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Attn: Efficiency-Savvy TIFers (Clay Hammers)


muggiwhplar

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Quick question:

 

I'm working towards 94 smithing and 86 construction in preparation for player-owned ports. I'm getting pretty close, and did most of my training with clay hammers-- mostly because Stealing Creation is one of my favorite minigames.

 

Anyways, I'm starting to get kind of bored of Stealing Creation right now, so could someone please explain to me how to calculate whether or not it is efficient to train smithing/construction with clay hammers? My income is 5M/hr minimum, so I'm almost positive I'm "wasting time" by playing Stealing Creation, but I don't really care since I'd rather spend the extra hours messing around in there, rather than just grinding a skill.

 

But for future reference, how do you determine whether or not SC is efficient?

 

If it matters, I get ~110 SC pts/hr when I'm trying to collect hammers. I earn at least 5M gp/hr. I train smithing via addy platebodies. I'll train construction with either oak dungeon doors or mahogany tables, after I finish smithing, depending on what Grimy's spreadsheet commands me to do. :P

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The basis is the equation in my signature. Essentially, it's xp gained divided by overall time spent. So if you divide how much xp you get in an hour by your income plus how long you spend earning hammers to earn 1 hour of skilling, you'll get the productivity of using hammers.

 

To find the breakoff, find the productivities with and without hammers, except set income equal to x and solve.

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