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A Castle Wars proposal concerning flags.

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Have you ever found it annoying how sometimes a team can keep their own flag in a very strongly guarded area. I only play Saradomin (because I am strangely patriotic about serving a pixel God :P ) and I've noticed that whenever the Zammy team manage to do it it is always near the northern stepping stones.

 

 

 

In my opinion, this ruins the game and makes their team almost invincible.

 

 

 

 

 

My proposal is:

 

 

 

When you manage to take back your teams flag and pick it up (it does not automatically go back to safe), it will not go back to 'Safe' until 10-15 secondshas passed without you being attacked. If you are attacked in the next 10-15 seconds, you keep the flag until there is a gap of 10-15 seconds.

 

 

 

 

 

Abusibilty: Could possibly have a spy on the opposing team to keep on attacking you.

 

 

 

This would mean that if teams had a 'Strong spot', they could only use it for 15 seconds.

 

 

 

 

 

Thank you, please discuss.

Proud Legionairre of the 10th Legion of Kandarin.

Search for "The 10th Legion of Kandarin" on RSOF to join a small, friendly clan!

270 Quest Points and counting

Remember - In the gene pool, there is no life guard. :P

You're not getting my point. If you had an IQ above room temperature you would.

I think that is only a problem for very uncoordinated teams, most "coordinated" teams should be able to put together an attack to push the attack through.

 

 

 

If the problem was with the unbalanced teams, the other team most likely wouldn't score either way, so it wouldn't really matter.

 

 

 

I do not see this as necessary.

 

~Ddaanniiellh

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It's kind of the point of CW though isn't it? Teamwork = success? They are able to coordinate a team to make the strong spot work, and you should try to get one going also.

 

 

 

Basically, it's just the Zammy Team with better teamwork than yours when this happens.

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