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Member Since 03 Nov 2005
Offline Last Active Sep 17 2015 01:22 PM

In Topic: Future Update Discussions

11 September 2015 - 01:34 PM

"Rite of Passage - Jagex's working name for Goiebe quest. Kappa kappa kappa."


Not nice :(

In Topic: 24th August - The Light Within

26 August 2015 - 03:01 PM

I thought the hits for wild magic and snap shot were only changed to be spread out for pvp combat? Strange.


I can confirm that they are spread out for all combat. I don't know the intentions' of Jagex, but they are spread out for all kinds of PvM I have tested since the update this summer (and that is A LOT).

In Topic: Post all RS Screenshots, Videos, and Sounds here!

14 August 2015 - 08:07 PM

Decided to get 200M in my favourite skill many, many months ago, and after a long, long time, finally managed to max it and get it as my first 200M:




In Topic: 200M in all Skills

11 August 2015 - 10:06 AM

Am I cool now?




Of course! Huge gratz :D

Also gratz on winning the race, I just passed 195,2....:P

In Topic: Dev Blog: QP master cape

09 August 2015 - 08:42 PM




Except that quests may end up going near mastery for skills like dunge or invention in the future, and it would be ridiculous to have the normal cape require more than the Mastery. Quests have no real upper boundary on reqs, so neither should the Mastery Cape.

Fair point, however I think it's likely to maintain upkeep similar to a normal quest cape or Comp.

Also, I don't think it's likely for skill requirements to go much higher than they are. To do so would mean making content that would be too disproportionate to how many can play it vs how much time to develop it. To do so would be to waste resources and be very thick headed. Which obviously means they will do it and this point is moot.
They will, slowly, like they always did. I first got my questcape when level 70 cooking was the highest skill req, and that was seen as really high. And we will probably reach a stage where skills will reach level 120 (it is not really an "will it happen" but "when will it happen" imo).

@Hellring, you are right. Though my main concern, that this should be a cape to strive for for quest cape holders, stands, as right now this is more of a mini-comp cape, I still think this cape will miss the intended target audience.

Perhaps, but Jagex is very obsessed with numbers, even if no one can apparently do math over there. Depending on the type of quest, the difficulty, the resource budget, etc, they probably have a target amount of people they want to be able to do the quest. I think that's what determines the level requirements for the most part. That's why I don't think it'll get too high.



Everything is relative though, and with time even level 90+ will be required in several skills to do a quest. Let's just wait and see what the requirements will be for FotG2, now shouldn't we?