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Da_Latios

Da_Latios

Member Since 09 May 2006
Offline Last Active Nov 27 2012 03:32 PM

In Topic: Some notes about combat styles, weapon types and damage in the EOC

25 November 2012 - 02:26 AM

As far as I can tell, a critical hit is 1.2x damage, since I was hitting 1250 with Unload non-critical, and 1500 critical.

I Just tested 100 melee hits on a Magic training dummy that was stronger than me, with a critical hit chance of 9.6%.

I got just 1 critical hit, so we know that a critical hit does not mean it's a guaranteed hit (which I had hoped it was).

In Topic: Some notes about combat styles, weapon types and damage in the EOC

25 November 2012 - 02:00 AM

I'm so confused right now...

Max hit with Slice (125% weapon damage), with my gravite longsword (673 weapon damage) = 770.

Max hit with Slice, but with with my gravite 2h sword (1256 weapon damage) = 1116.

Max hit with Piercing Shot (125% weapon damage) with my gravite shortbow and rune arrows (1089 damage weapon damage) = 1088.

Max hit with Ricochet (100% weapon damage) with my gravite shortbow and rune arrows (1089 weapon damage) = 870.

How does this make any sense?

Some Abilities that do a percentage of weapon damage (Let's take Slice for example, 125%) apply the damage multiplier AFTER the initial base hit is calculated, though some Abilities do in fact deal a set amount (like Dismember). So the game calculates, for example, a 700 hit for that ability, then the 125% modifier from Slice is added after that. 700*1.25=875.

In Topic: Some notes about combat styles, weapon types and damage in the EOC

24 November 2012 - 05:25 PM


After reading what you said about 2H vs 2x in terms of Ranged i tried it out and upgraded my Rune xBow and Offhand for a Royal xBow. Pushed my exp rate from ~120k/h to ~190k/h lol.

That's because runite is tier 50 and royal xbow is tier 80, so you *should* be expecting a 1.6x increase in XP rates lol.

I'm pretty convinced that dual wielding is a better choice than 2h for momentum on slayer tasks, since there's much less overkill loss to be had. Only issue might be transitioning from monster to monster.

Critical hits are 50% more damage for autoattacks, but when they trigger on abilities they just hit the ability's maximum hit.

Finally, I believe autoattacks from staves hit 2.25x as much as those cast from a wand, not 2x.

You may be right on that 2.25x number actually, though it would be difficult to tell exactly because of differing spell damages.

In fact, let's do some theory.

A Chaotic maul is 1828 damage, speed Average, level 80.
A Chaotic staff is speed Average, level 80.
Both these weapons should have the same damage output while auto attacking.

Fire surge is damage 768.
Ice Barrage/Polypore strike is damage 786.

768*2.25 = 1728.
786*2.25 = 1768.5.
Since those are the hardest-hitting spells, it can't be 2.25 exactly. Let's try and find the right multiplier.

768*2.38 = 1827.84. This seems about right.
786*2.326 = 1828.236.

So the multiplier of a staff is somewhere between 2.326 and 2.38. I'm going to assume the spell with the higher damage is going to be most comparable however, so I'll assume for now that the multiplier is around 2.326.

Sound about right?

In Topic: Some notes about combat styles, weapon types and damage in the EOC

24 November 2012 - 04:47 PM


For Magic, Staves and Wands give the same damage output


I thought the same applied to Melee and Ranged as well.

With Melee, ability damage is calculated by weapon damage, which is different for all weapons, and is generally higher on 2h weapons.
Ranged is the same, but also counts ammo damage.
With Magic however, damage is calculated from spell damage, which is given a 2x multiplier with a staff but only for auto attacks. Spell damage remains unchanged when using abilities with any Magic weapon style, be it Dual wield, Staff or Wand/shield. This is why damage is the same for Wand and Staff.

In Topic: Some notes about combat styles, weapon types and damage in the EOC

24 November 2012 - 04:44 PM

The way magic auto attacks work is a bit different than ranged and melee. They seem to sneak their way in between abilities. I think that would make 2h staff better DPS than wand/shield even without taking into account the accuracy. But I suppose magic is still the most likely candidate to use a shield setup on, because it's still much closer DPS to 2h than it is with ranged or melee.

After reading this, I went to the training dummies in Lumbridge with a Chaotic staff and spammed Magic abilities with Fire surge on auto-cast (yes I had the runes to cast it) and didn't see any auto attacks, so I don't think this is true.