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Nature runes

Troacctid

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I was surprised today when Mod Mat K from Jagex contacted me, asking to use my blog to make an announcement about some game updates. I was happy to accept. Take it away, Mat!

 

 

mmk.png

 

Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.

 

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

 

To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

 

Additionally, to further ensure that making a profit while training magic is completely impossible, we have tripled the amount of gp required to cast the Plank Make spell. As soon as you reached level 86 in magic you could buy a few mahogany logs and astral runes, plank-make them, and use the profits to buy more.

 

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

 

To maintain the value of having level 99 magic and the value of the Sawmill Operator's profit margins we felt this quick solution was necessary.

 

We will also be making a small but necessary change to the creation of teletabs so that you no longer gain experience for creating spell tablets on a player-owned study lectern. The price of teletabs was at a level where it was possible to buy soft clay and make teletabs for a profit. This meant as soon as you reached 40 construction you could buy some soft clay, make teletabs, and use the profits to buy more.

 

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

 

To maintain the value of having level 99 magic we felt this quick solution was necessary.

 

We will also be making a small but necessary change to the Superheat Item spell so that it can no longer be used on runite ore. The price of runite bars was at a level where you could buy runite ore, nature runes, and coal, and superheat them for a profit. This meant as soon as you reached 85 smithing you could buy some runite ore, coal, and nature runes, superheat them, and use the profits to buy more.

 

Effectively this meant that you could level all the way up to 200 million XP in magic and smithing for no cost (in fact for a profit) which is not how the skill is intended to work.

 

To maintain the value of having level 99 magic and preserve the jobs of RuneScape's furnace industry, we felt this quick solution was necessary.

 

Tomorrow we will be making a small but necessary update to the water, earth, fire, and air obelisks, adding an admission fee of 5k gp for each orb you wish to charge there. The price of elemental orbs was at a level where it was possible to buy unpowered orbs and cosmic runes and charge them for a profit. This meant that as soon as you reached level 56 magic you could buy a few unpowered orbs and cosmic runes, charge the orbs, and then use the profits to buy more.

 

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

 

To maintain the value of having level 99 magic and the value of battlestaves, we felt this quick solution was necessary.

 

Furthermore, we will be making a small but necessary change to the Superglass Make spell; you will only be able to cast it while hopping up and down on one foot at the bottom of the ocean while wearing live sharks on your hands as gloves, singing "Jingle Bell Rock", and reciting the complete works of William Shakespeare in Morse Code by winking your left eye. The price of molten glass was at a level where it was possible to buy seaweed and buckets of sand and make them into glass for a profit. This meant that as soon as you reached 78 magic you could buy a few seaweeds and buckets of sand, make them into glass, and then use the profits to buy more.

 

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

 

To maintain the value of having level 99 magic and support the interests of hungry shark lobbyists, we felt this quick solution was necessary.

 

Thanks,

 

Mat



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:thumbsup:

 

What she said.

I also seem to have broken the quote button.

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