Jump to content

redyellow4tw

Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by redyellow4tw

  1. Some more issues with your weapons that I would like answered.

     

    -DIVINE LONGSWORD (5)

     

    -A sword with decent strength and speed. Slash and stab attacks at longsword speed.

     

    -85 slash, 85 stab, 90 strength

     

    -Divine Vengeance ("Come here...") 75%. You do not attack this round of combat. Instead, your character lifts up the sword to parry your opponent's next attack. There is a 10 second window after activating this attack. ANY attacks you receive during this time will be deflected for 0 damage. Your character will then hit the attacker for the amount deflected times a percentage based on your defense level. (ex. If you're 90 defense, it's 90%) If your opponent is too far away, there is no effect, but the hit is still deflected. You must activate it during combat.

     

    The weapon is weak compared to the broadsword, with 45 less str and ~50 less slash.

     

     

     

    Another problem I have is the weapon special. It's useless in PvP, as your opponent steps away, then heals/pots/changes armor. In which case it becomes a liability, not an asset.

     

    On the other hand, the special is way too powerful in PvM. Its special allows it to inflict tremendous damage on monsters too dumb to walk away from you - almost every monster in the game. The special would 1-hit monsters like Jad, GWD bosses, etc.

     

     

     

    -DIVINE HANDCANNON (10)

     

    -A strong gun which can fire cannonballs and explosives. It can hold 10 at a time, but operating it will reload the first set you have in your inventory. However, the reloading takes up a full round of combat. This is slower than the D Bow, and you must wield it with both hands.. NOTE: The cannon has a bayonet in the front of it. If the opponent is right in front of you, the bayonet will do an addition 5 damage each hit.

     

    -130 ranged

     

    -Blowback Cannon ("Death awaits you at hell's gate") 100%. 10% extra damage and 15 second stun.

     

    You are aware that a handcannon is more commonly known as a "gun", right? ::'

     

     

     

    Finally, I love the idea of a curse system, but your explanation of why it is cursed is a bit odd. It is called "Divinite", why would it be cursed? Another thing is your "Blessed Divine Weapons". Having it cursed seems a bit contradictory.

     

    This isn't a big deal, but it bothers me. =P~

  2. I just finished reading through your guide. It was very good in general, but I do have a few questions.

     

     

     

    -DIVINE DAGGER (4)

     

    DIVINE DAGGER (4)

     

    -This small dagger reduces your opponent's stab and slash defense by 1-3 and defense level by 1-3 every hit (average about 1.5) Dagger speed, slash and stab attacks.

     

    -65 stab, 60 slash, 68 strength

     

    -Ultimate Puncture ("This'll be over quickly") 50%. Unleashes 3 hits in 1 turn in a "Z" pattern.

     

     

    What would happen if your opponent switched armor halfway through the fight?

     

    And how long would the stab/slash defense reduction last?

     

    -DIVINE CORRUPTER (6)

     

    -A blade that is always poisoned, with poison starting at 8. Poisoning is not 100%. Longsword speed with slash and stab attacks.

     

    -67 slash and 73 stab, 70 strength

     

    -Corruption of the Faithful ("The kind warrior finishes last") 75%. Although a bit weaker than normal, this hit poisons and diseases the opponent.

     

    Isn't this blade a little weak compared to the divine dagger? It's barely any more powerful. Also, disease doesn't necessarily affect combat skills, making it more of a nuisance than a threat.

     

    -DIVINE LONGSWORD (5)

     

    -A sword with decent strength and speed. Slash and stab attacks at longsword speed.

     

    -75 slash, 71 stab, 81 strength

     

    -Divine Vengeance ("Come here...") 75%. You do not attack this round of combat. Instead, your character lifts up the sword to parry your opponent's next attack. There is a 10 second window after activating this attack. ANY attacks you receive during this time will be deflected for 0 damage. Your character will then hit the attacker for the amount deflected times a percentage based on your defense level. (ex. If you're 90 defense, it's 90%) If your opponent is too far away, there is no effect, but the hit is still deflected. You must activate it during combat.

     

    What would happen if you're attacked by multiple people?

     

    For the special, the retaliation might be a bit useless. As soon as people see the special activated, they will step away and fully heal.

     

     

    -DIVINE SABER (4)

     

    -A quick blade, using slash and stab attacks.

     

    -70 slash, 67 stab, 76 strength

     

    -Deflect ("Try me!") 10%. You lift up the blade. You can use this at ANY time in combat, regardless of if you just attacked or not. When you use it, there is a 1-2 second window. Any attacks you receive during this time period are deflected and your opponent loses a round of combat.

     

    I feel that this special is way too similar to the longsword's special. Also, 1-2 seconds is not very practical-why not make the deflection 4-5 seconds and use 25% of the special bar?

  3. I just tried Caves with your guide. The potions were perfect, and I had 7 s restores + 2 brews left when I got to him. But jad's mage attack got me before i even got to the healers. :wall: :wall: :wall: I'll try again when I have the time.

  4. I think that above all, f2p deserves the skillcape.

     

    Its kind of unfair that f2p doesn't get the skillcape, its basically saying "Well you're f2p so you don't deserve any recognition even though you achived the same thing as a member".

     

    While I think f2p deserves another minigame, theres not too much I can say if I don't get it.

     

    After all, I do play for free.

  5. Methinks double-casting may be a little overpowerd, lol.

     

     

     

    I've just gone on my first clan PK Trip after the release of teleblock, and it hasn't been that great. This is partially because not many people have it (not Jagex's fault), and partly because it splashes so much.

     

    This in turn is due to two things:

     

    - players using green dragonhide armour even when meleeing when they used to use rune

     

    - the pathetic magic bonus that F2P magicians have to deal with. Sure, it's not so bad when you can use druidic, but every death means you have to spend 2-3 hours getting the 200 tokens to recharge it again.

     

     

     

    I think the second point needs addressing.

     

    I think the 1st point needs adressing as well.

     

    The fact is, f2p mage completely fails in 1v1 situations right now, even against melee. +45 accuracy shreds through a sad +3 defence from combat robes, which have the best melee defence in f2p. Mage hybrids fail, since putting on rune destroys any bonus the robes give. And if a warrior puts on a d hide top, you may as well punch them or switch styles. How come warriors aren't penalized for wearing d'hide?

     

     

     

    In my opionion, either d'hide needs to give negative melee bonuses, or those robes need a defence boost so that mages don't look like free xp

  6. I've seen so many "omg why is getting the defender taking so long" threads, I'm thinking that you're not having bad luck. You're having average luck, and getting a defender just takes a really long time. Some people just get lucky, but the majority use 2-3k tokens.

     

     

     

    Or some people like me get REALLY lucky and only have about 1k coins and get it. \' :thumbsup:

     

     

     

    *Raises hand* That would be me. ::'

     

     

     

    But yeah, first off make sure you've showed her your most recent defender. And just keep at it. It'll come.

     

    You are so lucky, it took me 1k tokens to get bronze, and around 6k from there to get rune.

     

    And when it finally showed up, I lagged and logged out :wall: :wall:

     

    You probably just have bad luck like me

  7. Revenants have little chance of killing you. They can hit high and heal, but they are npcs, so they can't hit through prayer and can't run. Plus they aren't very clever.

     

    Pray range and run, and see if they can kill you.

     

     

     

    Also, revenants are no match for a mage. You rarely miss and if you pray mage, you can reduce the damage done to almost 0.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.