To me, it seems that you either want multi-way combat areas to be treated as single-way combat areas not allowing clans to steal your kill, or reward these kill stealing clans with their own areas... Treating multi-way as single-way areas: Why even bother with multi-way areas then anyway? The purpose of multi-way areas, as you already know, is so that multiple people can fight a single (or group of) monster(s), regardless of whether theyre strangers or not. The way that I see it, you have two choices. Either call YOUR friends to compete for the monster spot (we have enough dumbing down of RS already, with the old wild gone), or choose a single-way area to fight your monster, or pick a different monster (you can get a different slayer task, if thats the problem). Rewarding kill stealing clans with their own areas: I have a problem with this for several reasons. 1. That gives an unfair training advantage to clans. 2. It rewards dishonorable behavior, and I have a MAJOR problem with that. 3. What would constitute a clan? Two guys in a CC? Please. The bottom line is that in RS, you need to compete. Even skillers have to do that, competing for resources and their respawn spots. Merchants complete on the GE. RS is all about competing. If what youre doing isnt working, find a better strategy and get out there and compete. :)