If you ask me, I don't think rebalancing combat stiffles creativity. It actually encourages creation of new strategies which IMO, more diverse compared to the last game's mantra of "Be a pure or die". I remembered when I played RSC, I always equated Pure PKer's with so-called Genome Soldiers. Soldiers engineered to kill and nothing else. I've nothing against this, but it's just silly when EVERYONE who stood a chance in Wildy are these.. soulless clones? :?
Where's the emergence when it became stale?
Another thing is when Jagex fixes seemingly harmless bugs, my take is that they rather be safe than sorry. :-k
Tip.It Times Presents: Jagex and Emergent Gameplay
in General Discussion
Posted
Lol, I'm actually registering to post this
If you ask me, I don't think rebalancing combat stiffles creativity. It actually encourages creation of new strategies which IMO, more diverse compared to the last game's mantra of "Be a pure or die". I remembered when I played RSC, I always equated Pure PKer's with so-called Genome Soldiers. Soldiers engineered to kill and nothing else. I've nothing against this, but it's just silly when EVERYONE who stood a chance in Wildy are these.. soulless clones? :?
Where's the emergence when it became stale?
Another thing is when Jagex fixes seemingly harmless bugs, my take is that they rather be safe than sorry. :-k