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Dexek

Dexek

Member Since 04 Jan 2006
Offline Last Active Jul 21 2014 11:30 PM

God Statues: Construction D&D - January 3rd 2013

03 January 2013 - 11:46 AM

God Statues: Construction D&D (Members Only)

In this new Construction distraction and diversion, you'll help Copernicus Glyph - master sculptor - to build up to four statues each month at sites around Gielinor.


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There are four statue sites around the world: in Lumbridge, Taverley, Canifis and Gu'Tanoth. At each site, you'll have the choice of building a statue of any of the following: Commander Zilyana, Juna, Kr'il Tsutsaroth and General Graardor. It's up to you which statue you build and where, but tempers in the area may flare if you make a controversial choice!

When you've made your choice, you'll follow Copernicus's expert directions to build scaffolding, from which his latest masterwork can be wrought. Once you've determined the correct number of pieces to be used and arranged them in columns of the right heights, the statue will be completed and you'll earn a hearty chunk of Construction XP. The quality of the statue that you build - and the XP reward - will depend on your current Construction level.

If you have chosen a statue that's appropriate to the area in which you're building, then you'll have the opportunity to pray at that statue for a Prayer XP reward. However, if you've built a statue that ill fits the area's faith, then you'll earn the ire of one of the local god's more militant followers. Drive off the fanatic who attacks you and you'll earn a Slayer XP reward. In this way, you can choose to receive either Slayer or Prayer XP for each of the four statues that you can build per month.

At the start of each calendar month, any statues you've built will be destroyed, and you'll be able to complete the D&D four more times for further rewards. Build any one statue four months in a row (in any location) and you'll earn a wieldable chisel, in the colour of the statue's related god. When wielded, this handy tool can be used to boost your Construction level by 1 - great for making some headway in your player-owned house!

So, what're you waiting for? Prove to Copernicus that you're a chip off the old block and earn yourself some rocking rewards!

Mod Roderick


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How to start God Statues:
Speak to Copernicus Glyph. He can be found at any of the four statue sites.

Requirements:
You must be a RuneScape member.
You must have done at least one of the following:Behind the Scenes Video
Take a tour of the God Statues D&D in this recent Behind the Scenes video:

http://www.youtube.com/watch?feature=player_embedded&v=XnYVfngAts4

In Other News
  • Beating Marmaros's kill count in the Thok Your Block Off saga has been made easier.

Patch Notes

The following fixes and tweaks have now been implemented. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

Graphical:
  • The paladin shield and sword cosmetic overrides are now better placed on your character model.
  • The paladin hero helmet cosmetic override no longer causes a minor neck stretching issue.
  • The paladin sword cosmetic override now sheathes on the correct side.

Skills & Minigames:
  • Players can make moss and ice titan scrolls correctly.
  • Slate and gunpowder will no longer be confused in a Player-Owned Port voyage.
  • Completing a special voyage overnight no longer removes the adventurer from the list of special voyages given.
  • You now take more damage when failing to pickpocket a Desert Phoenix.
  • Chocolate powder can once again be created in F2P worlds.
  • The cooking requirement for rocktail soup has been increased from level 90 to level 93 for consistency.
  • The secondary objective of defeating more enemies than Marmaros in Thok Your Block Off has been made easier.
  • It is no longer possible to give the signature heroes the wrong abilities in the Three's Company saga.

Other:
  • An issue where players could pick up their pets when they shouldn't have been able to has been fixed.
  • Biscuits no longer restore prayer points when they haven't been eaten.
  • Players can no longer try to join a friend on an instanced world.
  • Players can now sell their Fire Capes to Tzhaar-Mej-Jal for Tokkul again.
  • Camera controls will be restored correctly when selecting a weapon at the beginning of the tutorial.
  • Logging into a free world correctly restores your previous spellbook.
  • It is no longer possible to equip higher level armour than you can use.

Botany Bay & Ozan Quest Double Bill - Sept. 26th, 2012

26 September 2012 - 02:12 PM

Botany Bay

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As part of our ongoing war on botting and gold farming , we launch Botany Bay! Those found to be using illegal software will be permanently banned and their account deleted - with no chance of appeal should they continue to ignore our warnings. After our recent major banning of professional gold farmers - Botany Bay is your chance to publicly name and shame persistent bot abusers!

As we hunt for and identify botters, you - the good citizens of Gielinor - will be the ultimate deliverers of justice!

Unrepentant and persistent bot-users will now find themselves banished to Botany Bay. This foreboding island is the staging ground for trials run by the Botfinder General, where there's only one verdict and justice is swift and uncompromising.

Those of you wishing to take part in the trials can speak to any of the trial announcers found in major Gielinor cities. You'll be teleported to the courtroom on Botany Bay, and given access to portals that can take you back any time. You'll be invited to pelt the condemned with rotten tomatoes, and will be asked to vote, along with other like-minded players, on one of three account-ending punishments:
  • Death by Crushing: Nothing says "banned" like a bot pancake.
  • Death by Swallowing: Watch as the bot is devoured by something unspeakable from the Abyss. Mm...crunchy.
  • Death by Deity: Righteous rays of bot-melting justice are the choice of the discerning angry mob.
Vote in three trials, and you'll be rewarded with a wieldable pitchfork of vigilantism. After that, the next three trials you vote in will unlock increasingly angry emotes, which can be performed by right-clicking your pitchfork. Finally, your seventh trial will reward you with the gloriously pointy pitchfork of justice.

We will continue to evolve our anti-botting measures to hunt down those guilty of trying to spoil the game for genuine players. So while we continue with the investigations, the trials can commence for those already found out!
Mod Mark

How to access Botany Bay
Speak to a trial announcer in one of Gielinor's major cities.

Requirements
None.

If you haven't already, take a look at Botany Bay in our recent Behind the Scenes video:




Ozan Quest Double Bill

Star alongside RuneScape's most dashing rogue, Ozan, in two new quests. These two quests can be completed by players of all levels and are fully voice-acted. Be sure to play with the sound on for the full experience!

Stolen Hearts (free and members)
Ozan's in Draynor Village, looking for an old friend who's fallen into bad company. You'll join Ozan as you infiltrate the Draynor underworld, meet an old flame, and become caught up in a kidnapping plot of princely proportions that leads back to Al Kharid - the home from which Ozan was banished years ago.

Traverse the rooftops of the gloriously reworked Al Kharid to steal the mother of all diamonds, and confront the kidnapping villains. You may find, though, that the intrigue runs deeper than you or Ozan ever suspected...

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Rewards include Constitution XP and 2500 coins. At any time after the quest is completed (even if you were free-to-play at completion), members can claim one of four criminally cool titles, chosen depending the type of rogue you proved yourself to be during the quest (changeable if you're not happy with the result), as well as Agility, Prayer and Thieving XP lamps.

How to start Stolen Hearts:
Speak to Ozan in Draynor Village.

Requirements:
None.

Combat:
You'll need to defeat 3 level 2 mercenaries.

Diamond in the Rough (members only)

Osman, the Al Kharid spymaster, has sent you and Ozan deep into the Kharidian desert, trailing the mysterious perpetrator of Stolen Hearts's kidnapping plot. A ransom payment that doesn't want to be given away, as well as some altogether smellier perils, mean that this desert adventure will require every ounce of yours and Ozan's roguish guile.
Help Ozan as he seeks to clear his name, unearth forgotten lore that sets the scene for the later desert quests, and find out who was really behind the kidnapping plot.
Rewards include Agility, Constitution and Thieving XP, as well as access to an all-new underground area and the opportunity to get hold of a new weapon and shield.

Enjoy!
Mod Srowley

How to start Diamond in the Rough:
Speak to Ozan outside the palace in Al Kharid.

Requirements:
You must be a RuneScape member.
Stolen Hearts

Combat:
You'll need to defeat 6 level 2 bandits and 2 level 5 thugs.

Behind the Scenes Video
If you haven't already, take a look at the Ozan Double Bill and the Al Kharid rework in our recent Behind the Scenes video:



In Other News
  • The Prince Ali Rescue quest has been removed from the game. Stolen Hearts and Diamond in the Rough include and greatly expand upon the story of the original quest.
  • Be sure to take a look at our latest Lores & Histories story: The Rising Sun, which gives a mostly reliable account of Ozan's youth in Al Kharid.
  • The Gielinor surface map has had all unexplored mapsquares filled in, to give the world a more complete feel.

September 26th, 2012 Patch Notes

Graphical:

  • Bolrie and Golrana hugging animation is again displaying properly.
  • The cutscene at the end of The Prisoner of Glouphrie is now displaying properly.
  • The magic carpet ride to Uzer has been made a little smoother.
  • The Dungeoneering master cape now has its black smoke effect again.
  • Bows should now be drawn from the string rather than the bow itself.
  • Texture flicker in a doorway on Ape Atoll has been fixed.
  • The male version of the Runner hat has been increased in size.
  • The Dungeon entrance on Etceteria is no longer covered in grass.
  • A border has been added to the farming patch in the Tree Gnome Stronghold.

Quests, Challenges & Achievements:
  • Carnillean Rising can be completed again.
  • Dorgesh-Kaan course now works as intended with the Challenge System.
  • The Runecrafting challenge Runespan XI now works correctly.
  • The challenge 'Churning cheese' now requires you to hand in your freshly made cheese wheels, rather than cheese.
  • The challenge 'Harralander tar' now correctly marks off all progress made.
  • The rate of Dungeoneering XP given from handing in a Dungeoneering daily challenges has been reduced to bring it more in line with the other rewards.
  • The 'Flash powder factory' challenge is now only given when all requirements are met.
  • The Rampage challenge will now count kills made within the Fight Kiln.
  • Handing in a challenge should no longer cause bank tabs to shuffle.
  • The double close button on pinned challenges has now been removed.
  • A minor typo has been corrected in a Darkness of Hallowvale cutscene.
  • Smithing challenges to make metal equipment have been changed to smith metal daggers.
  • Construction challenges above level 18 now require flatpacks to be made and handed in to complete the challenge. A reward bag is now given for this.
  • Crafting dragonhide equipment challenges have been changed to require dragonhide vambraces.

Skills & Minigames:
  • Players can no longer take dominion markers into the Fist of Guthix arena.
  • Matthias' falcons now fly at a more appropriate speed.
  • A typo in the Nex's followers book has been corrected.
  • Using Curly Roots on a fire now gives a more relevant message.

Other:
  • Players should no longer teleport around the old-oak tree near the Tree Gnome Village.
  • Players should no longer get an additional God book when you trying to claim one.
  • An unnecessary force walk tile in the Tree Gnome Stronghold has been removed.
  • The navbar now correctly remembers whether it should be showing or not.
  • The musician at the Grand Exchange no longer gets confused with the difference between talking and playing music.
  • The "You're already doing an emote!" has been added to the game filter list.
  • Certain messages have been removed while Chompy bird hunting to prevent spamming.


Daily Challenges & Noticeboard

19 September 2012 - 04:11 PM

Daily Challenges & Noticeboard - September 19th 2012

Daily Challenges

The Burthorpe Imperial Guard needs you! Members of all levels can now take on Daily Challenges: varied goals which, when completed, grant a healthy chunk of XP in the skill of your choice.
Each day, you'll be assigned a new Daily Challenge that you have the skill levels to fulfil. You can find out what this is through the new Noticeboard interface (more on that later).

These could be anything from culling the dagannoth population or brewing super prayer restore potions to cooking pies or growing watermelons. You can get hold of the materials you need however you like, but you'll need to complete at least the final stage of the process yourself. For example: if you're tasked with fletching yew longbows, you can buy the strings and bow shafts ready-made from the Grand Exchange and then put the bows together to complete the Daily Challenge.

When you're done, head over to Burthorpe and report in with the quartermaster for your reward. As you'll have to hand in any items that you're required to make, you'll be reimbursed with a challenge mystery bag, containing goods equivalent in value to any materials you had to use. On top of this, you'll get a hefty XP reward in the skill related to your completed Daily Challenge, as well as a spin on the Squeal of Fortune. Up to five of your most recently assigned Daily Challenges will be saved if not completed, so you can catch up if you miss out on a day or two.
Overcoming the thousands of Challenges that Gielinor can throw at you for sack-loads of XP and all expenses paid? Challenge accepted!


The Noticeboard

Gielinor is a vast place, filled with wonders, perils and riches aplenty, so sometimes the hardest thing is knowing what to do next! That's no longer a problem, with the introduction of the Noticeboard - the one-stop interface for all of your RuneScape adventures.
The Noticeboard - accessible anywhere via its icon in the bottom-right of the screen - brings the new Daily Challenge system together with the existing Quest Journal and Task Lists (now called Achievements) in one handy interface. For members, there's also a 'Minigames' tab, which directs you to Minigame or D&D content that's accessible to you, of the type that you want to play. To top it off, we've also included a 'Featured' tab, which picks out the best content that RuneScape has to offer that's suited to your levels, so you're never short of awesome content to experience.
Have fun!

Mod Liono


How to start performing Daily Challenges

Access the Noticeboard, or speak to the Imperial Guard quartermaster in Burthorpe.


Behind the Scenes Video

If you haven't already, get a sneak preview of the Challenge System - and much more - in our latest Behind the Scenes video:



In Other News
  • The Gielinor Games have ended, and can no longer be accessed within RuneScape.
  • Anyone with bonus XP left to use in their Mad May necklace still has plenty of time to do so: until the 31st of December 2012.
  • The Recommendation system has been replaced by Challenges. These are different from Daily Challenges in that they have no rewards, but they're accessed through the same interface, and are a great way for newer players to find out what RuneScape has to offer.
  • Solomon's Store now holds an all-new Royal Court range , including Monarch, Noble and Servant outfits, as well as a Jousting Lance weapon re-skin!
  • If you're eligible for Sizzling Summer, be sure to pick up your free Squid Cape and Crab Dance emote from Solomon's Store!
Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature.

Graphical:

  • A yew tree has been returned to a certain training spot in the Tree Gnome Stronghold.
  • The border around the Fruit Tree patch in the Tree Gnome Stronghold has been returned.
  • The princess hairstyle no longer causes players heads to detatch.
  • The bare feet cosmetic override now functions correctly instead of replacing players' feet.
  • The animation used when failing a leaf trap in Isafdar has been updated.
  • Using the scorching axe cosmetic override with the lumberjack woodcutting animation on ivy has been corrected.
  • The scorching axe cosmetic override now works correctly within the Jadinko Lair.
  • The flashing "New items" function no longer flashes constantly once the shatter storm wand cosmetic override has been bought.
  • The cave north of the River Elid no longer goes bright white with bloom enabled.
  • Some height mapping near Red Dragon Isle has been fixed.
Skills & Minigames:
  • The camera in Conquest now functions correctly.
  • Logging in with a different account no longer shows the Squeal of Fortune in the wrong state.
  • The Court Cases gavel is now awarded when a player completes the correct amount of Court Cases.
  • It is no longer possible to begin a fire breathing performance whilst in the middle of a Thieving performance in the Balthazar Beauregard's Big Top Bonanza.
Other:
  • The seal of passage has been given a teleport option whilst equipped.
  • The Lady of the Lake now has a right-click "Claim Excalibur" option after completing Merlin's Crystal.
  • "Rest" is now the left-click option on Musicians. This now will also work from a short distance away instead of walking the player up to the musician.
  • Players will no longer be automatically attacked when they have entered the God Wars Dungeon until they take their first step.
  • The message given on trying to log in with an unregistered device using JAG has been updated to give more accurate information.
  • Players no longer lose their default hairstyle when entering a disallowed-cosmetics area.
  • The rewards interface after defeating the Queen Black Dragon now has the correct tooltips assigned to the buttons.
  • Players can no longer act as a group gatestone in Dungeoneering without the gatestone by dropping it whilst the Smuggler's shop is open.


Pendant of Construction

29 August 2012 - 02:12 PM

I'd like to add that while wearing the Pendant of Construction and trading in Long Bones/Curved Bones to Belak in Dorgesh-Kaan, you do recieve the bonus experience. I didn't have a Pendant of Crafting on me, but I'd imagine it works in a similar manner.

Hopefully this will be a helpful addition to a future skill/pendant guide.

Pendant of Runecrafting

02 August 2012 - 09:20 PM

I'd just like to add an important little fact about the Pendant of Runecrafting for any guide (Runecrafting Guide) it is used in at a future date.

When in Runespan, if you help out the lost wizard by offering him the runes he desires (or doesn't), you will gain double the reward experience.

Thanks