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Member Since 09 May 2006
Offline Last Active Nov 27 2012 03:32 PM

#5332439 Some notes about combat styles, weapon types and damage in the EOC

Posted by Da_Latios on 24 November 2012 - 10:44 AM

I'm not really sure where to post this, but I guess I'll post it here. Anyway...

There are now several different weapon types and stances for each combat style. Dual wielding, 2h, Main & shield... each of these are proposed to be somewhat balanced, with Dual wielding and 2h supposedly having the same damage output as each other.
This is not the case. At least, when you want to use abilities.

For all combat styles, most abilities (any ability that doesn't specify otherwise, really) only activate on the main hand weapon, and only use the main hand's damage and accuracy. For example, if you were to Dual wield a Chaotic longsword in your main hand and an Enhanced Excalibur in your offhand and use the ability 'Assault', the damage the ability does will be based off the Chaotic longsword in your main hand, and will ignore the offhand weapon entirely, essentially wasting it for the ability. This means that you would have done the same damage were you wielding a shield in the offhand, or if you had been wearing no offhand at all. The same concept applies for Ranged and Magic.

Ranged damage is calculated by weapon damage + ammo damage, NOT taking into account the offhand unless you are using a Dual wield ability. Once again, when using one-handed abilities (Unload is the only Dual-wield ability for Ranged) while Dual wielding Ranged weapons - crossbows, for example - you will completely waste the offhand weapon. Again, wielding a shield or no offhand would have yielded the same damage output. Since abilities are based purely off weapon and ammo damage, if you intend to spam abilities then the higher damage the better, regardless of weapon speed, as the rate at which you can activate abilities is not affected by weapon speed. This makes the Royal crossbow (1927 damage with Royal bolts) the current hardest-hitting Ranged weapon in the game when using abilities. It also makes Dual wield Ranging all but useless unless you intend to use Momentum, which is another topic to cover altogether.

Magic Staves are given a 2.3-2.4x spell damage multiplier when using auto attacks. The damage multiplier is NOT active on abilities. What does this mean? Well, it means that a wand + shield will do the exact same damage as a Chaotic staff, since once again casting speed does not matter when spamming abilities. However, bear in mind that wands are generally less accurate than staves, with the Virtus wand having 720 accuracy, and the Chaotic staff 800. In most situations though, the +80 accuracy is not going to outweigh the benefit of using a shield.
Further, the same concept as with Dual wielding Ranged and Melee applies also with Magic. Using a book to boost casting damage is near pointless as the book will not be used at all if abilities are the only thing you use. However, since the casting speed is so fast and humans are only so receptive, there may be a few auto attacks slipping between ability casting when dual wielding Magic. Regardless, even when using Momentum, a book + wand combo is unnecessary, as you will have the same damage output as a staff with far fewer rune costs.

Melee is the only combat style in which there are Dual wield and 2h-specific abilities that often outclass the single-hand abilities. For Melee, it may not be entirely false to say that Dual wielding and 2h builds share a similar damage output even when using abilities, and a sword + shield combo will not yield the same damage output as the other two stances.

So what does this all mean? Well, to sum it up:
For Ranged, only weapon damage on the main hand matters when using most abilities; Bows and 2h Crossbows therefore are most effective as they give the most damage. A Crossbow + shield build will yield the same damage output as Dual wielding crossbows when using abilities, due to abilities only taking into account main hand damage.
For Magic, Staves and Wands give the same damage output (accuracy aside) when using abilities, so it may be a better idea to use a wand + shield setup over a staff setup in most cases. Also, when using Momentum, Staves deal the same damage output as a Wand + Book combo for a dramatically reduced cost.
For Melee, Dual wield and 2h builds are fairly similar, and depends entirely on the situation, though 2h weapons WILL deal more damage per-ability when using single-hand abilities. Shield setups aren't terrible, but not as similar to Dual wield setups as the other combat styles.

EDIT: I thought I may as well share some of my Action bars: http://imgur.com/a/ofBat

#3636784 RuneScape DIY.

Posted by Da_Latios on 03 June 2009 - 09:32 AM

You mean DIY not DYI.

:oops: Do Yourself It doesnt seem right now does it?

Bad Typo...

EDIT: Oh Em Gee..... L00k at Mah p0stcount!!!