D That's all I can think of for now. If anything else comes up, I'll add it in this post. Feel free to criticize or mention anything you want to add - I'll put it into the guide wherever it fits in the best, and I'll make sure to give you the credit! That is, I won't make a "contributions" section. If you suggest an equipment set, for example, I'll just put it in the Equipment section and name the equipment set after you. Thanks for reading, and good luck with your own TzHaar massacre! Update - Thank you, everyone, for your input. I hear you, and I'm working on it. I won't be on RuneScape much over the weekend, but I'll do my best to get some more content added. My current to-do list: - Inventory and equipment pictures, which will replace my lists - Magic and Ranged inventory and equipment set-ups, just in case you really want to do it that way (and with sections on minimizing your operating costs to maximize profits) - My favorite killing spots for each method
  11. I'd like you guys to think about this. Sure, you can Entangle with only Natures, curse with only Body or Soul...but then you have to carry all the runes you need for offensive spells. Furthermore, people mentioned a Smoke Staff making God Spells too easy...but you can't CAST God Spells while wielding any staff other than the God one.
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