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Member Since 11 Apr 2006
Offline Last Active Feb 19 2016 11:00 PM

#5563443 [1-6-15] Tuska World Event

Posted by strilmus on 02 June 2015 - 11:45 PM

I'm mostly interested in seeing a cutscene of Vorago leaping off of the planet and jumpkicking Tuska in the face

#5562604 Polls General Discussion

Posted by strilmus on 29 May 2015 - 01:58 AM

So, like a goblin raiding party, but with the wandering AI of the second world event?


In addition, it would be neat to see units from the previous world events make a bit of a comeback...it would also provide an opportunity for less represented factions to be visible as a contributing factor to the conflict, rather than taking turns like this is high tea or something.

#5561918 Future Update Discussions

Posted by strilmus on 25 May 2015 - 05:33 AM

alright, now i'll be able to actually demonstrate that i have 99 smithing instead of hitting the sword and causing it to fly off into space

  • Alg likes this

#5561772 PSA: Death Rework LIVE next week!

Posted by strilmus on 24 May 2015 - 07:33 AM

so, you want to take the TH skilling outfits, which were time degrade before, which were converted to not degrade, back into a different degrade mechanic, targeted at skillers, who are at the lower end of the economic scale


while we're at it, let's create the ninja ninja team, task them with fixing our grumpiness problem, and give them one person with a bag of crisps as their budget


sell cosmetic horse blinders in solomons so that people can continue to contribute to runelabs


add new prayers that increase power but lower accuracy so that we can increase the efficiency at which we keep missing the point entirely

#5561372 PSA: Death Rework LIVE next week!

Posted by strilmus on 21 May 2015 - 08:13 PM

overall, people saying death is too easy are really saying that newer/lower level/poor connection players should be punished more for existing, because otherwise we'd have to come up with an actually novel way to compensate for the old level of the flow of resources in a world where we no longer punish people for dying because there's no reason to do so anymore


optimum usage of time and access to resources are the main factors that death protects atm, and any other function outside the wilderness is largely insignificant


one of the few high priority reasons why i push for the invention system is that it would be a particularly convenient way to destroy massive amounts of resources and gold, by dumping it all into nontradeble non stat based advancement, but this was scrapped for closure and an area which could have arguably improved the game more if all of its features were used to update existing dead areas of the game instead of building a monument to today's runescape: short term gains, long term disappointment


instead, they used that concept in its mangled form for the spring cleaner, which itself is a cannibalized form of an item that would have been an invention feature, as part of a whole ecosystem in which the items being salvaged FROM the spring cleaner would cycle back into being converted into more invention fodder instead of eventually ending up as more gold


building an intelligent system allows for the attachment of many more separate ideas, instead of constantly putting out fires and letting dust collect on various projects which went nowhere and occupy more space in our pretty significantly large downloads. considering "any sink is a good sink" speaks of this mentality where we're living day to day like cavemen, where our "best effort" is the ninja team, a group tasked with resolving important, gamewide issues with a qtip and a rubber band


allowing the system as it is now to perpetuate more waste and more stockpiling leads to stagnation and decreasing satisfaction per effort, and trying to use death to solve this issue is using the wrong tool to solve a problem that is much larger than it could have even dreamed of attempting to solve, if it were actually suited to doing so

#5559662 Improved Looting

Posted by strilmus on 11 May 2015 - 01:29 PM

i like how the looting menu is less detailed than the spring cleaner menu


i like how the spring cleaner menu does not have a specifically labeled option to toggle ammo but the looting menu does

#5557247 RuneScape Road Trip - from 1st May

Posted by strilmus on 30 April 2015 - 05:51 AM

at some point, jagex is going to figure out that people would leap off of a cliff for prestige and organize a big event to livestream people plunging to their doom for rs

  • Alg likes this

#5556943 RuneLabs Ideas

Posted by strilmus on 29 April 2015 - 12:55 AM

I would like a Bandos bobblehead at some point. This would be a convenient place to put it.

#5555818 Darklight Upgrade Concerns - Mod Rowley

Posted by strilmus on 24 April 2015 - 02:43 AM

time to unupdate the page about tormented demons


i've tried to be respectful, but the next time they ask for anything, i kinda doubt they'll get anything besides several thousand images of giving the bird


it was bad just knowing that they make simple mistakes often, but now we know it's because of a combination of willful ignorance stemming from pride versus being able to distinguish useful player input from the stuff they think they're better than, actual ignorance from lack of experience, and prioritizing monetary gain over even the most basic design principles which a child could point out to them in five minutes of playing their game, and spits on the legacy of the people who used to work for jagex


if we don't act together to address this, they're basically going to just continue spinning that wheel and taking money from people dishonestly

#5555492 Aquarium – Player-Owned House Update

Posted by strilmus on 23 April 2015 - 05:54 AM

I like how the max number of tank decorations barely allows you to put any of the actual cosmetic decorations into the tank

#5555057 Aquarium – Player-Owned House Update

Posted by strilmus on 21 April 2015 - 07:45 AM

it went out the window as soon as they said "we're not touching the one thing that people argue about because we're too afraid to move beyond token acknowledgement of our problems"


basically a statement of we really wanted to do something nice, but we can't commit to it, much less actually create a concrete plan of action towards that goal


it would be more useful if we could build a PoH bathroom, get an ingame copy of that statement of intent, and wipe our [bleep]ing asses with it

#5554930 Darklight Upgrade Concerns - Mod Rowley

Posted by strilmus on 20 April 2015 - 06:28 PM

okay, Jagex, we get it, you don't like it when it's blatantly obvious that you are unable to provide enough variety in armaments to create strategic depth or your inability to bridge the gap between reasonably obtained weapons and gear that costs 100m, please don't punish us

#5554132 Bank Tabs, Citadel Chat, and the JMod Toolbox

Posted by strilmus on 16 April 2015 - 06:54 PM

i'm pretty sure that chainsaw was part of invention


also, that the promo video shows the guy holding that thing backwards

#5553848 Bank Tabs, Citadel Chat, and the JMod Toolbox

Posted by strilmus on 15 April 2015 - 01:03 AM


I hope they bring back some of the monkey items, they made such a tiny window for them you'd think they were party hats


anyway, back to waiting for them to let us put the red topaz machete on the toolbelt

And the oily fishing rod.



you can store a lot of crap in the tackle box (including raw fish), so this isn't gonna happen


on the other hand, there's zero reason to restrict machetes

#5553701 Bank Tabs, Citadel Chat, and the JMod Toolbox

Posted by strilmus on 14 April 2015 - 08:23 AM

I hope they bring back some of the monkey items, they made such a tiny window for them you'd think they were party hats


anyway, back to waiting for them to let us put the red topaz machete on the toolbelt