I can see that this could make it so that only a handful of people actually need to do the skilling, but I don't see that as an inherently bad thing. These people would be rewarded for their contribution to the clan above and beyond what is asked of them for the week, and people that don't want to do this aren't bothered as long as their work orders are filled. As for work orders removing the need for the resource cap, I disagree. People could only post work orders until their resource cap is met (a tier 1 storage giving 1k cap, meaning 10 work orders). People can only take work orders after they capped their own resources purely through their own skilling and could only take work orders if one of their clanmates posted one.
I"d rather not see a GP option, or if there was one have it equate to 3m+ gp/h. If it was less than this I could see many who would rather make money than skill using the gp option, reducing the time players spend in the citadel.
As for the poll I voted "no impact" as it wouldn't increase the usefulness/uselessness of the citadels and therefore wouldn't increase the time players spend there. Whats the point of 50 people paying 'x' m/week to upkeep a T7 citadel? I highly doubt they'd use it for much.
Really don't like how that was worded "...as most players would not pay". No need to give a specific reason for one of the three options of the poll.Work orders are a terrible idea. The reason behind having resource caps are so more than a handful of people are needed to skill there. Having work orders would remove any need for the resource cap.
It's a good idea, and one I've mulled over myself. The option to pay gp for resources (up to your resource cap) would encourage more people to contribute to their clan's citadel. It takes how long to get your week's resources? An hour and half, two? This is time spent each week on something that's, let's face it, a very click intensive grind for something that's low exp/hour and 0 gp/hour with no tangible benefit. This is something that, not surprisingly, some people don't find fun and end up not contributing at all to the citadel.
I first thought that such a system would be like you pay x amount of gp for 1 resource, but previous posts bring up another good scenario. Let's take clanmate A, he's wealthy and detests the turn brain on autopilot session that resource gathering is. Instead of doing that or even worse, turning his back on the clan by not contributing, he can go to the clan quartermaster. There he can put a work order in that any other clanmate can fill. For this example let's say the cost of putting in the work order is 300k per 100 resources. Clanmate A can put in as many work orders up to the resource cap. This is where clanmate B comes in, he could be wealthy or not so much, doesn't really matter. However, unlike clanmate A, clanmate B can't get enough of gathering resources for the citadel and is even sad when he caps his resources contribution. When he reaches his cap, he can make a visit to the quartermaster and is now qualified to accept work orders. He can only take on 1 at a time, so each time he gets 100 resources he has to go get another. Each work filled is rewarded with the princely sum of 200k (wonder what that sneaky quartermaster is doing with that extra 100k ). Qualified clanmates (those that have capped their own resources by gathering) have no limit on how many work orders they can fill.
I see other positives to this system as well. Established players can help out newer players in their clan with this system. The newer players that don't normally make money as fast would end up being given money by the established players without it actually being charity. We were all new players at one point, one of the biggest concerns was "how can we afford anything?" I even get asked by players over 100 combat how to make money. If this system allows such players an accessible source of income, that could mean fewer beggers and fewer people tempted to real world trade. Unless some undeniable drawbacks to this system are brought to light, I see the positives outweighing the negatives.