Well look at it this way for a second. There are four basic item types which are affected they are. 1. Reusable items-rune armor, rare drops, any wepons or armor<>drop in value as more are added but none are takin away. 2. GP-overall value drops. however it rises when compared to type 1 items 3. Rares-value doesn't change<>price increases due to decrease in GP value 4. non-reusable items-food, ores, runes, anything that gets alched<>this have a stable value like rares or even increase as more players reach lvls that need them. As you can see the problem is that items become devalued at uneven rates. Simply being devalued is'nt a problem.