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zairgoth

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  1. Thanks for the feedback, and I've replaced some things with your ideas.
  2. Thanks for the feedback. My intention in creating a vast range of weapons and armor was so that it would be a boss that many people would still go back to to try and get these items. Moonshadow, thanks for the item-name ideas. :)
  3. ~ The Screeching Caverns ~ Note: This Dungeon is intended for high-level players (120+) who are willing to risk their items in a very dangerous location. ~ Location ~ The Screeching Caverns will be located deep within the Hawks Peaks southwest of Piscatoris. To get there, you need to climb the cliff-face, which requires 75 Agility + Strength. Along with this, youll need a light source to see into the dimly lit caverns. Lastly, near the entrance theres a rock pile-up which youll need to mine through (70 Mining), so bring a pickaxe. ~ Requirements ~ Level 120 Combat Level 85 Agility Level 70 Mining Level 75 Strength Level 75 Ranged 4 Players total ~ First Floor ~ The first floor is littered with various levels of Aviansies. The top half section of the large room is non-multicombat, but as you go south, youll find that the Aviansies will begin to group on you. At the bottom, theres a large pit in which youll need a Grappling Hook Crossbow and a Mithril Grapple to cross. From here, you will need to step on two buttons, one on each side of the ladder, so that you can open the ladder's entrance, and then you can proceed to the next floor. ~ The Second Floor ~ The second floor is a windy, long tunnel, unlike the first floor. Also on this floor, there are two new enemies: Armadyl Ranger and Armadyl Mage. These two very high level enemies will attack you with the fiercest intent, hitting in the high thirties occasionally. Through this room, you'll find the enemies are slightly spread out, but don't underestimate them. As you come to the next ladder, you'll find yourself in a slightly large room where there are lots of Rangers and Mages, so move through this room quickly. Going down this ladder will bring you to the last floor with the Boss. ~ The Boss Floor ~ The journey through the Dungeon isnt over quite yet, but youre on the same floor as the boss. On this floor, youll find the Aviansies are much higher level, and theres a new enemy: the Knight of Armadyl. This melee user is a very high combat level and can hit in the high 20s pretty commonly, so good armor is recommended for this area. As you progress through the tunnels, youll eventually come to a very large door. The door requires four keys: One from the lower-leveled Aviansies in the first floor, one from either an Armadyl Ranger or Mage, one from the high-level Aviansies on the third floor (the one you're in), and one from a Knight of Armadyl. The chances of the keys being dropped are maybe 25% (1:4). Once you have the four keys, each of four people need a key to open the door. The larger room houses the legendary Faeoril, whom has an overwhelming level of 574. Faeoril is yet another General of Armadyl, like KreeArra, but this one is based upon Melee, so its attacks will be very powerful with Melee. On the right side ~ Enemy Info/Drops ~ Aviansie Level 122 Health: 81 Drops: Normal Aviansie drops Aviansie Level 134 Health: 92 Drops: Normal Aviansie drops Aviansie Level 156 Health: 112 Drops: Normal Aviansie drops Aviansie Level 182 Health: 137 Drops: Normal Aviansie drops Knight of Armadyl Level 239 Health: 197 Drops: Weapons: Dragon Dagger, Mace, Longsword, Battleaxe Armor: Rune - Platebody, Chainbody, Platelegs, Full Helmet, Kite Shield, Square Shield, Dragon Med Helm, Black Dragonhide Body, Chaps, Vambraces Other: Various Herbs (Guam Dwarf Weed) Various Runes (Air Soul) Coins (2,500 4,000) Faeoril Level 574 Health: 288 Drops: Weapons: Armadyl's Quarterstaff Kataar (dagger) Talir(sword) - (Weapon names thanks to Moonshadow) Faeoril's Hammer Armor: Armadyl Coif Armadyl Leathertop Armadyl Leatherskirt Armadyl Gloves Armadyl Boots Armadyl Hood Armadyl Robetop Armadyl Robebottom Rune Platebody, Chainbody, Platelegs Dragon Med Helm Other: Various Herbs (Guam Dwarf Weed) Various Runes (Air Soul) Coins (20,000 40,000) ~ New Armors/Weapons ~ Armadyl's Leather Items Armadyl's Leather equipment has a set bonus, much like Barrows, and that bonus is any form of ranged attack (e.g. Bows, Crossbows, knives, etc.) will deal an additional 5 - 7 Damage and you will attack slightly faster (10%). Armadyl's Robes (will add the hood soon) Armadyl's Robes will also have a set bonus, and this one is that any form of Magical attack (Normal or Ancient Magicks) will also attack slightly faster (10%), but with magic, it'll have a chance of stunning the enemy (15%) and dealing more damage (3 - 5).
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