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Member Since 11 Apr 2006
Offline Last Active Feb 19 2016 11:00 PM

I'm back!

05 August 2012 - 10:12 AM

I'm glad you finally overhauled your old system, because the previous one didn't send me any recovery emails at all!


seriously, don't do that to me again

Finally figured out bob's note (major spoilers, post-ROTM)

23 September 2011 - 10:11 AM

So, I've been hearing about this note over the past week or so, and after finally scraping together all of the qualifications, went through the quest, and got the notes themselves for my own perusing. And then, after reading them, everything clicked. About a few hours ago, though. I was a bit busy fighting, and thinking, to put this down, but now I have the time.

I apologize in advance if this has already been figured out, I just wanted to post this so that others could know.

The note Robert writes to you:

Note to you

So, here are some instructions for you that help you during the quest. And there are some instructions which apparently need to be followed at some point in the future.

And, should you take a peek into the note he left for himself:

Note to robert

Now, a lot of people thought that at some point in the future Bob the cat would become human again.

But only once have I read somebody conjecture that we would be.....time traveling.

Take a closer look at Robert's letter to himself. Not only does it make no sense in context of a future event, but they sound exactly like instructions to himself in the PAST.

This is a letter to a Robert, the man who seeks to slay the Dragonkin, but does not know how. But Robert, the man who has already slain the Dragonkin, knows exactly where to find the secret of the bane ore and how to get there.

This "future" Robert also knows of you, and of what you will need to do in a time beyond his own, in order to ensure that the Dragonkin do not succeed in their second uprising, and so that you will be able to complete the cycle and give the note back to himself in the past. He instructs the Robert of the past to remember to aid you in your future quest, and to where you will be in order for him to leave the note for you in the Temple Knight's records for you to take Bob's collar. (Remember when you asked Lady Table for information, and the only excerpt was from Robert, who somehow referred to you years in the past?)

He also tells past Robert precise details that future Robert should have no business knowing....unless he were told earlier about it....from himself....through the note he asks you to deliver to him.

Further supporting this situation is the wording in the note to you. He does not refer to a specific time as to when you are to give him the note, just that he is not a cat, leaving the timeframe open to interpretation. He leaves a very precious unique necklace, that only he would recognize, because since being a time traveler in the first place already hurts your credibility, there's no way in hell Robert of the past would even acknowledge such crazy talk from a stranger unless you were to be carrying a necklace identical to the one Robert is carrying, and would never give up, unless it were really important circumstances, such as fulfilling a stable time loop during his last moments as a human, and being able to sacrifice his most valued keepsake for this purpose.


1. You find the notes that Robert has left behind.

2. You go back into the past, with the necklace to prove your story true. Robert of the past takes the note, despite never finding out what your name is. He uses the secret of the bane ore to drive back the Dragonkin during his time.

3. Near the end of his life, Robert goes through the lengths to copy the note he gave himself, and to write you a note, as instructed, not to mention leave a hint in the Temple Knights archives. He also has a cat collar created for his reincarnation in the future from a fragment of a Kethsian mural, and probably plants it somewhere where it will be found by whatever contrived sequence of events that it takes to get to him, as indicated by the exact year in time in the note. He stashes all of these other items in Kethsi, ensuring that only you will be able to find the key.

4. Several thousand years later, Robert reincarnates as Bob. You meet him and become friends.

5. The Dragonkin attack again. This situation triggers the events necessary to access the clue Robert left you.

6. See step 1.

So, in conclusion, there will be a quest in the future (also, in the past), it will require you to be able to cast the tune bane ore spell from the lunar spellbook on some dragonkin remains that you presumably manage to get during that quest, and it will possibly require you to have a certain magical key that can time travel.

"Hey wise guy, if this is all true, then who was the person who started the cycle in the first place?"


shut up

New multitasking abilities? (party's over for now)

11 June 2009 - 01:55 AM

Since the update, a large number of things have been possible to do while doing other things. It's a bit ridiculous, but convenient.

For instance, now I can do barbarian rod fishing, and cut fish WHILE I'm fishing.

After that, I can drop the eggs or offcuts and continue to fish. Or drop the fish and just use normal bait.

Heck, I can eat the eggs while fishing.

It's like a perpetual fishing machine!

Anybody else have something of note to share?

EDIT: Pah, so it wasn't intentional.....and yet some of the mods were saying that they did it on purpose.

Well, heck, why not bring it back? For a day, my life was much easier, and everything seemed less of a chore.

Granted, some of them hardly made sense, but at the same time, almost nobody complained about it (aside from the normal people), and that's pretty much a victory in my book.

A brief moment of empathy

23 April 2009 - 11:09 AM

Yesterday morning, I was heading to the Stealing Creation lobby where it dawned upon me these two things:

1. I sucked at defending myself in any other style than mage since melee left me prone to piling, and ranged was just plain ineffective at my ranging level.

2. Neglecting my thieving level had left me open to scoundrels who mocked me by taking my stuff, the most annoying being runes, and I can't block them when I'm attacking some other target. Granted, they usually died moments later when the others caught up and piled that person (in general the stealing folk were lower leveled and had no other way to defend themselves), but nonetheless I wasn't about to let some random schmuck gain amusement from my sucky thief level.

With that in mind, I decided to go train thieving for a bit.

A few bits of teleporting, a pile of tuna, and a carpet ride later, I was at Pollnivneach (horrible name for a town, really), maple blackjack (o) in hand. I'm not really clear on whether it's more effective than the (d) model, and I thought having some defense would be handy should the victim get quite cross, but I wasn't about to lose out on some potential increase in bludgeoning effectiveness, however undocumented it may be.

Pointing at the nearest smooth-chinned bandit, I quickly tugged him into Ali the dyer's house. After shoving the woman out of her shop/home (the sun would do her good, I thought), I wedged said bandit into a corner, and began switching back and forth between knocking him senseless and cleaning his pockets of any gold that was tucked in them.

And then the madness of tedium began to set in.

After the first few runs, I noticed that I was gaining a significant deal more gold than I was spending in cooked tuna. Indeed, if I was spending any at all; the fish was basically free, having been obtained through a few years of mind numbing fishing at the Karamja docks, enduring both fire begz0rs and the piles of burnt, smelly fish next to burning flames that could never harm the dock in a million years. Regardless, 24 tunas were nothing compared to the 10k or so I gained from every trip, and it was slowly increasing with each level I got.

A few more runs in, I had gotten the technique down right, and could now subdue the fellow quite handily. His protests against my efforts to steal and his attempts to retaliate were none too effective if I quickly managed to pick his pocket before he could draw his blade to assault. Then he would suddenly draw silent as if nothing happened. The same would occur if I fled to the roof. For some reason, a scant moment was enough to make him forget every single time I had liberated the contents of his wallet while he lay on the ground snoring for the duration of two seconds.

I started to get more philosophical by every run. How did both my character and the bandit hear and see yellow birds when dizzy, when neither of us had ever seen a canary in the whole of Gielinor? Why were shaven bandits more challenging to steal from as opposed to ones possessing more facial hair? How did the man possess enough coins in his pocket for me to purchase a set of dragon boots (for indeed, I had managed to gain that sum eventually) and yet was only wielding what was either iron or steel equipment? Was there some reason that he refused to wear a helmet to shield himself from the regular head trauma that I continued to inflict? Why does he attack me when when I talk to him normally yet completely trust his curiousity to me when I lure him? When I was away, couldn't the man just open the curtains and escape? Why did Ali the dyer show similar signs of being curtain challenged? Had I sent her out of her property a few hours ago and forget to give her some sunscreen? (Edit: yes.)

And then the truth started to seep in.

I had just spent a few hours smacking a poor, nearly defenseless man around while I cleaned him out of every gold piece he owned, and not only was I allowed to participate in this senseless act of psychotic, criminal sadism for ages without any consequence (unless you count a couple randoms that gave me some noted snapdragons as punishment), the game was encouraging me at every step with fanfare, fireworks, and congratulations.

Meanwhile, this guy was just minding his own bandit business, and suddenly I, some crazy stranger who has no other business in town, arrive out of the blue, trick him into getting hopelessly trapped in a cramped, tie-dyed building, and now I visit him on a regular basis to beat the daylights out of him with a studded thumping stick and take his money, and no doubt he hasn't eaten yet plus he probably has a family depending on his banditry paychecks to get by. I can hear the kids now, asking bandit mommy, "Why hasn't daddy come back from work yet?" and mommy has to say "daddy is just out on some important bandit business" while the kids complain that they're hungry, and she has to sit there worrying where the heck her husband is.

In fact, that probably explains his sudden memory loss and lack of will to fight back. Every time I have the gall to pick his pocket right in front of him before he is about to strike, I steal a bit of his soul too, and bit by bit, he loses the spirit to attack me. Also, there's only so many knocks to the head before a man forgets why he is trying to kill me when I leave his sight for five seconds. Sometimes he remembers that I have killed his leader when I accidently address him like a human being, but that is quickly lost in the haze of bruises that I have given him. When I ask him to follow me, he hopes that I will lead him to freedom, even though it is mostly futile thinking on his part, or maybe he hopes that I will consider some mercy for his act of submission. Also futile.

In the meanwhile, I consider my time away at the Shantay Pass a nice respite from all the torture (hitting that guy repeatedly without killing him is hell on the tennis arm), and since I get a tidy sum to use, I take the path of sloth and bribe the guard even though I could get a pass for just 5 coins, all because I don't want to have to use the extra slot that I could use to carry a tuna, and if he looks the other way nobody is the wiser to my coming and going, which is good when you're trying to not be found out when you have a kidnapped victim in a windowless building who the authorities are no doubt looking for.

And what is all this pain and anguish upon one man's shoulders for? Besides the levels, all I really want is a slightly reduced chance at getting my runes stolen from me by lower leveled players, many of who I have fired large balls of energy at just for trying to gather clay nearby, while they clearly posed no other threat and wanted some points. One had asked for mercy, and I had granted it but called him a wuss. After a few moments of contemplation and silence, he immediately commenced to kicking the barrier I had set up, and I had struck him down on the spot for his contempt. Stealing the runes was their only joy in life, having one upped somebody that to them, was just another higher leveled character who held no sympathy while they camped near their spawn point and collaborated with other players to blast whoever ventured outside into oblivion, while their hurling of armorless players with the Redemption prayer on was all for naught since I had a full load of food and took bites between bouts of setting them ablaze and casually mentioning that the conflict was not going too well for them. (And yes, I was quite polite about that, instead of the "haha pwnt those noobs" you usually hear. That's just rude, really.)

I had considered giving up this whole act of depravity altogether to take a stand against this immoral behavior and prove that mangling another human being for profit wasn't the only way.

And then I noticed that I had hit level 65 and could move on to smacking some Menaphites.

I hope the purple guy I trapped in that hut can last for fifteen more levels than the bandit.


So how about you? Have you ever thought at some point that the NPCs whose existence you were manipulating and destroying for your own gains had lives of their own and deserved to be respected and treated like people?

Even a little bit?

Have you honored Brassica Prime today? The Great Cabbatical!

01 April 2009 - 10:53 PM

Pic of me finishing up

Basically, all you do is kick a cabbage from the patch south of Falador all the way to Oo'glog, which is the ogre hot springs. It's not impossible, just improbable.

Described as "quite possibly the longest game of Skullball you've ever played", the perils are few but annoying: tight passages, aggressive monsters, and every single bystander who wants to interfere, knowingly or not.

The ones who make it through the whole ordeal get the honor of speaking to a giant cabbage. And maybe trying to kill it. I didn't have the gall to see if I could.

If you've done it, post your pic here!

Yeah, I'm wondering the same thing.

Was there a hint in the forums or something? How would anyone know to kick it specifically to Oo'glog?

I asked that too... :(

Being the person that discovered this whole thing I think I can shed some light on just why someone would kick it there. There were NO hints and I cannot stress that enough, I didn't even expect anything for getting to Oo'glog. I first tried to see how far a cabbage could go after seeing Mod Ash post on the RSOF that the cabbages could be kicked pretty far from Draynor, and that was what got me started.

Anyways, the journey of the first cabbage and discovery of Brassica Prime:

The great cabbage discovery

So really was just someone that wanted to push cabbage to its limits and stumbled across a well hidden secret. All an accident.


The RSOF thread that started it all, page 8 is the discovery. And if anyone is wondering what Mod Ash's post originally said at the bottom of page 8, it said "I just heard one of the developers just made it over White Wolf Mountain!"

Hope that answered any questions. Now go honor Brassica Prime, he's only here a week.