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Member Since 15 Nov 2005
Offline Last Active Jan 27 2020 09:05 PM

2 March 2015 - Beta: EoC/Legacy Mash-up

02 March 2015 - 01:06 PM

Beta is Back!
The beta is back and available to play right now for all members! We have a number of projects and changes in the pipeline that we would like your feedback on before they go into the live game. Today is the first of several planned releases, so look out for more in the future.
The first time you log in, a version of your main account will be imported and you will be transported to Lumbridge. Anything you do in the beta will not affect your account in the main game.
Play the beta now!

Beta Changes

EoC/Legacy Mashup

Interfaces have been decoupled combat from combat modes, so now you can play with Legacy interfaces and EoC combat, or with the new customisable interfaces and Legacy combat. Choose your preference from the game settings menu.
Melee 2H Improvements

  • Quake now deals 219% damage to the main target.
  • Hurricane will now hit twice on the main target.
  • Meteor Strike will now deal AoE damage to nearby opponents.
  • Meteor Strike no longer requires the opponent to have less than 50% life points.
  • Barge will now apply a 1.2 second bind on an opponent.
  • Barge no longer shares a cooldown with surge.
  • Barge with no target will no longer perform surge. This will be change to use the targeting cursor in a future update.

Legacy Soul Split Healing
In an effort to bring into line 2-handed Soul Split healing, the healing cap has been removed in Legacy combat mode.

PvP Focused Changes

  • Disabling prayers has been removed from Snipe, Dragonbreath and Havoc.
  • Basic stuns now last for 1.2 seconds.
  • Basic and threshold stuns no longer share a cooldown.
  • Eating food during PvP in non-Legacy combat mode will drain adrenaline instead of invoking a global cooldown.


Giving Feedback
As the projects in beta are still a work in progress, they are unlikely to be perfect. Therefore it is important you let us know what you think of them and inform us if you find any bugs.
For any feedback that you may have, please post this in the beta feedback subforum, and for any bugs, please use the in-game bug reporter (while on a beta server).
In certain circumstances we may honour players with 'the Gamebreaker' title to use in the main game. This is for those who we have determined to have gone above and beyond to help test the beta, have provided great feedback and reported major bugs.
Thank you and we look forward to your feedback.

In Other News

  • The Ninja Team have made a number of improvements to the WildyWyrm and lava strykewyrms including providing wild arrows to go with your strykebows.
  • You may notice many of the skeleton models have been reworked, and some of the animations you see in desert areas have also been updated. These graphical improvements are courtesy of the Ninjas.

Patch notes:

sharing stuff from specialists forums

19 January 2015 - 08:52 AM

I just saw the sticky... Why is this not allowed by jagex? It seems very strange to me to not allow this. Also sad that we cannot talk about anything on such forums here anymore.

Construction layout

02 January 2015 - 08:51 PM

So I haven't yet trained construction on my ironman account, it is level 50 by quests and xp lamps. I am wondering if there is a place where I can find good layouts for room placements (or post your own :) ). Because we cannot move around rooms and I rather not break down and rebuild rooms afterwards. Thanks :)

Dynamic signatures combat level

18 November 2014 - 09:01 AM

Please change the combat formula for dynamic signatures. Right now it shows that I have a combat of 68, while my actual combat level is 42. I think (and hope) that this something that can be easily fixed.


I am sorry if I put this in the wrong section, maps & calcs didn't seem the right place to me.

Melee weapons, new question: smithing ironman

16 November 2014 - 10:13 AM

Hi there :)

I haven't done much combat on my new (ironman) account and there was no eoc on my old account. I understand that (nearly) all weapons of the same metal do have the same dps? But they now only seem to differ in stab/slash and such. Now I am wondering, is it good to have weapons in all styles, and which weapon for which style is considered better? I am currently making my weapons myself (from steel) as I am an ironman (with a low combat right now).

Thanks for the answers :)

Edit: see below for my new question about smithing