Jump to content
  • entries
    16
  • comments
    61
  • views
    48936

First Impressions: Dungeoneering


Demoli

13274 views

Hello fellow readers!

 

This week, i'll Post a short "First Impressions" on the new skill, dungeoneering:

 

Overview:

Dungeoneering is the much anticipated new skill, wich has been in development for quite sometime but does it make up for the hype?

 

One major letdown of this skill was on how self centred it is. You could never set foot on Deamonheim and feel no worse or better then the people around you who were. The skill only makes impact in outer world due to it's rewards, which are insanely high-end! But not the king of high-end summoning had when it was released oh no, it's due to a Token System. Allow me to explain.

 

 

In order to get some use out of the skill, you get tokens as you prgress through your exp, with these you can buy rewards. The problem is, the tokens are directly linked to you exp, 1token per 10 xp to be exact. And the lowest reward is a Gem bag at 13k tokens.

 

But here is the problem: 13k tokens is 130k exp, which is waaaaaaaaaaaaay higher then lv 21, the required level for these bags. Why did they even bothered with the level requirement then? The only instance i can see where you will get enough tokens (saving from the beggining) before reaching the level is for the chaotic weapons, and i'm sure you had spend some points on rewards, or got some exp from lamps. Why not remove the token system altoghether and give you the rewards based on monster drops, progression, and levels?

 

Now onto some good stuff: The skill is fun, and actually takes some skill. Sure some roms are repetitive, but most of them are just right and put up a ncie challenge the first run. The bosses are the highligh though: Full of variety, strategies and attacks, the bosses are genuinely fun, ii'm only lv 40 for now so i haven't seen much yet, but if what i saw is any indication, the latter ones are just increadible. Bad thing is: they drop nothing you can take to the outer world. Heck would it hurt if you could take your promenthium spear for an hour unil it degrades completely?

 

The graphics are pretty increadible, filled with detail and originality, and the opuzzles are actually smart too.

 

 

I'll hold myself from a review until jagex brings Dungeoneering batch nº2, since summoning was just crap the first month and turned into awesomeness the next month, i feel i should give this new skill a second chance, but for now, lets just call this "skill" and activity/minigame. And the name would be "Dungeons of Deamonheim". Wouldnt it be a lot better?

 

I might make another top 10 later on, but i wouldnt count on it

 

 

This has been Demoliboy2, still Tip.it's unnofficial priest of Guthix

1 Comment


Recommended Comments

Agreed, we need the Dungeoneering batch

 

And those rewards are just too hard to get in the first levels

 

They should create some decoy rewards for the lower levels, some tradeables like gems or herbs so that people would get some money out of this skill

Link to comment
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.