Has Anyone Mentioned Dungeoneering Yet?
The fact that I haven't updated is more due to my heroinesque addiction on dungeoneering. THIS is a skill I enjoy. Similar to slayer, it's very easy to doddle about at your own pace in dungeoneering, enjoying some really interesting journal entries and solving lots of puzzles.
My problem is simple: experience is really the ONLY tangible thing that can be measured in Dungeoneering. Finding and binding awesome items is nice, but once you leave the dungeon you have NOTHING to show for your work dungeoneering. While there are some terrific rewards, the token needs for these rewards is somewhere between "nonsense" and "insanity".
120K tokens for a bone crusher? So I need 1.2MM experience, or essentially level 70. Why is this eligible somewhere in the twenties? Does that make sense? The same can be said with all other low level items.
Also, the thought of reaching level 120 is outrageous in this slow skill. Because of the lack of solid metrics, the ONLY thing people are currently doing is trying to max their experience rate. This isn't good for general enjoyment of the game, of the skill, or of the general dungeoneering experience.
I think we've tasted just the tip of the iceberg for now. The fact that no new levels are opened after level 65 in the skill leads me to believe either more levels or more dungeons will be opened in the future. Additionally, perhaps some more tangible rewards will come out from dungeoneering after this rollout strategy. The track summoning took, a rollout followed by a second wave of content, seems to make the most sense as a way for Jagex to keep the skill fresh.
I'm really worried about the skill if there ISN'T a new content rollout. At a measley level 46, I've earned very little total experience, and yet the overall experience is already becoming repetitive. Looking forward to some curveballs and changes mixing up the dungeoneering skill.

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