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pokstair

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  1. Now if night spiders actually drop them more often... Speaking of which, all slayer monsters need to appear more. That's probably true. Slayer is relatively under-represented in dungeoneering. I'd like to see guardian doors with high level (edimmu and soulgazer) slayer creatures in them by way of bonus room paths, as I usually only see these in dead-ends. And yes, I finally get to see soulgazers thanks to occult. Finally my 99 slayer comes to some use.
  2. Rocktails are the future. Good luck.
  3. hood is still king. there, i said it.
  4. actually it doesnt really help, the person who has the effigy (just assuming here) has to travel to you to find out that you're maxed anyway (again i am assuming here based on current effigy etiquette). it will still be embarrassing for you as the assister
  5. If you can set up teams on 117 and get them to move to another world, that would be ideal.
  6. I understood you the first time too, although i havent fought said mole so i cant really tell you. Im just posting cause i'm sad that your creatively put question was treated in such a bad fashion.
  7. The difficulty that you set is in the syntax x:y. x is the number of people in the party, can be from 1 (solo) to 5. y sets the difficulty of the monsters in that dungeon relative to team's combat level. can be from 1 to x. So, 5:5 is the highest difficulty for a 5man team. How does x:y convert to difficulty of monsters? Say, um, the monsters that are generated in a dungeon have a difficulty rating (DR) specific to the floor. If you choose 5:5, the DR will be calculated based on the cumulative combat level of the 5 people divided by 5 (essentially the average) If you choose 5:1, the DR will be calculated based on the combat level of the lowest 1 person divided by 5 (essentially 1/5 the difficulty of 5:5) The idea of weakening the monsters is to allow you to finish each floor in lightning time. Unless you get Stomp you should definitely be completing each c1-24 floor within 5 mins at worst using 5:1.
  8. Try doing a 5man and your the only one without hood and youll see. Have fun while the forgotten warriors rangers zombies skeletons go for NO ONE BUT YOU
  9. All of the responses in this thread are true, though in a serious team dungeon the worth of trapping dino to make range armour is debatable and no one traps dino in a rush. In a rush dungeon, dino is there to be killed to reduce chances of npc limit screwing up the rest of your floor, preferably with soulsplit on as your hit rate is like 90%< so you can get some good hp back.
  10. 1. get scroll of life from dung 2. see the most profitable herb you can farm with your level maybe try grimy_bunyip's tables on AOW though i recommend avantoe or snapdragon since i see you cant do torstol 3. do farm runs in between slayer. 4. use herbs to make pots 5. sell pots 6. buy seeds 7. ???? 8. profit
  11. No one is ever going to use it. Runescape would be better off just thrashing the idea completely and having an in-game dungeoneering group interface for team joining. Like a list of currently available teams, with displays of what floor that team is doing (floor #, complexity, difficulty), style of completion (casual, semi-rush, hardcore rush), combat level restriction, dungeoneering level restriction. A player could also view the team members in the party currently (maybe they see someone they know is good, or someone they know is bad) and be able to make informed decisions as to what party to join. Seperate options can be included for people for willingness to key and/or to take tools. So that it can be seen that a party already has a willing keyer or not. These players can then apply to join said team via the group interface, and a notification sent to the team leader along with a copy of that person's skill levels (once again, allowing informed decisions without entering party). This would tie into the ring of kinship and automatically put the player into the relevant party if accepted by the team leader.
  12. 2h. The insane slash bonus on 2h means you can pretty much use it to substitute for stab.
  13. I get 950k an hour at deaths and im 86.
  14. It truly is a dark time for half-decent players struggling to find a way out of the swamp that is 117. If you have good combat stats and extensive understanding of true dungeon rushes, maybe you can try the dungeon clans cc's - if you can get onto a good group make a real good impression it may just be your ticket out
  15. w117 assists or assist clan. or try w117 daemonheim as someone else suggested.
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