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Please don't be detered by the length of those post, you probaly may find it quite interesting. and please excuse my grammattical/punctual/technical (spelling)/etc. errors. This is ym first post...) Also, if this si in the wrong placce, please just move it or close it...

 

 

 

Anywho, ive been scanning the runescape forums, and came upon the section for suggestign new skills. The ones i personally took a likign to was science as well as the anvigation skill. My basic thoguhts for science is that the poster who posted had not developed their idea to its full extent, but just somenthign to post wiht 5 minutes of thought. Im na science uy and it could eb itnerestign, but i copuldn't figure out a way to implement it in a way that coems out to a skill, becasuee the best i could do was a mini-game. However, since this post is not about my thought sonm the science skill, but the navigation skill, ill move on...

 

 

 

As readign over the post of the person who first suggested the anvigation skill, i got pretty excited. I don't really like the addition of skills, mainly those that are extremely useless or undeveloped as many of them were, but i found the navigation skill to be very usefull. It wasn't the best developped suggestino there was, but im sure amny other people had developed it further into the thread, but liek most people, i couldn't get past page 10, so, i conceived my own idea of what the navigation skill would be.

 

 

 

As i undersatnd it, the point of navigation is that you build a ship, defintely incorporatign the construction skill, and then you sail aorund in it. As you gain in level, you can explore mroe places. and there will even be an addition to the wildy or a mni-game to include battles between players. From everyhtign else that was suggested, it seemed you woluld be incorporating your ranged/mage skill (fightign monsters in teh ocean), mining/woodcuttign (materials for ship), smithign (cradftign materials fro ship), craftign (probaly to add decoporations), and several others tyhta im completely blanking out on. Btu, form that singel post, thats all you get from it, and thats where we run into our first few problems.

 

 

 

Waht do the ships look like, how do we build them, where would we build them, what can be puit on the ships, and so on, just on technical issues of completing the concept of the skill. I personally think that the f2p drgaon slayer quest should be a mandatory for the skill. and then you could have that boat as your first navigational boat that you could expand, or discard, or just keep for whatever reasons. Based on just that idea, we now come to the problem on teh size of the ships. I am hoping that the ship form that would be lkiek your lvl 1 ship; extremely basic, but thats what you ned to start it, sort of liek the requirents for startign herblore.

 

 

 

now thta we've (well, i've) established a bvessel in which to explore the skill (ill coem bakc to those other dilemmas), we need to fix the new set of problems. how would one go about collectign experience for the skill?

 

For this, i would absically assume that, like agility, there would be obstacle courses that you could use to navigate through. A lap is soem set of xp, and the obstacles through it (althoguh im not sure about any of the difficulties for it) would be whirlpools, downward wind, forward wind, side wind, choppy seas, under-current, rocky area, coral reef, low water, and such things. If the navigation starts you off in a situation where you need to use wind power, obviously forward wind would be in the lowest level course while downward widn would be in the highest. al;thoguh as you advance through the levels, you can gain new abilities to move around, probaly low-medium would be rowing (will bring this up again), improved sail capabilites (as found in teh age of exploration. the Europeans saisl got better, and could now move against wind withlout rowing or gettign stuck), and eventually at a hgih level, and possibly with a dwarf-related quest, using the power of coal to power the boat (which would be in the lines of frigates, which ill touch back upon with the rowing boats).

 

 

 

So now we have distignuished different types of boats, hwo to level and what not, wqe can start talkign abotu tbe rewardfs of such leveling. In the original post, it was perceived that with the higher the level, the more places one could explore. I am assuming that there is an obstacle (whirpool maybe?) blocking it, and after this particular level, you would learn how to pass this obstacle and travel to this new place. The question proposed here is, are we goign tpo be going on teh already established ship transportation routes? i nkow many of you don't know what i just said meant, so ill explain.... What i emant to say is that with this new abiltiy, are we now goign to be able to navigate our way to port sarim,. while there is already a route there for traveling for the cost of onyl 30gp, 15gp with the karamja 1 gloves. Obviously, this is just oen example of one thign thta is goign to happen. If jagex wouldn't implemnt that (that is if they implement it at all), where would we travel?

 

 

 

Absolutely no where besdies a few crummy places they add. None the less, without being able to navigate these pre-established routes, there s no point to this skill besides the possibilty of new monsters to fight, and sea battles with other players. Well, i geuss we need a good reason to do this (this si where im coming back to all fo thsoe unanswered questions). The onyl reason jagex would let us sail those routes if this was a huge money hole like construction. The size of the ships, anywhere from a tiny sailboat to a large crew frigate. You'd have (as going by level needed) the tiny sailboat, row boat, the medium sailboat(cn), small galley (cn), medium galley (cn), trireme [?(cn&a)], Improved sailboat [one that goes against wind(cn&a)], armored ship (cn&a), Large armored ship (cn&a), cruise ship [more liek persoanl or small private party crusies(cn)], frigate (cn&a) huge cruise ship (cn), and armored crusie ship (cn&a). Each costign form default 2k all the way to 1 mill withotu all teh entachments. However, to explain my symbols, cn meant crew needed, and a meant amorable. First of all, the crew can be anywhere form 1 to 50 or so peopel, each who need a new wage of about 5k per every 20 trips. specialised crewmembers like soldiers,cooks,armorers would need about 7k, then other specialised crew mebers such as pyschicain, head chef, commander would need about 10k. Another huge money drain. Then the armor, i nkow this is a medieval based game. so for the lower ships, i was thinking more like roman balista,catapults, etc. then a little giher you copuld add the trebuchet or amybe even greek fire (greek fire is a check=mical compund used by the Byzantines that would set on fire at the touch of water, and would grow in size by more water. so as you see, as long as the byzantines kept it away from thei own ships, it was an extremely powerful weapon) whcioh would cost a lot mroe money, especilaly the greek fire. Then, the frigate and up would be abl;e to lad cannosn. "Cannons yuo say? how upsurd!!!" well, to explain my reasoning for that, we can get cannons from the dwarf after that quest, so why shouldn't we be able to order more to put on the ship? i geuss there would be 2-8 places fro fixed weapons, always on the side, and later on, room on teh front.

 

 

 

That doesn't sound liek abhuge moeny drain yet for the mid-lower levels, but then you also need to think abotu all the decorationns yuoll ened to put on it. the rooms to add on the ship as the ship gets bigger. the repair costs for fightign against monsters and what-not.

 

 

 

All in all, i really liek teh idea of the navigation skill. Although, i personally believe that the onyl way jagex woudl think abotu it would by making it a huge moeny waster. they may be deterred about us being able to sail over established routes, but they still ahve f2p and peopel who won't bother with it to be content with.

 

 

 

So, id liek to ehre your thoguhts abotu this. anythign and all is welcoem!

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"Please don't be detered by the length of those post, you probaly may find it quite interesting. and please excuse my grammattical/punctual/technical (spelling)/etc. errors. This is ym first post...) Also, if this si in the wrong placce, please just move it or close it..."

 

 

 

You could still run it through microsoft word's spell checker and this would make you post much easier to read.

 

 

 

Anyways, this really doesn't sound like a useful skill. If you can tell me where you hid the usefulness of this skill in this load of waffle, I would be glad to see it and review my statement.

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lol, that is soo mean. :shame:

 

 

 

I geuss the usefullness of the skill wopuld be that you got to travel form places on your own ship,a nd possibly hold cruise parties for yuor freinds. Kind of like a moving house... However, i haven't found a really good use other thna that jagex can use it as a money dump.... and ya, thtas about it.

 

 

 

And c'mon, waffle? you couldn't find anyhtign better thna waffle?

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