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a few idea's


ultigamer

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a few idea's to make the trading cap of januari less painfull, or even enjoyable

 

 

 

lootshare

 

this one is for more effctively sharing drops that are worth a lot of money

 

if the drop is worth over 100k the person with the highest rank in the clanchat will get the option "share" if he does so, everyone will get a ticket like this:

 

1/[[number of players]] godsword shard

 

he can exange this at the grand exhange for 1/[[number of players]] of the money it would sell for, or he can collect enough of the tickets until it resembles 1:

 

1/2 + 1/4 +1/8 +1/8 = 1 that he can exchange for the actual item

 

 

 

loaning

 

in the trade schreen there will be a small switch that says "lend item?"

 

if both players selct "yes" the person recieving the item will get it and use it asif it was normal, exept that the examine says: this item belongs to [[insert player name]]

 

the person loaning the item will get a "loaning ticket" wich he can use to get the item beck whenever he wants, this item is always saved when he dies, and if the player that haves the item dies it'll go the the loaners bank or inv. if the bank is full.

 

 

 

after 24h the item will automatic go back to the player who it belonged to and he'll get a message similar to that of the grand exchange

rida81.png

Rida81.png

became quest point master on: 21 dec 2007 2:43 pm

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1. Expect the first new single-way player-vs-player combat area to hit the game in the first half of next year, along with a number of other PvP updates in the future.

 

 

 

2. As many people have suggested, we're planning to raise the 3,000gp staking/trading limit for certain players. This will be proportional to the number of Quest Points you have, with the top-end being ten-times what it is now! This should still offer protection from cheats, while also giving you more flexibility in your staking and trading activities.

 

 

 

3. We're looking at a way of giving LootSharers the ability to receive their drops as coins straight away, so that large items can be split between the party immediately. To avoid unbalancing the economy, we̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re investigating ways that this could be tied in with the Grand Exchange (i.e, with the item in question being sold on the Exchange and the resulting proceeds being split between the team).

 

 

 

4. We are planning on adding an 'item lending' feature to the game. To prevent indefinite loans, you will be able to lend an item for the duration of your session (once either the lender or receiver logs out, the item will go back again). Obviously, we need to design this VERY carefully to cover all eventualities, but we reckon we can work something out.

 

 

 

Item lending already happening.

Luck be a Lady

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