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Baleout

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Posts posted by Baleout

  1. Base exp is calculated based on how long it is estimated that dungeon will take to complete. The prestige exp is then calculated from the base exp and your prestige level.

     

    More specifically, base exp is calculated from:

    1. What floor you are on

    2. How many rooms were on the direct path to the boss (larger dungeon size = more rooms)

    3. How many bonus rooms your team entered

    4. Your own combat level (F2p players with combat levels above 90 get reduced exp)

     

    Those four I am sure about, but I think it might also take into account the levels of monsters compared to your team's combat levels, or how many enemies you left behind.

     

    As the configuration of rooms and placement of enemies is randomly generated at the start of the dungeon, there is some random element to the value of the base exp you will get at the end. As long as you open as many doors as you can, this can't be helped.

  2. Base exp is calculated based on how long it is estimated that dungeon will take to complete. The prestige exp is then calculated from the base exp and your prestige level.

     

    More specifically, base exp is calculated from:

    1. What floor you are on

    2. How many rooms were on the direct path to the boss (larger dungeon size = more rooms)

    3. How many bonus rooms your team entered

    4. Your own combat level (F2p players with combat levels above 90 get reduced exp)

     

    Those four I am sure about, but I think it might also take into account the levels of monsters compared to your team's combat levels, or how many enemies you left behind.

     

    As the configuration of rooms and placement of enemies is randomly generated at the start of the dungeon, there is some random element to the value of the base exp you will get at the end. As long as you open as many doors as you can, this can't be helped.

     

    The exp you get is not affected by what you personally did in the dungeon.

    The exp you get is not completely random.

     

     

     

    As for Archsaddler, you are probably recieving less exp than your partner because you have a higher combat level.

  3. I pretty sure you get a tiny bit more exp when fighting metal dragons.

     

     

    Monsters regenerate 1hp (10 now) every minute, so if it takes longer than a minute to kill something, you will seem to recieve a small amount of extra exp from doing extra damage.

  4. I've got it

     

     

     

    You've been (wondering) about Soul Wars. Nomad is (too) (friend).

     

     

     

    I'm not sure about the last two words or wondering, but I think the rest is right.

     

     

     

    SL and WS along with Nomad makes a lot of sense to be Soul Wars and would only require one set of marks to show capitalization.

     

     

     

    Could it be:

     

    You've been wondering about Soul Wars. Nomad is too friendly.

     

     

     

     

     

    OK, I've changed it on my pic.

     

    Final version? :o

     

     

     

    Chaos_Elemental_solutions_2_75.jpg

  5.  

    but I digress, I think the amour looks in HD arent terribly bad, just that the characters have assumed more of a cartoony feel as far as body design and character shading. this, however, is a bit unfitting with the landscape (with all its layers and shading) and I think that might be something for the graphics team to adress. I'd be willing to suggest maybe scaling the thickness of characters to the level of their strength/defense/whatever, or at least have it customizable as opposed to everyone having a gumby-esqe apearence.

     

     

     

     

    It is very unlikely that they would change the whole cartoony style or Runescape now, it's clearly the direction they wanted to go as they just spent however long remaking the graphics. The problem with trying to make things look realistic is that if anything is wrong, it will be picked out.

     

     

     

    Jagex have already said that different sizes of character/scaling with combat level would create far too much work in adjusting every single worn item just for a little cool effect.

  6. Uh. There is no "best way". As long as you make clear categories that are useful to your personal bank.

     

     

     

    I personally have

     

     

     

    0. Money/Useful/regularly used misc. items

     

    1. Seeds/herbs/produce/potion ingredients

     

    2. Weapons/armour

     

    3. Useless/quest/costume

     

    4. Loot/junk/waiting to be sold

     

    5. Runes/arrows/potions/food

     

    6. Raw materials

     

    7. Tools

     

    8. Slayer items

     

     

     

    But e.g. if you never slay but always mage you might remove the slayer category and add your mage weapons/armour into a separate tab.

  7. They probably didn't originally plan for the telescope to be actually used.

     

    People want more freedom to build their houses. Some people might want to build a study in the middle of the house, etc.

     

     

     

    If you want to go star hunting, your best bet is to join a star hunting clan chat.

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