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Max Hit Calc error


Greeves

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First, this site is great, the guides have always been helpful, and until today Calcs like Max Hit have always seemed to accurate. Here's what was going on

 

Slayer assignment: Black Demons.

 

I let the Calc come up with my Strength Bonus -- 98, this was what RS came up with

I was wearing a Slayer Helm, Checked it in the Calc as well as Slayer Monster.

 

Selected Super Strength Potion

Selected Piety

Calc said Max Hit of 424, I got 433, Several times, right after drinking a Super Strength Potion. I didnt check it without Piety, Like I said the calc has always been right before but this is the first time I used it with Prayer.

 

No big deal, actually was a pleasant surprise to see a higher than expected Max hit

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Slayer assignment: Black Demons.

 

I let the Calc come up with my Strength Bonus -- 98, this was what RS came up with

I was wearing a Slayer Helm, Checked it in the Calc as well as Slayer Monster.

 

Selected Super Strength Potion

Selected Piety

Calc said Max Hit of 424, I got 433, Several times, right after drinking a Super Strength Potion. I didnt check it without Piety, Like I said the calc has always been right before but this is the first time I used it with Prayer.

 

Hey, thank you for your submission :)

 

It's strange, but for some reason %-based damage boosts (such as Slayer Helmet, Void Ranged set) actually seem to give a larger damage boost than the bonus listed in-game would seem to indicate.

 

You'd say there's little that can go wrong with calculating the damage you'd do without the %-based boost (which, using our calculators, tends to overestimate your maximum hit by 1 or 2 points at times), and then multiplying this with the %-modifier...but for some reason that's not how it works.

 

Considering that the "up to 20% damage reduction" given by the Dungeoneering shields ended up being defined as "14% damage reduction for the part of the hit that was higher than 200", we can only guess as to how something seemingly simple like a 15% damage boost actually works...

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