DavidHoff
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Posts posted by DavidHoff
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I hope they know what they're getting into. And understand the feedback we have this time. A lot of their ideas have promise if they work. Multi-combat everywhere is excellent since it means unicorns/cannon and AOE abilities work everywhere. However, it has to be balanced against the fact that many monsters can do damage. Considering that prayer isn't 100% negation at the moment that makes it even worse. They have a lot to do with the interfaces, stat bonuses, and clarity of what weapons actually do.. before I think a lot of us will be happy.
I really hope they tone down the ability rate. Its hard to focus on it all...
All of the above are true (perhaps) when you look at it from your perspective.
Now look at it from mine:
I'm next to you.
I'm slaying.
Before I kill my first mob but after I've attacked it, you come out with an MC or and AOE and take the kill. I'll say it's inadvetent. It happens again, and again, and again and ... like I said. See it from my perspective. Even innocently you can have a negative affect on my game. If you're not innocent you can just ruin it. One player on every world doing that in just one spot will cause a lot of bad feeling and more and ... nothing will be done about it apart from the person who should be punished is probably (in effect) being rewarded for their antisocial behaviour by being the one that gets the kills, the drops, has 'fun' etc.
'nuff said.
Tip.It Times - 1st July 2012
in General Discussion
Posted
Have been beta - ing quite a lot.
Predominantly negative feedback to give, however - i.e. probably about the 90% mark.
I don't PVP but even the little experience of Castle Wars I had was less enjoyable than I find it now.