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Da_Latios

Da_Latios

Member Since 09 May 2006
Offline Last Active Nov 27 2012 03:32 PM

Some notes about combat styles, weapon types and damage in the EOC

24 November 2012 - 10:44 AM

I'm not really sure where to post this, but I guess I'll post it here. Anyway...

There are now several different weapon types and stances for each combat style. Dual wielding, 2h, Main & shield... each of these are proposed to be somewhat balanced, with Dual wielding and 2h supposedly having the same damage output as each other.
This is not the case. At least, when you want to use abilities.

For all combat styles, most abilities (any ability that doesn't specify otherwise, really) only activate on the main hand weapon, and only use the main hand's damage and accuracy. For example, if you were to Dual wield a Chaotic longsword in your main hand and an Enhanced Excalibur in your offhand and use the ability 'Assault', the damage the ability does will be based off the Chaotic longsword in your main hand, and will ignore the offhand weapon entirely, essentially wasting it for the ability. This means that you would have done the same damage were you wielding a shield in the offhand, or if you had been wearing no offhand at all. The same concept applies for Ranged and Magic.

Ranged damage is calculated by weapon damage + ammo damage, NOT taking into account the offhand unless you are using a Dual wield ability. Once again, when using one-handed abilities (Unload is the only Dual-wield ability for Ranged) while Dual wielding Ranged weapons - crossbows, for example - you will completely waste the offhand weapon. Again, wielding a shield or no offhand would have yielded the same damage output. Since abilities are based purely off weapon and ammo damage, if you intend to spam abilities then the higher damage the better, regardless of weapon speed, as the rate at which you can activate abilities is not affected by weapon speed. This makes the Royal crossbow (1927 damage with Royal bolts) the current hardest-hitting Ranged weapon in the game when using abilities. It also makes Dual wield Ranging all but useless unless you intend to use Momentum, which is another topic to cover altogether.

Magic Staves are given a 2.3-2.4x spell damage multiplier when using auto attacks. The damage multiplier is NOT active on abilities. What does this mean? Well, it means that a wand + shield will do the exact same damage as a Chaotic staff, since once again casting speed does not matter when spamming abilities. However, bear in mind that wands are generally less accurate than staves, with the Virtus wand having 720 accuracy, and the Chaotic staff 800. In most situations though, the +80 accuracy is not going to outweigh the benefit of using a shield.
Further, the same concept as with Dual wielding Ranged and Melee applies also with Magic. Using a book to boost casting damage is near pointless as the book will not be used at all if abilities are the only thing you use. However, since the casting speed is so fast and humans are only so receptive, there may be a few auto attacks slipping between ability casting when dual wielding Magic. Regardless, even when using Momentum, a book + wand combo is unnecessary, as you will have the same damage output as a staff with far fewer rune costs.

Melee is the only combat style in which there are Dual wield and 2h-specific abilities that often outclass the single-hand abilities. For Melee, it may not be entirely false to say that Dual wielding and 2h builds share a similar damage output even when using abilities, and a sword + shield combo will not yield the same damage output as the other two stances.

So what does this all mean? Well, to sum it up:
For Ranged, only weapon damage on the main hand matters when using most abilities; Bows and 2h Crossbows therefore are most effective as they give the most damage. A Crossbow + shield build will yield the same damage output as Dual wielding crossbows when using abilities, due to abilities only taking into account main hand damage.
For Magic, Staves and Wands give the same damage output (accuracy aside) when using abilities, so it may be a better idea to use a wand + shield setup over a staff setup in most cases. Also, when using Momentum, Staves deal the same damage output as a Wand + Book combo for a dramatically reduced cost.
For Melee, Dual wield and 2h builds are fairly similar, and depends entirely on the situation, though 2h weapons WILL deal more damage per-ability when using single-hand abilities. Shield setups aren't terrible, but not as similar to Dual wield setups as the other combat styles.

EDIT: I thought I may as well share some of my Action bars: http://imgur.com/a/ofBat

CONFIRMED: Goliath Gloves Strength Bonus

08 November 2011 - 08:46 AM

I've confirmed that the Goliath Glove's invisible Strength bonus is +82, equivalent to wielding an Abyssal whip.

I hit an orange 526 on the Decaying Avatar in the Dominion Tower with the gloves equipped.
I had a Bandos Chestplate, Bandos Tassets, Amulet of Fury, Helm of Neitiznot, Dragon boots, Dragon Defender, Ring of Vigour and Goliath Gloves equipped. The total Strength bonus was 47.

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Using Tip.It's Max Hit Calculator, I confirmed this max hit to be an addition of +82 Strength over the initial 47 (129 total strength bonus equivalent). This is exactly the same as an abyssal whip, and so I conclude that the Goliath gloves give an invisible +82 Strength bonus when no weapon is equipped (this bonus stacks on top of the glove's current Strength bonus).

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25-Oct-2011 - Bot-Nuking Day: Making RuneScape Fairer and More Fun!

25 October 2011 - 01:29 PM

To celebrate Bot-Nuking Day - the biggest bot-busting initiative in RuneScape history - weare running a series of bonus events this week which will be fairer and more fun for everyone. As well as the bot-busting update we will introduce a brace of brand-new reporting functions.

This week, from Tuesday until Friday, we will be running exciting events with XP and progress boosts for everyone who wants to get involved. Best of all, bots won’t be issue!

Here is a reminder of what’s coming up:

Tuesday:

Slayer skill day: All Slayer XP earned from killing assigned targets will be tripled, and some monsters will have a faster respawn time.

Wednesday:

Castle Wars day: Tickets earned from winning a game will be triple the usual amount.

Thursday:

Distraction and Diversion day: Bonus rewards will be given for the following:
Penguin Hide & Seek: Double points.
Evil Tree: Triple XP.
Shooting Star: Triple XP while mining it and increased final rewards.
Familiarization: Players will receive the lucky charm AND ingredient box instead of having to choose.
Penguin Hide & Seek and Familiarization will be reset on the day, so you can have another crack even if you've already done them this week. All other D&D limitations remain the same (i.e. only two Evil Trees a day).

Friday:

Soul Wars day: Players will receive triple the usual amount of zeal points.

These days will run from midnight to midnight (BST), with the exception of Tuesday which will run from game update time until midnight (BST). Unlike previous Bonus XP events, these modifiers will not deteriorate and will remain constant for the durations stated above.

We’re confident that today’s update will break the vast majority of bots in the game at the moment, but we still need your help in keeping RuneScape a fun and fair place to play. To help you help us we have implemented some enhanced reporting functions:

You can now right-click on a player’s name, or a line of their chat, to report them. This will make it easier to do and will help eliminate errors in reporting botters with hard to spell names. This can be enabled through the in-game options screen.
The “Report Player” button will now open a summary of recent chat, so you can easily select the part you’re referring to.
If you’re in a dangerous area and you need to report a player using bots or bugs to their advantage, you can now log out and send a report from the lobby.
We hope you all have an awesome time during this momentous week and we look forward to seeing you slaying slavering beasts, hunting fallen stars and dominating Castle Wars and Soul Wars!

The RuneScape Team

In other news...

Due to the complex nature of today’s game update, there may be a few minutes of down time while we update and test our systems. Thank you for your patience while we do this, and rest assured that we’ll get things running again as soon as we can.
As described in last week’s news post, it is now necessary to be running Java version 1.6 update 10, or above, in order to play RuneScape.
We’ve made some improvements to our graphical engine which will aid us in the future development of RuneScape’s look and feel. Players using Direct X mode will notice palette consistency for the first time with Open GL. Other visual improvements under development include our new water shader. We’ll be continually improving the look of the game over the months to come. We’re confident that this won’t impact upon gameplay, but if you do notice any graphical glitches please submit a bug report. Switching to OpenGL or Software mode in your graphics options will nullify any problems that do arise.
It is now possible to view the amount of resources a Clan member has collected by using a new button on the Clan Chat side interface, next to the Kick button, which give Admin levels and higher information on clan citadel resources gathered by any online clan member that week. This information is only given if the clan member is online, has membership, is not on probation and has visited since the last build tick.


17 October 2011 - Deathcon II (Halloween 2011)

17 October 2011 - 02:01 PM

Death is planning the Halloween convention to end all Halloween conventions: Deathcon II. Everyone is invited to a celebration of the macabre, the malign and the monstrous that promises to be the best yet! He just needs some help setting up...

Deathcon II is being held in the clan citadel of The Horsemen: the clan founded by Death himself, Famine, War, Pestilence and an upbeat fellow named Frank. As well as getting Death out of the house, the citadel is the perfect venue to encompass the grand Deathcon II vision, and everyone’s pitching in. Beauty, the clan’s artisan, is working on the citadel’s decor, Frank’s planning a fantastic firework display on the roof and music is provided by Infinity: the Artist Formerly Known as Minstrel Web.

Anthropomorphic personifications of ubiquitous, abstract concepts though they are (honorary or otherwise), The Horsemen are a small clan. Beauty, Frank and Infinity will each need your help before Deathcon II can kick off with insidious style.

Once everything’s up and running, you’ll have the run of the whole convention. Be sure to say hi to Father Aereck and Dardar, who’ll be manning a gravestone store; pop in on Pumpkin Pete, if you can find him; and share a drink or eight with Punchy the Octopus. Be sure to bring Eek along too, if you have her from the 2009 event. Halloween is her favourite time of the year and she’ll never forgive you if you don’t!

The event is open to everyone, free players and members alike, and will run for three weeks. All attendees will receive a Deathcon II lanyard to access the Horsemen’s citadel, and those who complete the tasks set by the organisers will receive an exclusive in-game t-shirt and a new emote. Members who complete the tasks will receive a bonus hourglass item, which can be wielded in the shield slot. These items will only be obtainable during Deathcon II, though, so be sure to get them while you can.

As you may be aware, there’s another major convention happening during Deathcon II: Runefest! Beauty’s sister Fame has something special planned in the theatre, which will remain closed until October the 29th. All will be revealed during Runefest, to attendees and non-attendees alike.

Mod Srowley

How to start Deathcon II:

Speak to Frank outside the Clan Camp’s western entrance.

Requirements:

None, although you’ll need to be a member to claim your hourglass.

In Other News...

- Members now have the opportunity to obtain a wicked hood, courtesy of the ZMI, from Tam McGrubor in Varrock. As well as giving a magic attack and magic defence bonus, the hood has a range of Runecrafting functions usable on a daily basis, including free runes, free essence and teleports to altars, as well as the ability to access them. Finally, it can be upgraded with talismans to expand its repertoire of rune types. Speak to McGrubor for full details, or see the manual.

- We’ve made a number of technical changes to the Asgarnian Ice Dungeon resource area which will make frost dragon killing harder and less profitable for bots, without impacting upon the experience of legitimate players. This is just the first in a series of initiatives we’re taking to tackle bots for good.


A couple of new photos

11 October 2011 - 10:41 AM

So I've not been taking many photos lately, and finally I decided to go out and take a few. Came back with one that I liked, and the other one is bearable.

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