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chiefpnut

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Posts posted by chiefpnut

  1. It might be a good idea to add something to the quest guide:

     

     

     

    After you finished Fairy Tale 2, and you use the fairy rings, you get teleported and offered to start the third Fairy Tale quest...

     

    If you decline to start the quest then and there, you will not be teleported to that area again when you use the fairy rings!

    To the quest guide should be added, that if this is the case, fairy Very Wise can be reached by dialing fairycode BIR.

  2. Usually it doesn't take you guys long to look into submissions :wink: perhaps it's taking a while now cause this is an older one? It don't matter much lol, just hope it doesn't get pushed away and forgotten.

     

    Ohh also, I recently submitted a route through the temple in the Within the Light quest, it has been used but I never got credited for it :shame:

     

    Anyway, happy gaming guys and keep up the good work!

     

    ~ChiefPnut~

  3. Good afternoon,

     

    When doing this quest, I found a few little things that i think could be added to the quest guide.

     

    Step 9

    Go now and speak to Ezekial. He will tell you that he can get you past the villagers if you meet him down there.

     

    Before speaking to Ezekial, you need to talk with Kimberly. If you dont do this first, Ezekial won't have much to say to you. Also, it would be useful to add to this step that Ezekial can be found in the fish store in the north east part of Witchaven.

     

    In step 11 I think a little thing is missing:

    Enter the next room. Your goal is to...

     

    In the quest, you do enter the next room, BUT: in this room you find Ezekial, you have to talk to him, THEN you head to the next room, where your goal is to...

     

    Last but not least, step 18:

    Search around town for Kennith's train. If you are having trouble, ask Kimberly for a hint. Look around the base of the building she mentions.

     

    I think it would be wise to change this to: Ask Kimberly where she has been playing with the train, she will mention a building. Look around the base of this building to find Kennith's train.

     

    Reason: It's much easier to be guided to the correct building straight away rather than having to go look for a tiny toy train and THEN asking for a hint.

     

    I hope this helps, for me these little things missing meant that the quest took a little bit longer than needed.

     

    ~ChiefPnut~

  4. good afternoon.

     

    when i did this new quest, before guides came out, i found myself going through the mournings ends part 2 guide to try and find my way through the temple of light. it took me a while to figure it out since it had been a long time ago i was there for this quest.

     

    my suggestion is, that instead of saying (in step 5)

    Enter the Temple, and head to the Death Altar, which is the lower stairs coming out of the double.

    say this:

    Enter the Temple and head up the stairs in front of you. Turn south, go up the ladder all the way at the south end, then head for the double stairs in the middle and go down them. Go down the third set of stairs you find there and walk through the light door to find yourself close to the death altar.

     

    in step 6 it will tell about rotating the mirror, it might be useful to pull this bit of information in with step five, since it is part of heading to the death altar.

     

    So my suggestion is to continue with:

    Rotate the mirror so the light door near the altar turns white, and you can step through it.

     

    after this go on with the bit about arianwyn and the trinket

     

    i think adding this bit of information will help out a lot of players find their way through the temple a lot quicker.

  5. Figured I'd go look for a few creatures to take pics of. Use what you can use I guess ::'

     

     

     

    First the ones I think still needed updating, or I simply think these pictures are clearer than the ones used.

     

     

     

    [hide=]#329 Done, thank you.

     

    Blackunicornfoal-358.png

     

    #11`Done, thank you.

     

    Blackunicorn-11.png

     

    #23

     

    Chicken-23.png

     

    #27

     

    Cow-27.png

     

    #27 (theres different versions of it as you can see)

     

    Cow-27b.png

     

    #550

     

    Cowcalf-550.png

     

    #578

     

    Goblin3-578.png

     

    #801

     

    Goblin6-801.jpg

     

    #818 Done, thank you.

     

    Goblin7-818.png

     

    #768

     

    Minotaur-768.png

     

    #92

     

    Monkey-92.png

     

    #104

     

    Penguin-104.png

     

    #796

     

    Rabbit2-796.png

     

    #666

     

    Ram-666.png

     

    #334

     

    Rockcrab-334.png

     

    #297 Done, thank you.

     

    Rooster-297.png

     

    #546

     

    Seagull1-546.png

     

    #290

     

    Snake-290.png

     

    #797

     

    Thingymabob.png

     

    #137

     

    Unicorn-137.png

     

    #798 Done, thank you.

     

    Wolf2-798.png

     

    #1242

     

    Wolf3-1242.png[/hide]

     

     

     

    Then a few pictures of creatures that are not in your bestiary at all:

     

     

     

    [hide=]Centaur2.png

     

    creature name: Centaur, found on fairy location BKQ.

     

    examine info: horseplay.

     

    Centaur.png

     

    creature name: Centaur, found on fairy location BKQ

     

    examine info: half horse, half woman.

     

    Dairycow.png

     

    creature name: Dairy cow, found near farms

     

    examine info: fit for milking.

     

    Flutterby.png

     

    creature name: butterfly, this one i found on fairy location BKQ

     

    examine info: these look much better in the wild.

     

    Lamb-Lumbridgefarm.png

     

    creature name: lamb, found at lumbridge farm

     

    examine info: the black sheep of the family.

     

    Lillamb-lumbridgefarm.png

     

    creature name: li'l lamb, found at lumbridge farm

     

    examine info: how cute!

     

    Penguinsinsheepsuit-lumbrigefarm.png

     

    creature name: sheep, found at lumbridge farm

     

    examine info: a sheep?

     

    Thingymajigger.png

     

    creature name: wood dryad, found at fairy location BKQ

     

    examine info: twiggy.[/hide]

  6. Hallo,

     

     

     

    I noticed that new images have been placed on the Tzhaar Fight Cave guide, but for the Tz-Kek you put up thesame image for both the lvl 45 and lvl 22 versions. Here's a new picture for both of them, as you got them pretty much mixed up.

     

     

     

    [hide=Done, thank you!]First the lvl 22, monster ID 539: Tz-Keklvl22HDsmall.png

     

     

     

    Then the lvl 45, monster ID 679: Tz-Keklvl45HDsmall.png[/hide]

     

     

     

    Now as you can see, at the lvl 45 monster you have a picture of the lvl 22, and at the lvl 22 there is no graphically updated monster picture yet.

     

     

     

    Also, in the guide for the Fight Caves, both the lvl 45 and the lvl 22 look thesame, while they are quite different from eachother.

     

     

     

    Hope this helps ::'

     

     

     

    If you do put up my name, make it my RSN: Rianne1444

  7. while doing this quest i got completely stuck here, i kept using the key on the bookcase and nothing happened. tried using it on other items, nothing happened. even destroyed it and got me a new key, tried again, and nothing. then i searched the bookcase, and used the key on it again... stairs!!! might wanna add that to step 21, search the bookcase to the far west and then use the key on it. other than that, great work on the guide, glad to have my cape back where it belongs :thumbsup:

  8. heres a few corrections on this latest quest:

     

     

     

    first of all: i didnt send in any corrections for this newest quest till now, lol. kinda funny to see my name in there already :mrgreen:

     

     

     

    ----------------------------------------------------

     

     

     

    im doing the quest right now, in the guide it says

     

    Note: you may want to use Energy pots (or visit Oo'glog salt water springs if you have access) before starting this quest, as there is a little bit of running involved, but you *cannot* carry items with you in your pack.

     

     

    please add to that that you cannot have any other items on you either, so you cant be actually wearing clothes or whatever for it to work.

     

     

     

    now if you go there with nothing on you, that means you will not need jorral to take items to your bank for you, so you can chose the option no when he asks to do so. the keys new powers will work. this is not what the guide says tho, so it needs a correction i think:

     

    3. Jorral will ask if you would like him to take your items to your bank, let him do so, or else the key's new powers will not work.

     

     

     

     

    ----------------------------------------------------

     

     

     

    in the guide it says:

     

    12. Return to 'Past - B' and speak to Jack. He will know nothing of the tree problem, because you have changed history. He will tell you of the discovery of Runes and of Guthix.

     

     

     

    13. Speak to Sarah. She will tell you of the medicine her father created to aid her illness: it is made from milk, honey and guam. Then speak to Laura, she will tell you she regrets not travelling the world.

     

     

    theres a part missing here though. if you talk to sarah in past b she will not tell you anything but being 'stuck there gardening'. you need to do a part of step 14 first

     

    14. Return to 'Past - A' and enter the house. Speak to Roger, who will tell you that Sarah will not stop crying.

     

    then you return to past b, talk to sarah as said in the first part of step 13, she will tell you whats needed, then you go back to past a to do the rest, find the items, make the medicine and give it to baby sarah.

     

     

     

    thats all i could find ;)

     

     

     

    i liked the sal[bleep]er springs tip btw , really useful as you dont get to have any items on you, need your running energy there :thumbsup:

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