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  1. Rescores and time D&D mini-game. The East backons... (Membership account needed). Introduction & Background: _________________________________________________________________________________ Anyone can enter the player owned port, though to take command of the port from The partner you,' will need to meet at least one of the following requirements blow: The eastern lands have been lost for years! You will be offered a partnership from the port owner as he has gotten to old to run the port yard. You will be fixing building and taken care of the shipyard and bring in new crew members. You' will need to unlock shipyard areas to gain the best of what it can offer. This being better rewards and crew members and etc. Requirement: _________________________________________________________________________________ The more skills you have at level 90 the better! You will need one at 90 to start a port in the following: <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>Level<TD>Requirement<TR><TD>90<TD>Fishing<TR><TD>90<TD>Herblore<TR><TD>90<TD>Thieving<TR><TD>90<TD>Runecrafting<TR><TD>90<TD>Prayer<TR><TD>90<TD>Slayer</TD></TABLE> If you meet all six of these requirements, you will be able to access all the special voyages which reveal the lore of the Eastern Lands. To make use of the trade goods obtained from the East, you will need to meet the following requirements, based on the items you wish to craft: <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>90<TD>Fletching<TD>Scrimshaws<TR><TD>90<TD>Cooking<TD>Rocktail Soup<TR><TD>90<TD>Smithing<TD>Tetsu Armour<TR><TD>90<TD>Crafting<TD>Death Lotus Armour<TR><TD>90<TD>Runecrafting<TD>Sea Singer Armour</TD></TABLE> Location: _________________________________________________________________________________ Port Sarim you will go into a portal. Tutorial: _________________________________________________________________________________ The Captain's Log is given to you at start. This log will need valuable to you! Now, If you lose the log you can easily get another from the port manager by talking to him. Captain's log titles <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>Cabin Boy/Girl<TR><TD>Bo'sun<TR><TD>First Mate<TR><TD>Cap'n<TR><TD>Commodore<TR><TD>Admiral</TR></TABLE> Increasing Port Score <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>Increase<TD>Score<TR><TD>Every 5k Distance traveled<TD>+1<TR><TD>Scroll pieces found<TD>+3<TR><TD>Upgrading Ship Part<TD>+5<TR><TD>Upgrading Port<TD>+10<TR><TD>Story missions done<TD>+20<TR><TD>Adventurers met<TD>+50</TR></TABLE> About buildings & Upgrades: _________________________________________________________________________________ <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>1<TD>Office<TR><TD>2<TD>Tavern<TR><TD>3<TD>Workshop<TR><TD>4<TD>Lodgings<TR><TD>5<TD>Shipwright<TR><TD>6<TD>Warehouse<TR></TD></TABLE> <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>Totem<TD>1<TD>2<TD>3<TD>4<TR><TD>Hotspot<TD>1<TD>2<TD>3</TD></TABLE> Ships & Upgrades: _________________________________________________________________________________ Note: If ship is damaged and you don't like waiting than you can pay a fee for the black market man to fix it right away! Camera You' may change the camera view to allow you to see a sky-view of the ship. Ship: Players can have up to four ships by upgrading shipyard. You, will be able to buy new crew members and better ships with rewards bright back. The higher the Success of overall success chance the better your going to be on your travels and look over them closely. <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD><TD>Rams / Figureheads<TD>Combat or Morale<TR><TD><TD>Hulls<TD>Combat, Morale, Seafaring, and Speed<TR><TD><TD>Rudders<TD>Speed<TR><TD> <TD>Deck Items 1<TD>Combat, Morale, or Seafaring<TR><TD><TD>Deck Items 2<TD>Combat, Morale, or Seafaring</TD></TABLE> Deck items 1 & 2: Will be able to use both for storage, Example: food and ship fixing gears. You will also be able to setup a deck with battle type gear in hard sea so your, ship is not over run by pirates. Ship Effect tools: _________________________________________________________________________________ <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD><TD>Bag of Winds<TD>+10% Speed<TR><TD><TD>Ration Pack<TD>+10% Morale<TR><TD><TD>Powder Keg<TD>+10% Battle<TR><TD><TD>Seasinger's Bottled Cry<TD>+10% Seafaring<TR><TD><TD>Lifeboat<TD><TR><TD><TD>Totus-Tint Spectacles<TD>+50% Crew XP<TR><TD><TD>Fortune of the sea<TD>+10% Rewards or Penalties<TR></TR></TABLE> Crewman: _________________________________________________________________________________ Captain Cloths: You' may costumes captions clothing that you've hired inside the tavern. Crew Mates: You, may add up to 5 rolls on each ship! Crewman can lie to you' and not be as good. Leveling up crewman: Crewman can make XP and level up all crewman start out at level 0 and will make there way up in levels with successfully completed voyages. Lost Crewman: At times a crewman can be lost from not completing the mission. Crewman: You may discover that a crewman has special traits and personal stat bonuses when you hire them. New crew members will show up every 24 hours. Locked Crewman. Will need to unlock by taken apart on successful voyages mission that come up. You will need to hire & fire crew members, as they are not always able to be the best for long travels and fit your needs. You might be able to level up crew mates to take on harder missions. Please Note: If you have a full listing of crew members you, will be unable to recruit more even if one has been earned while on a voyage. THIS IS NOT A FULL LIST OF CREWMAN! <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>Captains<TD>Brimhaven Pirates<TD>.<TD>Cathby Fisherman<TD>Travelling Drunk<TD>Adrougne Storekeeper<TD>Eastern Bannerman<TR><TD>Stowaway<TD>Exploding Golem<TD>Dwarven Engineer<TD>Siren Whalerider<TD>Eastern Musketeer<TD>Varrock Chef<TD>Firemaker Enthusiast<TR><TD>Smugglers<TD>.<TD>.<TD>.<TD>.<TD>.<TD>.<TR><TD>Cyclops<TD>.<TD>.<TD>.<TD>.<TD>.<TD>.<TR></TD></TABLE> Voyages & Missions: _________________________________________________________________________________ Standard Voyages: This will allow you to pick your own voyage to take on gaining part of the reward from that a special voyage would offer. Special Voyages: This will give you a higher pay-out reward if your request to take on a special voyage and unlock the story lines. Difficulty: Difficulty will bring up the price of crew members. A list of the names of the special voyages and type of reward: <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>Title<TD>Character<TD>Skill<TR><TD>Meet the Missionary The Divine Claim Go Among the Heathens A Divine Lesson Spreading the word<TD>The Missionary<TD>Prayer<TR><TD>Meet the Convict A Bank Heist A Place Called Respite Brushing Up on Old Cons Return Mail <TD>The Convict<TD>Thieving<TR><TD>Meet the Biologist A Fine Expedition Documentary Evidence Specimens In The Wild Studying Science<TD>The Biologist<TD>Herblor<TR><TD>Meet the Assassin A Daring Raid To Gain Through Death A Jade Frog in the Throat The Death Lotus Honing her Craft<TD>The Assassin<TD>Slayer<TR><TD>Meet the Whaler The Misguide The Evacuation A Deep-Sea Discovery<TD>The Whaler<TD>Fishing<TR><TD>Meet the Occultist The Brain The Body An Arcane Bounty Arcane Knowledge<TD>The Occultist<TD>Runecrafting<TR><TD>A Joint Acquisition<TD>The Biologist and The Whaler<TD>Herblore and Fishing<TR><TD>A Joint Acquisition<TD>The Assassin and The Convict<TD>Slayer and Thieving<TR><TD>A Joint Acquisition<TD>The Missionary and The Occultist<TD>Prayer and Runecrafting</TD></TABLE> The list of special voyages is refreshed daily at 00:00 UTC Traits: _________________________________________________________________________________ <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>No trait<TD><TD>No bonuses<TR><TD>Albatross<TD><TD>Ship speed -1%<TR><TD>Awe-Inspiring<TD><TD>Improved Morale (+100 morale)<TR><TD>Cowardly<TD><TD>Reduced Combat (-40 combat)<TR><TD>Eager<TD><TD>Improved morale (+40 morale)<TR><TD>Eagle-Eyed<TD><TD>Improved seafaring (+40 seafaring)<TR><TD>Fast Learner<TD><TD>+10% experience gain<TR><TD>Feeble<TD><TD>Improved combat and speed (+70 combat and +30 speed)<TR><TD>Good fortune<TD><TD>Increases the chance of gaining a random event on completing a voyage (does not stack)<TR><TD>Glutton<TD><TD>Reduced speed (-100 speed)<TR><TD>Landlubber<TD><TD>Reduced seafaring (-100 seafaring)<TR><TD>Leader<TD><TD>Ship morale +1%<TR><TD>Liability<TD><TD>Ship combat -1%<TR><TD>Lookout<TD><TD>Ship speed +1%<TR><TD>Loyal<TD><TD>Chance to prevent captain death<TR><TD>Merchant<TD><TD>Improve the goods retrieved from a mission by 10% or 20% (does not stack)<TR><TD>Misery guts<TD><TD>Reduced morale (-40 morale)<TR><TD>Multi-talented<TD><TD>All stats improved (+50 morale, +50 combat, +50 seafaring, +100 speed<TR><TD>Mutinous<TD><TD>Increased risk of Captain's death<TR><TD>Opportunist<TD><TD>Better returns from partial mission success<TR><TD>Pacifist<TD><TD>Reduced Combat<TR><TD>Pilferer<TD><TD>Reduced chance of partial mission success<TR><TD>Plucky<TD><TD>Improved combat (+40 combat)<TR><TD>Quick-Footed<TD><TD>Improved speed (+80 speed)<TR><TD>Rallying Cry<TD><TD>All exp gains for this crew member's boat are increased by 10% (does not stack<TR><TD>Seafarer<TD><TD>Improved Seafaring (+100 Seafaring)<TR><TD>Seafriend<TD><TD>Ship seafaring +1%<TR><TD>Short Sighted<TD><TD>Reduced Seafaring (-40 seafaring)<TR><TD>Slayer<TD><TD>Improved combat<TR><TD>Slow<TD><TD>Reduced speed (-80 speed)<TR><TD>Solidarity<TD><TD>Gives +25 or +50 to all stats per unique crew member aboard (does not stack)<TR><TD>Staunch<TD><TD>Will give its own life to save a crewman in distress<TR><TD>Storm Magnet<TD><TD>Ship seafaring -1%<TR><TD>Tactician<TD><TD>Ship combat +1%<TR><TD>Tough as Nails<TD><TD>Chance to avoid death<TR><TD>Vapid<TD><TD>Reduced morale (-100 morale)<TR><TD>Workhorse<TD><TD>Improved speed (+150 Speed)<TR></TD></TABLE> Map & Regions: _________________________________________________________________________________ You will have information on each island and you will need to setup your crew for the best turn outs and when entering new zones you will unlock more of the map area as, parts of the map is not viewable if you've not entered that zone yet. The Next Zone will unlock a new island you can gain new resources from once you've hit 100%. 1. The Arc 2. The Skull 3. The Hook 4. The Scythe 5. The Bowl 6. The Pincers Strategies: _________________________________________________________________________________ The Black Market: _________________________________________________________________________________ Felix The Black Market stack changes day to day and takes up to 24 hours once bought out & he will also fix ships for a fee if you don't like waiting. Resources & Trade Goods: _________________________________________________________________________________ Resources : Normal resource's are for buying new crewman and upgrading your port to ultimately gain trade goods. Trade Goods : <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD><TD>Resources<TD><TD>Trade Goods<TR><TD><TD>Chimes<TD><TD>Ancient Bones<TR><TD><TD>Gunpowder<TD><TD>Spices<TR><TD><TD>Cherrywood<TD><TD>Chi<TR><TD><TD>Stainless Steel<TD><TD>Plate<TR><TD><TD>Bamboo<TD><TD>Lacquer<TR><TD><TD>Slate<TD><TR><TD><TD>Jade<TD></TD></TABLE> Weekly port event: _________________________________________________________________________________ Meg Even if you don't have the level requirements to take over the ownership of the port, you can still talk to Meg. Every Wednesday, a bumbling adventurer named Meg will show up in the port. She's read all about your adventurers, and wants to follow in your footsteps now - to say that she's a fan of yours would be an understatement. Speak to Meg in port to offer her advice for her adventures. She will ask you three questions, and you will have to choose the most appropriate response to help her. You can gauge how appropriate your response is based on her facial reaction to your answer. Once you've answered all of her questions, she'll head back into the adventuring world to continue her journey. After you've sent Meg off for the week, she'll be back on the next Wednesday to share her takings with you. This comes in the form of a treasure chest that contains some coins and an XP lamp, and the size of the lamp and coin rewards is based on how well you had previously answered her questions. A Barmaid's Tip Gossip Every Thursday, you can talk to the Barmaid to hear any gossip she's picked up over the week. Your inquiries will be rewarded, and she will tell you about a more rewarding voyage you can embark on. You will have the option of replacing the third voyage on your Standard Voyage list with this voyage, if you wish to take it. The Barmaid's voyages are usually of a higher difficulty than your other standard voyages, though if you succeed, the rewards you reap will be much greater than those from a regular voyage. Mini-game evens that come to shipyard time to time: _________________________________________________________________________________ <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD>#<TD>Events<TR><TD> 1 <TD>Assassins<TR><TD> 2 <TD>Bar Barmaid</TD></TABLE> Assassins: You,' will be the black market person though this event. Your', job is to catch people around the port by clues the assassins give. This being color of hat , top , legs. There is five assassins in the area that are hidden in barrels and you may only take on one assassin at a time until all five are completed. It is fine to pick the wrong people as you will just be told that is the wrong guy. Once the right guy is picked the assassin will take him-out. Bar Barmaid: Players will be changed into the Barmaid for this event when it starts once you've speaken and agreed to take on this event! You will be running around the port areas than giving 1 baar to NPC's. Now once you've giveing one beer to everyone than your grented a reward screen for complacting before the a 10 minute event timer runs out. This event should only take up to three to four minutes tops Random event rewards: <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD><TD>Bag of Winds<TR><TD><TD>Ration Pack<TR><TD><TD>Powder KegTR<TR><TD><TD>Seasinger's Bottled Cry<TR><TD><TD>Lifeboat<TR><TD><TD>Lotus-Tint Spectacles<TR><TD><TD>Fortune of the Sea</TR></TABLE> Rewards: _________________________________________________________________________________ - Scrishaw: New items that can be carried in a new picket slot. (bonus on all skills) - 90+ cooking food. Other Rewards: _________________________________________________________________________________ Among the range of rewards available from player-owned ports are degradable level 85 armours: All skills will be in enter linking with each other. <TABLE BORDER="1"CELLSPACING="0"CELLPADDING="2"><TD> Type <TD> level <TD> Skill <TR> <TD>Melee<TD>90+<TD>Smithing + Melee<TR><TD>Magic<TD>90+<TD>Runecrafing + Magic<TR><TD>Range<TD>90+<TD>Crafting + Range</TR></TABLE>
  2. - - - - - - - - ==========================================\ ----------------------------------------------------------------------------| >>>> Below is a hard copy if it helps at all! ======================================================================= - - - - - - - -
  3. Rescores and time D&D mini-game. (Membership account needed). Introduction & Background: _________________________________________________________________________________ Anyone can enter the player owned port, though to take command of the port from The partner you,' will need to meet at least one of the following requirement blow: The eastern lands have been lost for years! You will be offered a partnership from the port owner as he has gotten to old to run the port yard. You will be fixing building and taken care of the shipyard and bring in new crew members. You' will need to unlock shipyard areas to gain the best of what it can offer. This being better rewards and crew members and etc. Requirement: _________________________________________________________________________________ The more skills you have at level 90 the better! You will need one at 90 to start a port in the following: Level Requirement 90 Fishing 90 Herblore 90 Thieving 90 Runecrafting 90 Prayer 90 Slayer If you meet all six of these requirements, you will be able to access all the special voyages which reveal the lore of the Eastern Lands. To make use of the trade goods obtained from the East, you will need to meet the following requirements, based on the items you wish to craft: Scrimshaws: 90 Fletching Rocktail Soup: 90 Cooking Tetsu Armour: 90 Smithing Death Lotus Armour: 90 Crafting Sea Singer Armour: 90 Runecrafting Location: _________________________________________________________________________________ Port Sarim you will go into a portal. Tutorial: _________________________________________________________________________________ The Captain's Log is given to you at start. This log will need valuable to you! Now, If you lose the log you can easily get another from the port manager by talking to him. Captain's log titles Cabin Boy/Girl Bo'sun First Mate Cap'n Commodore Admiral Increasing Port Score Every 5k Distance traveled +1 Scroll pieces found +3 Upgrading Ship Part +5 Upgrading Port +10 Story missions done +20 Adventurers met +50 About buildings & Upgrades: _________________________________________________________________________________ 1 Office 2 Tavern 3 Workshop 4 Lodgings 5 Shipwright 6 Warehouse Totem 1 2 3 4 Hotspot 1 2 3 Ships & Upgrades: _________________________________________________________________________________ Note: If ship is damaged and you don't like waiting than you can pay a fee for the black market man to fix it right away! Camera You' may change the camera view to allow you to see a sky-view of the ship. Ship: Players can have up to four ships by upgrading shipyard. You, will be able to buy new crew members and better ships with rewards bright back. The higher the Success of overall success chance the better your going to be on your travels and look over them closely. Rams/Figureheads ..... (Combat or Morale) Rudders ..... (Speed) Hulls ..... (Combat, Morale, Seafaring, and Speed) Deck Items 1 ..... (Combat, Morale, or Seafaring) Deck Items 2 ..... (Combat, Morale, or Seafaring Deck items 1 & 2: Will be able to use both for storage, Example: food and ship fixing gears. You will also be able to setup a deck with battle type gear in hard sea so your, ship is not over run by pirates. Difficulty: Difficulty will bring up voyages and this can bring up the price of crew members when you need. Ship Effect tools: _________________________________________________________________________________ Bag of Winds .... +10% Speed Ration Pack ..... +10% Morale Powder Keg ...... +10% Battle Seasinger's Bottled Cry .... +10% Seafaring Lifeboat Totus-Tint Spectacles ...... +50% Crew XP Fortune of the sea ......... +10% Rewards or Penalties Crewman: _________________________________________________________________________________ Captain Cloths: You' may costumes captions clothing that you've hired inside the tavern. Crew Mates: You, may add up to 5 rolls on each ship! Crewman can lie to you' and not be as good. Leveling up crewman: Crewman can make XP and level up all crewman start out at level 0 and will make there way up in levels with successfully completed voyages. Lost Crewman: At times a crewman can be lost from not completing the mission. Crewman: You may discover that a crewman has special traits and personal stat bonuses when you hire them. New crew members will show up every 24 hours or when the RuneScape game bar hits 00:00. Locked Crewman. Will need to unlock by taken apart on successful voyages mission that come up. You will need to hire & fire crew members, as they are not always able to be the best for long travels and fit your needs. You might be able to level up crew mates to take on harder missions. Please Note: If you have a full listing of crew members you, will be unable to recruit more even if one is earned while on a voyage. THIS IS NOT A FULL LIST OF CREWMAN! Captains .... Brimhaven Pirates ... Cathby Fisherman ... Travelling Drunk ............. Exploding Golem ..... Dwarven Engineer ... Eastern Bannerman ............. Siren Whalerider .... Eastern Musketeer .. Adrougne Storekeeper ............. Varrock Chef ........ Smugglers .......... Firemaker Enthusiast ............. Stowaway ............ Cyclops ............ NOT A FULL LIST OF crewman! Traits: _________________________________________________________________________________ No trait - No bonuses Albatross - Ship speed -1% Awe-Inspiring - Improved Morale (+100 morale) Cowardly - Reduced Combat (-40 combat) Eager - Improved morale (+40 morale) Eagle-Eyed - Improved seafaring (+40 seafaring) Fast Learner - +10% experience gain Feeble - Improved combat and speed (+70 combat and +30 speed) Good fortune - Increases the chance of gaining a random event on completing a voyage (does not stack) Glutton - Reduced speed (-100 speed) Landlubber - Reduced seafaring (-100 seafaring) Leader - Ship morale +1% Liability - Ship combat -1% Lookout - Ship speed +1% Loyal - Chance to prevent captain death Merchant - Improve the goods retrieved from a mission by 10% or 20% (does not stack) Misery guts - Reduced morale (-40 morale) Multi-talented - All stats improved (+50 morale, +50 combat, +50 seafaring, +100 speed) Mutinous - Increased risk of Captain's death Opportunist - Better returns from partial mission success Pacifist - Reduced Combat Pilferer - Reduced chance of partial mission success Plucky - Improved combat (+40 combat) Quick-Footed - Improved speed (+80 speed) Rallying Cry - All exp gains for this crew member's boat are increased by 10% (does not stack) Seafarer - Improved Seafaring (+100 Seafaring) Seafriend - Ship seafaring +1% Short Sighted - Reduced Seafaring (-40 seafaring) Slayer - Improved combat Slow - Reduced speed (-80 speed) Solidarity - Gives +25 or +50 to all stats per unique crew member aboard (does not stack) Staunch - Will give its own life to save a crewman in distress Storm Magnet - Ship seafaring -1% Tactician - Ship combat +1% Tough as Nails - Chance to avoid death Vapid - Reduced morale (-100 morale) Workhorse - Improved speed (+150 Speed) Voyages: _________________________________________________________________________________ Standard Voyages: This will allow you to pick your own voyage to take on gaining part of the reward from that a special voyage would offer. Special Voyages: This will give you a higher pay-out reward if your request to take on a special voyage and unlock the story lines. IMPORTANT: By taken on the same persons special Voyage will remove all the rest of the missons by them pick carefully! A list of the names of the special voyages and type of reward: Meet the Missionary The Divine Claim Go Among the Heathens A Divine Lesson Spreading the word | The Missionary | Prayer Meet the Convict A Bank Heist A Place Called Respite Brushing Up on Old Cons Return Mail | The Convict | Thieving Meet the Biologist A Fine Expedition Documentary Evidence Specimens In The Wild Studying Science | The Biologist | Herblore Meet the Assassin A Daring Raid To Gain Through Death A Jade Frog in the Throat The Death Lotus | Honing her Craft | The Assassin | Slayer Meet the Whaler The Misguide The Evacuation A Deep-Sea Discovery | The Whaler | Fishing Meet the Occultist The Brain The Body An Arcane Bounty Arcane Knowledge | The Occultist | Runecrafting A Joint Acquisition | The Biologist and The Whaler | Herblore and Fishing A Joint Acquisition | The Assassin and The Convict | Slayer and Thieving A Joint Acquisition | The Missionary and The Occultist | Prayer and Runecrafting The list of special voyages is refreshed daily at 00:00 UTC Map & Regions: _________________________________________________________________________________ You will have information on each island and you will need to setup your crew for the best turn outs and when entering new zones you will unlock more of the map area as, parts of the map is not viewable if you've not entered that zone yet. The Next Zone will unlock a new island you can gain new resources from once you've hit 100%. 1. The Arc 2. The Skull 3. The Hook 4. The Scythe 5. The Bowl 6. The Pincers Strategies: _________________________________________________________________________________ The Black Market: _________________________________________________________________________________ The Black Market stack changes day to day and takes up to 24 hours once bought out & he will also fix ships for a fee if you don't like waiting. Resources: Normal resource's are for buying new crewman and upgrading your port to ultimately gain trade goods. _________________________________________________________________________________ Chimes Gunpowder Cherry wood Stainless Bamboo Slate Jade Trade Goods: _________________________________________________________________________________ Ancient Bones Spices Chi Steel Plate Lacquer Weekly port events: _________________________________________________________________________________ Meg Even if you don't have the level requirements to take over the ownership of the port, you can still talk to Meg. Every Wednesday, a bumbling adventurer named Meg will show up in the port. She's read all about your adventurers, and wants to follow in your footsteps now - to say that she's a fan of yours would be an understatement. Speak to Meg in port to offer her advice for her adventures. She will ask you three questions, and you will have to choose the most appropriate response to help her. You can gauge how appropriate your response is based on her facial reaction to your answer. Once you've answered all of her questions, she'll head back into the adventuring world to continue her journey. After you've sent Meg off for the week, she'll be back on the next Wednesday to share her takings with you. This comes in the form of a treasure chest that contains some coins and an XP lamp, and the size of the lamp and coin rewards is based on how well you had previously answered her questions. A Barmaid's Tip Gossip Every Thursday, you can talk to the Barmaid to hear any gossip she's picked up over the week. Your inquiries will be rewarded, and she will tell you about a more rewarding voyage you can embark on. You will have the option of replacing the third voyage on your Standard Voyage list with this voyage, if you wish to take it. The Barmaid's voyages are usually of a higher difficulty than your other standard voyages, though if you succeed, the rewards you reap will be much greater than those from a regular voyage. Mini-game evens that come to shipyard time to time: _________________________________________________________________________________ Both Events will offer rewards for your ship # | Event 1 | Assassins 2 | Bar Barmaid Assassins: You,' will be the black market person though this event. Your', job is to catch people around the port by clues the assassins give. This being color of hat , top , legs. There is five assassins in the area that are hidden in barrels and you may only take on one assassin at a time until all five are completed. It is fine to pick the wrong people as you will just be told that is the wrong guy. Once the right guy is picked the assassin will take him-out. Bar Barmaid: Players will be changed into the Barmaid for this event when it starts once you've speaken and agreed to take on this event! You will be running around the port areas than giving 1 baar to NPC's. Now once you've giveing one beer to everyone than your grented a reward screen for complacting before the a 10 minute event timer runs out. This event should only take up to three to four minutes tops. Random event rewards: Bag of Winds Ration Pack Powder KegTR Seasinger's Bottled Cry Lifeboat Lotus-Tint Spectacles Fortune of the Sea Rewards: _________________________________________________________________________________ - Scrishaw: New items that can be carried in a new picket slot. (bonus on all skills) - 90+ cooking food. Other Rewards: _________________________________________________________________________________ All skills will be in enter linking with each other. Type , level , Skill Melee , 90+ , Smithing + Melee Magic , 90+ , Runecrafing + Magic Range , 90+ , Crafting + Range Titles ◾Cabin Boy/Girl ◾Bo'sun ◾First Mate ◾Cap'n ◾Commodore ◾Admiral
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