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Point Blanc: O.O.C Character Profiles Of The 3 Major Classes

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[before I start, I must state that OOC means "Out Of Character". This short char. bio. is not "in character" because it is a Lit. work, but isn't typical Roleplay.]

 

 

 

As I was strolling around the top of Ice Mountain, watching Black Knights being killed from below, I thought that each person had their own tactics for fighting against monsters, and even players. All of these varied, but some didn't. With further research, I concluded that the character class was often the stem of where these tactics came from. Like in Neverwinter Nights, you had official classes that stemmed off of races, then classes, then packages. But these were unofficial classes people had stamped on themselves. A community unconsiously making classes for themselves is actually pretty interesting. I interpreted that each character had a different attitude and even alignment. So basically I could make bios based on how they fight in the wildy and in regular RS.

 

 

 

 

 

 

 

Mages: In the wildy, they are usually high lvl magic and can take down a fighter that's 10 or even more lvls than they are. You can always identify them by their blue robes and staffs. They try to avoid talking when bringing someone down, because if the person has a record of their RSn, they could PM them and harass them. The fact that they can kill so easily and quickly is the wolfbane of the fighter. Mages are usually in 2s or 3s to protect themselves from melee combat. If they are high lvl, they usually carry some extremely powerful runes, which the fighter would covet if he was high lvl enough to kill one of them. And even if he suceeded in killing one, there was always another one to finish him off. That's what makes mages so dangerous.

 

 

 

 

 

 

 

Rangers: Unusual in the wildy, but not uncommon. These rangers are almost always high lvl and ready to kill. The fact that they can sniper a fighter from a distance makes them extra deadly. They usually fight with an oak longbow and steel arrows. They are also usually members, because members can fletch their own arrows. In any way, they're extremely dangerous, but a mage could probably kill them.

 

 

 

 

 

 

 

Fighters: An understated class, but not an overrated one. They're very, very selective about making a kill. But they know if it'd be worth it, and they're the ambushers of the wildy. They use admantium and runite 2hs and scimmies. Fighters use their maps to avoid rangers and mages at all costs.

  • Author

How was I? I don't typically write documentaries for fun, but I got bored and inspired.

  • 2 weeks later...
but a mage could probably kill them.

 

 

 

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(In the rangers part)

 

 

 

 

 

 

 

Actually Rangers are specificly there to take out mages, the robes give no ranged defense and their amour (Green for f2p) gives 30 Magic defense (Not including any ammys.)

 

 

 

 

 

 

 

and for a p2p Ranger, a mager is at a real disadvantage because they have Black Dragon Hide amour, Ranging Boots (Although, most wouldnt take them into the wildy) , Magic Long/Short Bow and Runite Arrows.

 

 

 

 

 

 

 

But other than that, good work. 7/10

  • 2 weeks later...
  • Author

*snicker* Looking back on this now I could update a LOT. In fact, I should make a nice revised edition. Any seconds?

  • Author

-Ok, here's the revised edition.-

 

 

 

 

 

 

 

[before I start, I must state that OOC means "Out Of Character". This short char. bio. is not "in character" because it is a Lit. work, but isn't typical Roleplay.]

 

 

 

As I was strolling around the top of Ice Mountain, watching Black Knights being killed from below, I thought that each person had their own tactics for fighting against monsters, and even players. All of these varied, but some didn't. With further research, I concluded that the character class was often the stem of where these tactics came from. Like in Neverwinter Nights, you had official classes that stemmed off of races, then classes, then packages. But these were unofficial classes people had stamped on themselves. A community unconsiously making classes for themselves is actually pretty interesting. I interpreted that each character had a different attitude and even alignment. So basically I could make bios based on how they fight in the wildy and in regular RS. I also noticed that there is kind of a rock-paper-scissors factor: warrior is best killing rangers, mages best at getting warriors, rangers best at getting mages.

 

 

 

 

 

 

 

Mages: In the wildy, they are usually high lvl magic and can take down a fighter that's 10 or even more lvls than they are. You can always identify them by their blue robes and staffs. They try to avoid talking when bringing someone down, because if the person has a record of their RSn, they could PM them and harass them. The fact that they can kill so easily and quickly is the wolfbane of the fighter. Mages are usually in 2s or 3s to protect themselves from melee combat. If they are high lvl, they usually carry some extremely powerful runes, which the fighter would covet if he was high lvl enough to kill one of them. And even if he suceeded in killing one, there was always another one to finish him off. Also, a fighter can't tell how high lvl their magic is (apart from looking it up on the high scores, but that would take too long and it would already be too late by then) That's what makes mages so dangerous.

 

 

 

 

 

 

 

Rangers: Unusual in the wildy, but not uncommon. These rangers are almost always high lvl and ready to kill. The fact that they can sniper a fighter from a distance makes them extra deadly. Most, but not all carry a large pack of rune arrows and a magic longbow. They are also usually members, because members can fletch their own arrows. In any way, they're extremely dangerous, and since mages don't have a lot in the way of armor, they are vunerable. One of the only connections between mages and rangers is that they both use natural features to sniper people. It is possible that you've seen them take on goblins or guards, and hide behind a fence while shooting/casting over it so the goblin can't harm them.

 

 

 

 

 

 

 

Fighters: An understated class, but not an overrated one. They're very, very selective about making a kill. But they know if it'd be worth it, and they're the ambushers of the wildy. They use admantium and runite 2hs and scimmies, but it is definetly NOT uncommon to see a scarred veteran carrying a dragon sword Fighters use their maps to avoid mages at all costs. Also I noted that some of them enjoy either going on themselves or spattering blood with extremely numerous friends. Most of these melee pkers take advantage of "power by numbers" to scare off any high lvl stragglers. Caution should still be taken, though, because I heard of a case where 21 clan members, about lvl 65 each, were massively slaughtered by 5 or 6 lvl 100's. Anyone who didn't run died, and those who ran were really injured by the time they got to safety. I heard about 1/3 of them lived to tell the tale.

 

 

 

-[bonus Material]-

 

 

 

Good Free-to-Play Places To Slaughter Innocent Civilians

 

 

 

or

 

 

 

Sw337 Places To PK for F2Ps!

 

 

 

1) Forest Between Edgeville and Varrock Palace

 

 

 

2) The trapdoor near edgeville

 

 

 

3)North of The Healing Monastery

 

 

 

4)South Entrance To Ice Mountain

 

 

 

5) Road Loop near Bar and Lumber Yard. NorthEast of Varrock

 

 

 

6) North Of Lumber Yard

 

 

 

7) Half Distance Between Graveyard Of Shadows and Wildy Line

 

 

 

-[ Hope the Revised Edition is more popular folks! Until then, see j00 nextime =)]-

wat about black warriors fortress. or lessers for pking??

  • 1 month later...
  • Author

Well I really haven't been everywhere. More info is appriciated.

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