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Helbovie

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Posts posted by Helbovie

  1. Danq is so right about everything there :) Themed worlds killed cw. No sane castle warer uses profound for anything except maybe pk def on rare occasions. You have to have the top gear to try to compete now with high stats.

     

    Missed you Koddo, don't go back now though if castle wars is the only thing you want, I just quit because castle wars is boring. Bronze still dominating!

    But yeah Runescape isn't what it used to be, and to me it has gotten worse over this last year especially.

  2. Didn't someone post here that Drumgun doesn't merch? It's possible, because he did a major slice of his combat xp at abyssal demons. Every hardcore skiller doesn't merchant, for example S-u--o--m-i, and possibly Drumgun. Feel free to correct me if I'm wrong.

    I don't know. I'm just assuming he merchants because eventually he will run out of the money he made from the combat 200Ms ... ye??

     

    :s

    I posted that drumgun does not merch. It was according to the discription on the youtube video of him getting 200m summoning. The person who posted told people what drumgun did, and how he did it. I think its like 2 pages back.

    You are right, he doesn't merchant, but he is now starting to run low on money.

  3. well its not possible for any player in 3 years that require over 1b xp per year for the top players

     

    zarfot gains about 900m xp this year doing extremely fast skills, the skills hes doing are getting slower and hell eventuayl pull to a pace fo 500m a year or less by the last few skills

     

    sumoi may be acellerating due to finishing the slow skills but even suomi in his position needs 1.2b per year

    Well drumgun was 1.1bil xp on Sept 27th 2009, and is currently 2.9b now. so he still has 2.5 months to make even more xp. If there were a yearly record he may easily be able to take that. However someone such as Zarfor would have more time to play he could probably have made more xp.

     

    I wasn't trolling, nice name drop though.

     

    And squisher sometimes I really can't understand you lol

     

    But I think Zarfot will be first simply because with the small amount of time he plays he can still make the most of it.

    How much does he play? That makes me wonder, how much does any of the top players play?

    14-18 hours a day for some players, but I keep heary Zarfot only plays 9 hours which puts him at some of the fastest xp/hour... I can't imagine doing that because I have so little time for runescape these days myself.

  4. Drumgun says his next goal will be 200m thieving xp.

    To clarify, he has not said he wants to get 200m in every skill yet. One of his main goals is to get 13+ #1 month records on runescript tracker

    He does not have his eyes on 200m slay or range yet, but he does plan on getting them up.

     

    Don't forget he has put years into castle waring and has only begun training skills for about a year at a fast pace.

     

    I can see someone maxing 200m in every skill in about 3 or 4 years if they can skill long and fast. Just depends on how focused they can be and if they have the time.

  5. I haven't read all the way through this thread yet, so I don't know what's been discussed or not, but I just saw a thread on RSOF about a Ghost Ship wondering throughout the wilderness. This may just be bull, but does anyone know anything about it?

     

    Edit: I guess it is just bull; lol

    bull

    i heard it has been out for a while, so it isn't complete bull.

     

    and it looks like everyone was facing northeast in all pictures I have seen.

  6. What I think is that they have had a false namechange to the tracker statistics.

    yea this. runetrackers have been having problems with name changes a lot and a lot of people don't go to the site to update it.

     

    but maybe he did save up points in many mini games and such and used them all within a month

  7. Great, so as it stands, magic is a nice support skill.

     

    And so whats wrong with it staying like that?

    Why do all combat skills have to rip your enemies to shreds and burn them to the ground?

    Why cant magic just occasionally freeze, reduce the players stats, and do many non-cb related things? If anything its overpowered because its so versatile.

     

    The support skills are supposed to be Prayer and Summoning. That's why they are not indirectly part of the triangle. Magic, Range, and Melee are supposed to be the main skills. And at the moment, the triangle isn't looking too equilateral in F2P. not that great in P2p to tell the truth.

    in p2p it is equal, you can't beat a mage that easily with melee only. they can farcast and even slow down your attacks with miasmic so that melee isn't going to have much chance to damage them.

    not all summons are a support. you can k0 someone quite well with a steel titan as if it was a d claw spec of range.

     

     

    im not sure if someone has said it yet but...YOU CANT FREEZE THE COMMANDER WHOEVEER SAID YOU COULD!

    yes you can. used to use on zilyana a lot with a friend. also a lot of ppl bring a zgs for that reason.

  8. I would type this in for getting small stats up to level 9. And everyone around me would congratulate me.

     

    What happened in your childhood that you need a pat on the back for every insignificant thing you do in a video game? Sharing your level 9 stat is about as much of an accomplishment as "I made a poopie." Some might find it cute, but the rest of us don't want to hear about it.

     

    When people announce their levels, it's for one of a few reasons:

     

    1. It's low and they expect everyone to give them a pat on the back anyway.

    2. They think they're the highest level in the area and want everyone to go "omg ur so gud".

    3. They just want attention.

     

    Leveling just isn't as sweet when your craving for attention isn't being fed.

    When someone accomplishes things you generally do congratulate them though.

     

    If someone just learned to read you don't just ignore them, you probably congratulate them and encourage them to keep getting better. So what if you have been doing it for the longest time, someone else has accomplished something and want to feel good about it.

     

    That's all I will say because I don't really care when people level up or anything anymore either :\.

  9. Well I always considered the holiday items to be a proof of how long you have played. The events aren't any fun in my opinion, mainly because you have stupid little tasks that are just time wasting.

  10. If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

    There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

     

    I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

    Great, so as it stands, magic is a nice support skill. Sadly, it's freezing effect took a nerf from the Deflect prayers. Deflect blocks 60% of attacks instead the 40% offered by Protect. Now you'll freeze 20% less often.

     

    Using magic to train summoning is not really combat related. Should I say that defense is OP because it helps in Runecrafting? HP in Agility? Strength in Fishing? Attack in wood cutting? Prayer in Thieving? Leave non-combat things out of the argument on combat.

     

    Of course magic can be used at GWD. I never said it could not, but you would have to be completely brain dead to think it's a good idea to do so, do to the low damage and high cost.

     

    Yes, all monsters have very high magic defense. It's quite fair singling out one combat style to be weak against everything, is it not?

     

    So all we have left is that magic can freeze people. Which is nice, but it's losing its effectiveness all the.

     

    95 summoning just to boost my max hit by 2? Whoa stop the presses, this is huge! OR I could just use a much cheaper magic potion, that has no level requirement. Then I could summon something a bit more useful.

     

    Overloads? You do know that melee and range both have their own overload boosts? In fact their boosts are far greater then the one to magic. Especially since they nerfed the magic version to hell.

    Great, now deflect prayers also make range and melee 20% less effective, but magic is more important so it hurt that more...

     

    You magic exp will go so much faster at rock lobs while at the same time you get another combat skill up... which itself does little damage until 98 and 99. But you get added boost of the wolper which is equal to an extreme magic pot, cheaper than training herb for extra damage like melee and range have to do. It makes a whole lot of difference that it does so much out of combat as it does inside of combat. It's uses are everywhere. Range and Melee are there to kill things whereas mage just lets you kill/skill faster.

     

    Me and my friends often go to gwd and use mage because it is fun and you can still make money. It can be extremely useful at Sara because freezing the commander allows everyone to stay out of her melee range. Cost will be replaced by drops, and if you care about cost so much make your own runes or slay something that drops runes. People have to make their own ammo usually for range, it is just cheaper because so many more people do skills needed for range ammo.

     

    Not all monsters have very high magic def. There are many monsters that you can kill with mage easily, but as said, at a higher cost.

     

    Not only does it freeze people, but it hits multiple people. It gives you the power in multicombat whereas melee in multicombat will not stand a chance unless the mages are completely dumb.

     

    92 summoning will boost magic the same as an extreme magic pot, not a normal one. Jagex just added this to make magic more powerful and people still don't care.

     

    You are talking about magic in a 1v1 standpoint in pvp, Mage vs Melee/Range. That is the only place I see magic as being underpowered.

    Your whole argument can be summarized as: (When certain conditions are met.) Magic really shines! It far out does it counter parts!

    However that's that flaw "When certain conditions are met".

     

    Let me put this simply: Is range useful against all enemies? Is melee useful against all enemies? Finally, is magic useful against all enemies?

    (By useful I mean profit>loss. Can be used in/on every boss, PvP (all forms) and all Slayer tasks without large loss.)

    The simple answers (respectively) are: Yes, yes and no.

     

    Magic is situational. It is only effective under certain conditions. There are so few places that melee is bad to use, that you can count them all on one hand. Same goes for range. Magic... well I could spend a good ten minutes compiling that list.

     

    I want to be able to mage Bloodvelds with out thinking "I'm going broke for no reason". I want to be able to use offensive spells is gwd with out losing an arm and a leg. I want to be able to enter clan wars and cast magic for fun without spending millions.

     

    I'm not asking for a low cost ice barrage, freeze or double your money back guaranteed. I'm asking for simple effective spells that are cheap. A better slayer dart? Prayers that give mages and rangers similar benefits to Piety (not OHK prayers, one click prayers that give great defense and mediocre offense).

     

    How can you say it's a good thing when melee is becoming more and more all encompassing, and magic is becoming more situational?

    Hard to explain things to you because your runescape experience probably encompasses little multi zone mini games, whereas I play one just about every day where Mage is one of the most powerful options and if it was anymore powerful I know one of these games, castle wars, would be ruined unless more mage defense boost was added to the game again, which requires stronger range armor in most cases.

     

    Spells ARE effective, if you want them cheap the thing that has to change is the way you obtain runes. Ammo is so easy to obtain these days and there are thousands of fletchers supplying range, mage does not have that little bonus. You want simple, effective spells that are cheap? Most are, they just aren't cheap...

  11. Mint Cakes are ultimately the result of the rampant inflation caused by the PvP artifacts. Because so much money has entered the game, it has become less important (much like in Diablo 2), so the richest players created their own currency. In Diablo 2, it was known as Stone of Jordan (SOJs) and then 3.20.20s and I have no idea what it is now.

     

    It's only a matter of time until Jagex bursts the "bubble" by either making mint cakes untradeable or adding a new method of easily obtaining them that ruins the "rarity."

    this is true, but cash still holds a lot of value, though less than it used to.

  12. Lol I got a mint cake during the summer when there was a big hype around getting the scarves and now I don't have any junk or use for it. Guess I'll just keep it in the bank o_o

    I also have one, but no junk.

     

    I don't even understand junk because whatever you do you still pay money to receive junk and the only time you will get more than what you payed for is if an item was merchanted and it got dumped on you the prices might still be higher than you payed.

  13. If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

    There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

     

    I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

    Great, so as it stands, magic is a nice support skill. Sadly, it's freezing effect took a nerf from the Deflect prayers. Deflect blocks 60% of attacks instead the 40% offered by Protect. Now you'll freeze 20% less often.

     

    Using magic to train summoning is not really combat related. Should I say that defense is OP because it helps in Runecrafting? HP in Agility? Strength in Fishing? Attack in wood cutting? Prayer in Thieving? Leave non-combat things out of the argument on combat.

     

    Of course magic can be used at GWD. I never said it could not, but you would have to be completely brain dead to think it's a good idea to do so, do to the low damage and high cost.

     

    Yes, all monsters have very high magic defense. It's quite fair singling out one combat style to be weak against everything, is it not?

     

    So all we have left is that magic can freeze people. Which is nice, but it's losing its effectiveness all the.

     

    95 summoning just to boost my max hit by 2? Whoa stop the presses, this is huge! OR I could just use a much cheaper magic potion, that has no level requirement. Then I could summon something a bit more useful.

     

    Overloads? You do know that melee and range both have their own overload boosts? In fact their boosts are far greater then the one to magic. Especially since they nerfed the magic version to hell.

    Great, now deflect prayers also make range and melee 20% less effective, but magic is more important so it hurt that more...

     

    You magic exp will go so much faster at rock lobs while at the same time you get another combat skill up... which itself does little damage until 98 and 99. But you get added boost of the wolper which is equal to an extreme magic pot, cheaper than training herb for extra damage like melee and range have to do. It makes a whole lot of difference that it does so much out of combat as it does inside of combat. It's uses are everywhere. Range and Melee are there to kill things whereas mage just lets you kill/skill faster.

     

    Me and my friends often go to gwd and use mage because it is fun and you can still make money. It can be extremely useful at Sara because freezing the commander allows everyone to stay out of her melee range. Cost will be replaced by drops, and if you care about cost so much make your own runes or slay something that drops runes. People have to make their own ammo usually for range, it is just cheaper because so many more people do skills needed for range ammo.

     

    Not all monsters have very high magic def. There are many monsters that you can kill with mage easily, but as said, at a higher cost.

     

    Not only does it freeze people, but it hits multiple people. It gives you the power in multicombat whereas melee in multicombat will not stand a chance unless the mages are completely dumb.

     

    92 summoning will boost magic the same as an extreme magic pot, not a normal one. Jagex just added this to make magic more powerful and people still don't care.

     

    You are talking about magic in a 1v1 standpoint in pvp, Mage vs Melee/Range. That is the only place I see magic as being underpowered.

  14. Max Castle Wars tickets needed to fill armor stand, armor case, and have a full set in bank (all gold): 7100

    Just to fill armor case and stand: 4200

     

     

    Not sure if this counts, but with the new slayer master, I've heard that she gives Jad as a task, and gives a 25000 slayer xp bonus. Would that make:

     

    Slayer: 2,500 (Jade Vine)

     

    Inaccurate? Someone would have to confirm for me the reward, because I have not done it myself.

     

    Nice guide :)

    that is jade vine, not jad for 2,500. there is a difference.

  15. Not sure if anyone has mentioned it, but the corp has been soloed. The player who soloed it is Woox16. He has soloed it more then 170 times and has gotten an arcane sigil so far. For your setup FFA setup, i would advise putting Karils in there also. Anyone who can solo is probably able to obtain the drop at least some of the time in FFA. Also, Veng is very useful. Great guide! 9/10

    others have solo'd it too recently.

     

    this guide said that you need at least 4 people to kill it, but even at lvl 120 with only 2 others I was able to trio it easily with welfare gear. this was several months ago so it would have applied to when this topic was made.

    I would suggest pineapple pizzas as a good food to use as well. you can heal rapidly with them even though you only eat half at a time, you can heal much faster with no delay. but for every slice you eat it pauses your next combat move. so eating 5 times in a row can cause you to wait a while before you can attack, but it is worth staying alive.

  16. If magic was any more powerful it could hurt other aspects of the game. The freeze for 20 seconds with ice barrage can already be devistating towards multiple enemies. You can't get crimson charms as quickly with any other combat style at rock lobs. You can't prevent people from scoring in castle wars nearly as many times as you can if you have mages that know what to do.

    There are endless ways to use magic which are also non combat related. It can be used at gwd, just not as effective maybe, but the reason behind that is monster magic defense.

     

    I think magic is just fine atm, especially after adding overloads and staff providing extra damage/wolpertinger now provides more damage.

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