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Member Since 09 Nov 2005
Offline Last Active May 29 2011 11:33 AM

In Topic: Updates

24 November 2010 - 01:43 PM


Thanks for the heads up!

Yep, though we are 2 hours pass GMT midday and still...
more last minute problems i guess

In Topic: Updates

24 November 2010 - 11:58 AM

I'd suggest not embarking on a new dungeon after midday.

Mod Emilee

time to end all speculations: qfc: 16-17-968-61935568

In Topic: Updates

22 November 2010 - 02:24 PM

What's this about harvesting double the herbs?

from the BTS

Herblore Habitat
There will also be the opportunity to concoct ten juju potions, each with really wild effects: a fishing potion that attracts the elusive baron shark, mining potions that invoke the stone spirits, and a herblore potion that offers you the chance of double herbs when harvesting. Those who experiment with their environment, attracting eight different creatures in a given week, will win XP and clothing rewards. Those who go a step further, and entice the elusive Guthix, Saradomin and Zamorak jadinkos, will receive an even scarcer prize. With seven new plants to grow and eight Construction features to build, Papa Mambo has grown an area that puts others to shaman.

In Topic: Updates

22 November 2010 - 12:27 PM

However, I do think it's a good thing that they're trying to get the costs back to a more acceptable price. I'm just not so sure I like the means after what they've done to some of the other skills when "rebalancing" them.

The double-herb itself looks like another one of those "chances" skill upgrade, which usually means no dramatic effect on the skill . The update as a whole might have a bigger effect. we'll have to wait and see.

In Topic: Updates

22 November 2010 - 11:26 AM

My impression is they're trying to lower the cost of the skill. With getting 2nds back using the Dungeoneering scroll and the ability to get double herbs while farming it seems that is the case. Although we're not sure how the double harvest will work yet.

Which then makes farming so much easier and possibly less profitable. <_<

Farming difficulty will not be effected much because of the double herbs (assuming you'll get double xp) ,herblore will . i agree on the less profitable part.
Overall Dark is right, It seems Jagax tries to reduce herblore costs to a "sane" level.
Wish they do the same with pray (POH update maybe).