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scruffyo99

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Posts posted by scruffyo99

  1. I have a comment about your leveling guide. You say that you should mine copper and tin ores up until 20 mining. It might be worth mining only copper ores and banking them, or mining copper/tin ores to bank and then smelt because copper is worth a little something. If somebody's getting 20 mining, they probably haven't been working on the account they're doing it on and might be able to use the money. The current median prices are 79 gp for copper ore and 188 gp for bronze bars. It could accumulate to be worth it (assuming you don't already have "enough" money).

     

     

     

    Decent guide otherwise, has a good amount of potential :thumbup:

  2. Nice guide, but there is a big problem

     

     

     

    Getting the tokens.

     

     

     

    If you have the tokens, then use them.

     

     

     

    But if you are getting tokens for this purpose, then don't bother. You are better off using abyss(members) or just running there.

     

     

     

    RC Tablets are a great idea, an they seem fast. But getting them takes really really long.

     

     

     

    You do realize that this is a F2P guide, don't you?

     

     

     

    To Soulegleon: I don't have the software on my computer to take videos.

     

     

     

    To Upthebanner: I don't know too much about the Explorer Ring and how it helps and all.. so I might not be the person to write a guide on that.

  3. Would using the adventure ring tele work as the cabbage patch is relativly close to the draynor bank maybe a few seconds slower than the fally tele?

     

    It would, but it's be slightly slower and more fustrating, as the gate is sometimes locked, and it takes about 10seconds more walking to the draynor bank than to the fally banks. those 10seconds add up in the long run.

     

     

     

    And sorry scruff, my bad :oops:

     

     

     

    Using that method could work, but it's a lot slower since, as Jimmy said, it can take as much as 10 seconds to get to the Draynor bank from there, whereas it can take as little as about three to get to the Falador Bank with the Falador Teleport.

  4. With those lines you speak of, I normally see F2P'ers using the line that you said is for P2P, and almost never see F2P using the F2P line you said they said you should use. Maybe this is a mix-up?

     

    No mix up there. Getting those lines sorted out is one of the main reasons I wrote this guide.

     

     

     

    Also, I have heard that the grand exchange is the best place to firemake, but I won't criticize you for it because you said that this is based on your own methods. Pretty good guide nevertheless.

     

    I've heard this too, but you are correct in that this guide outlines my methods, which may or may not be the best.

     

     

     

    Thanks!

     

     

     

    I re-read the section on what it said about F2P firemaking, and I realized your point. That's actually pretty smart, as I don't know of many people who have thought of that. Good thinking =D>

  5. Pretty good guide :thumbup: .. I have used the movie-watching method before myself, but normally while wc'ing. With those lines you speak of, I normally see F2P'ers using the line that you said is for P2P, and almost never see F2P using the F2P line you said they said you should use. Maybe this is a mix-up? Also, I have heard that the grand exchange is the best place to firemake, but I won't criticize you for it because you said that this is based on your own methods. Pretty good guide nevertheless.

  6. Very nice guide..would you happen to know if the new robes help at all with profit or exp ?

     

    Robes help a little with profit, but are hardly worth it. They only work inside the game, so outside of it they're just good for being magic robes or a skilling outfit.

     

     

     

    What about Earth Runecrafting gloves from Fog? Before, the max a f2p'er could craft per hour was about 1k, if your numbers are correct it is now 2.8k. It seems the gloves might be worth it now. You should also included figures on token/hour and add that to your calculations.

     

     

     

    Nice guide overall.

     

    I didn't include those because of the varied amounts of tokens you can get in an hour based on your team and all that. There are probably other guides with that sort of information, though.

     

     

     

    Very nice Scruff =D> . Also, if you're planning on doing 65ish+trips with fally teles, buying a water staff saves you money in the long run.

     

     

     

    9/10 fo sho <3:

     

    Yep, I think I wrote that you should have a water staff wielded.

  7. I decided to make a guide on the new runecrafting tablets. I was doing a lot of calculating and figured that I may as well make a guide for myself and anybody else wondering about the profits and exp per hour.

     

     

     

    Requirements:

     

    1. 50 runecrafting (runecrafting guild requirement)

     

    2. 37 magic is highly recommended!

     

     

     

    Prices for the tablets from the RC Guild

     

    All numbers are numbers of tokens needed to buy each tablet

     

    Air: 30

     

    Mind: 32

     

    Water: 34

     

    Earth: 36

     

    Fire: 37

     

    Body: 38

     

     

     

    Method for runecrafting with tablets and teleports

     

    Note: This method requires 37 magic. Falador teleports are critical for maximizing exp/hour. If you don't want to use teleports or you can't, just do the walking while using tablets to cut the trip in half. The Falador West Bank is the closest bank to the Falador Teleport. It's the closest bank to any place you land from doing a teleport.

     

     

     

    Start off in the Falador West Bank. I suggest that you have a water staff wielded since you make air runes and you'd be saving one inventory space. You should also have whatever tiara for the altar you're going to be using for making runes (or tiaras) on your head. Try to have a small weight.

     

    Your inventory should have any amount of air and law runes, enough to do at least one Falador Teleport. You should also have however many tablets you have for the altar you'll be visiting. You will have space for 25 rune essences to fill up the rest of your inventory.

     

    After withdrawing your 25 essences, click on your tablet to land near the altar. Go inside and make your runes or tiaras.

     

    Use a Falador Teleport to land back in Falador. Go to the bank. Repeat this method as many times as you can.

     

     

     

    Hourly experience and profits

     

    All of these amounts of experience are with the method used above. I will always give the experience gained in an hour before the profits.

     

    Formula for hourly experience: Runs or trips per hour ® times essence carried per trip (25) times experience gained per essence. R*25*E.

     

     

     

    Formula for gp per hour (kind of long and confusing)

     

    Formula for hourly profits: Essence per trip * cost of essence * runs per hour + (cost of Falador Teleports * runs per hour). That gives you the cost of each trip. Now multiply the amount of essence per trip by the amount of runes per essence. Multiply that by the runs per hour and multiply that by the market value of the rune. Subtract the cost of each trip from the amounts from the money gained from selling the runes.

     

    E*C*R + (T*R) = Cost per trip

     

    E*X*R*M = money from making runes

     

    E*X*R*M - (E*C*R + [T*R]) = profits per hour

     

    Constants throughout: 25 ess per trip, 50 gp per ess. Falador Teleports = 360 gp ea.. 32 seconds per trip (supposedly), meaning 112 trips/hr

     

     

     

    Air runes

     

    Time per trip: 32 seconds

     

    Trips per hour: 112

     

    Estimated exp per hour: 14,000

     

    Tokens per hour to get tablets: 3,360

     

     

     

    Profits

     

    All trips cost 180,320 gp. 140K for the essences needed per hour (2,800) and 40,320 gp for 112 teleports.

     

    Based on profit of airs at 16 gp each

     

     

     

    50-54 rc (must have 50 rc for the tablets) - 5 airs per essence

     

    43,680 gp per hour

     

    Gp/xp yield: 3.12 gp per exp gained per hour

     

     

     

    55-65 rc - 6 airs per essence

     

    88,480 gp per hour

     

    Gp/xp yield: 6.32 gp per exp gained per hour

     

     

     

    66-76 rc - 7 airs per essence

     

    133,280 gp per hour

     

    Gp/xp yield: 9.52 gp per exp gained per hour

     

     

     

    77-87 rc - 8 airs per essence

     

    176,960 gp per hour

     

    Gp/xp yield: 12.72 gp per exp gained per hour

     

     

     

    88-98 rc - 9 airs per essence

     

    220,640 gp per hour

     

    Gp/xp yield: 15.92 gp per exp gained per hour

     

     

     

    99 rc - 10 airs per essence

     

    264,320 gp per hour

     

    Gp/xp yield: 19.12 gp per exp gained per hour

     

     

     

    Mind runes

     

    Time per trip: 32 seconds

     

    Trips per hour: 112

     

    Estimated exp per hour: 15,400

     

    Tokens per hour to get tablets: 3,584

     

     

     

    Profits:

     

    Based on the price of mind runes at 9 gp

     

     

     

    50-55 rc - 4 runes per essence

     

    -79520 gp per hour

     

    Gp/xp yield: -5.1636 gp per exp gained per hour

     

     

     

    56-69 rc - 5 runes per essence

     

    -54320 gp per hour

     

    Gp/xp yield: -3.527 gp per exp gained per hour

     

     

     

    70-83 rc - 6 runes per essence

     

    -29,120 gp per hour

     

    Gp/xp yield: -1.890 gp per exp gained per hour

     

     

     

    84-97 rc - 7 runes per essence

     

    -3920 gp per hour

     

    Gp/xp yield: -0.2545 gp per exp gained per hour

     

     

     

    98 rc and beyond - 8 runes per essence

     

    21,280 gp per hour

     

    Gp/xp yield: 1.381 gp per exp gained per hour

     

     

     

     

     

    Water runes

     

    Time per trip: 32 seconds

     

    Trips per hour: 112

     

    Estimated exp per hour: 16,800

     

    Tokens per hour to get tablets: 3,808

     

     

     

    Profits:

     

    Based on price of water runes being 16 gp each

     

     

     

    50-56 rc - 3 runes per essence

     

    -45920 gp per hour

     

    Gp/xp yield: -2.73 gp per exp gained per hour

     

     

     

    57-75 rc - 4 runes per essence

     

    -1120 gp per hour

     

    Gp/xp yield: -0.066 gp per exp gained per hour

     

     

     

    76-94 rc - 5 runes per essence

     

    43,680 gp per hour

     

    Gp/xp yield: 2.6 gp per exp gained per hour

     

     

     

    95 rc and beyond - 6 runes per essence

     

    88,480 gp per hour

     

    Gp/xp yield: 5.267 gp per exp gained per hour

     

     

     

     

     

    Earth runes

     

    Time per trip: 32 seconds

     

    Trips per hour: 112

     

    Estimated exp per hour: 18,200

     

    Tokens per hour to get tablets: 4,032

     

     

     

    Profits:

     

    Based on price of earth runes being 16 gp each

     

     

     

    50-51 rc - 2 runes per essence

     

    -90,720 gp per hour

     

    Gp/xp yield: -4.984 gp per exp gained per hour

     

     

     

    52-77 rc - 3 runes per essence

     

    -45,920 gp per hour

     

    Gp/xp yield: -2.523 gp per exp gained per hour

     

     

     

    78 rc and beyond - 4 runes per essence

     

    -1,120 gp per hour

     

    Gp/xp yield: -0.061 gp per exp gained per hour

     

     

     

     

     

    Fire runes

     

    Time per trip: 32

     

    Trips per hour: 112

     

    Estimated exp per hour: 19,600

     

    Tokens per hour to get tablets: 4,256

     

     

     

    Profits:

     

     

     

    50-69 rc - 2 runes per essence

     

    -129,920 gp per hour

     

    Gp/xp yield: -6.628 gp per exp gained per hour

     

     

     

    70 rc and beyond - 3 runes per essence

     

    -104,720 gp per hour

     

    Gp/xp yield: -5.342 gp per exp gained per hour

     

     

     

     

     

    Body runes

     

    Time per trip: 32 seconds

     

    Trips per hour: 112

     

    Estimated exp per hour: 21,000

     

    Tokens per hour to get tablets: 4,480

     

     

     

    Profits:

     

    Based on price of body runes being 10 gp each

     

     

     

    50-91 rc - 2 runes per essence

     

    -124,320 gp per hour

     

    Gp/xp yield: -5.92 gp per exp gained per hour

     

     

     

    92 rc and beyond - 3 runes per essence

     

    -96,320 gp per hour

     

    Gp/xp yield: -4.586 gp per exp gained per hour

     

     

     

     

     

    Fastest way to runecraft without losing much money per hour (not with tiaras) from level 50 to 99

     

     

     

     

     

    Level 50 to 56: Air runes. Level 50-54 runecrafters get 14K exp per hour and 43,680 gp per hour. Level 55 and 56 gets 88,480 gp per hour.

     

     

     

    Level 57 to 77: Water runes. Level 57-75 runecrafters get 16.8K exp per hour and lose 1,120 gp per hour. Level 76 and 77 get 43,680 gp per hour.

     

     

     

    Level 78 to 99: Earth runes. It costs 1,120 gp per hour to do it and you get 18.2K exp per hour.

     

     

     

     

     

    The most profitable way to runecraft from level 50 to 99 is with air runes. Refer back to the air rune section to get the numbers of how much you can make per hour with tablets.

     

     

     

     

     

    Hope you enjoyed my guide! Please tell me if I made any mistakes.

  8. Holy Crap!! The dedication is staggering!

     

     

     

    11/10, keep up the amazing work! =)

     

     

     

    (out of curosity howd u raise crafting? between F2Pers =D)

     

     

     

    The way I trained crafting was by making tiaras from 56-70. That was a mistake money-wise, as I spent at least 2X more with tiaras than I may have with making hard leather bodies.

     

     

     

    Thanks for the comments guys :). I'll add some more details to the first post, such as, which altar that is and stuff.

  9. Thanks again ! i have to mine 11,783 iron to get 70, sheesh ! lol thats like giving away 1.1783 mill :( lol i only own 1.5mill in items ( full guthix ftw ) will the money i start making at 70 really pick up for the loss im making? thanks again buddy GL.

     

     

     

    Well, the addy ores won't make you back the 1.5M anytime soon if you keep including more of the iron ore that you mine for more levels to get from 70-75, but the money isn't too bad. It's still income :).

  10. well good luck mate im gonna get to 75 then mine addy thanks!

     

     

     

    Good luck! Also, I've got a suggestion for you, when you reach 70 mining, you should go to Al Kharid and powermine if you're not already, because you could mine the two addy ores when they respawn, and bank them when you get full. Also, bring a chisel to cut any gems that you get. The addy ores add up and get you some money :D.

  11. kl well im 61 mining atm and i want to get a high level like 75, do u think i should just powermine, wont i lose like mill in iron ore?

     

     

     

    Well, technically you're not losing anything because you are getting the ores yourself, and then just dropping them. I trained to 75 mining all from powermining, it's a lot faster than trying to bank the ores. If you want to, you could try mining and banking if you want the money..

     

     

     

    Thanks for the support Sirgudi

  12. oh and dude when u wc and mine ur like so far away from bank, do u just drop ur resources?

     

     

     

    When I mine, I drop my iron ore for powermining. For wc, I actually cut in draynor, I just usually go to the port sarim willows for the level-up so that it's less crowded.

     

     

     

    Hey Dartfield.. It's not 6 levels :D.. I got 83 fm two days ago, and, guess what! :P

     

     

     

    84firemaking1047totaltt1.png

     

    bronze 2h ftw!

     

     

     

    Edit: Page 15!

  13. Go to the Party room on a member world... Lost your party room? Moron.

     

    We just dont have it anymore in seers, now free players can use it.

     

    Why do they get to use it?

     

     

     

    why are free players posting here?

     

     

     

    These forums should be for members..

     

     

     

    Also skillcapes should be p2p forever.

     

     

     

    Waaah! im a free player! give me bank space! Waaah! give us updates!

     

    Waah! give us skillcapes! Waah! give use some good boots!

     

     

     

    You're mad that people might start using the party room? As far as I know, very few people used the party room in p2p..

     

     

     

    These forums should be for members only? That is practically impossible unless Jagex takes over all fansite forums to be able to know who's a member and who's not. F2P can't post on the official forums, isn't that enough?

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