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  1. Doomtrain gf - he was the one who inspired me to get 70 craft. This was back in the rs1 days. Did it by mining silver in the crafting guild and then smelting and crafting it in Falador for 50xp each (holy symbols). Not to mention, he gave me the Santa Hat, that I still wear and keep and will never sell, on Christmas Day 2002 (the day of the drop), because I couldn't find one that morning. I ended up getting 70 craft about 3 years ago (and being one of the first 1k people with 70 craft).
  2. By the title of the post "introduce rares as an unfair advantage", I was kind of put off by it. I mean, Jagex did not intentionally "introduce rares as an unfair advantage", they just evolved to what you (and probably a few others) perceive now as "an unfair advantage". It's like getting in late to a good stock tip. It just is what it is. Yes inflation has gone up, but also have the prices for some materials. When I stopped playing for a few months, I remember steel bars going for about 500-550 gp each and now they go for approximately 600 gp each. I wouldn't expect anything different from the rares. It's just that there are no longer rares being produced. The number of people of runescape is going up (like Jagex wanted), naturally there's going to be a bunch more gp floating around. Here are a few more off the wall options to "solving" the rares problem. 1. Make them untradeable. I imagine that this would only requires a few lines of code on Jagex's part. However, I'm pretty sure that members dealing with the exchange of rares would be pretty aggrivated. 2. Another dupe. Seriously. I'm sure all the boards would be in for a "omg dupe" fest/conspiracy theories across all of runescape forums/chaos, but it would add to the number of rares in the world. 3. Perhaps they could make a party hat as a potential reward for completing some of the more absurd random events with a 1 in (insert huge number rarer than some rare members monster item drop) of getting one. I'm not sure if you know how they went, but basically on drop days, we'd just sit around doing whatever on the servers. Then magically, red dots would appear on the map. Naturally you'd go check it out what it was and go "OMG SWEET, HAT!!!".
  3. By the title of the post "introduce rares as an unfair advantage", I was kind of put off by it. I mean, Jagex did not intentionally "introduce rares as an unfair advantage", they just evolved to what you (and probably a few others) perceive now as "an unfair advantage". It's like getting in late to a good stock tip. It just is what it is. Yes inflation has gone up, but also have the prices for some materials. When I stopped playing for a few months, I remember steel bars going for about 500-550 gp each and now they go for approximately 600 gp each. I wouldn't expect anything different from the rares. It's just that there are no longer rares being produced. The number of people of runescape is going up (like Jagex wanted), naturally there's going to be a bunch more gp floating around. Here are a few more off the wall options to "solving" the rares problem. 1. Make them untradeable. I imagine that this would only requires a few lines of code on Jagex's part. However, I'm pretty sure that members dealing with the exchange of rares would be pretty aggrivated. 2. Another dupe. Seriously. I'm sure all the boards would be in for a "omg dupe" fest/conspiracy theories across all of runescape forums/chaos, but it would add to the number of rares in the world. 3. Perhaps they could make a party hat as a potential reward for completing some of the more absurd random events with a 1 in (insert huge number rarer than some rare members monster item drop) of getting one. I'm not sure if you know how they went, but basically on drop days, we'd just sit around doing whatever on the servers. Then magically, red dots would appear on the map. Naturally you'd go check it out what it was and go "OMG SWEET, HAT!!!".
  4. By the title of the post "introduce rares as an unfair advantage", I was kind of put off by it. I mean, Jagex did not intentionally "introduce rares as an unfair advantage", they just evolved to what you (and probably a few others) perceive now as "an unfair advantage". It's like getting in late to a good stock tip. It just is what it is. Yes inflation has gone up, but also have the prices for some materials. When I stopped playing for a few months, I remember steel bars going for about 500-550 gp each and now they go for approximately 600 gp each. I wouldn't expect anything different from the rares. It's just that there are no longer rares being produced. The number of people of runescape is going up (like Jagex wanted), naturally there's going to be a bunch more gp floating around. Here are a few more off the wall options to "solving" the rares problem. 1. Make them untradeable. I imagine that this would only requires a few lines of code on Jagex's part. However, I'm pretty sure that members dealing with the exchange of rares would be pretty aggrivated. 2. Another dupe. Seriously. I'm sure all the boards would be in for a "omg dupe" fest/conspiracy theories across all of runescape forums/chaos, but it would add to the number of rares in the world. 3. Perhaps they could make a party hat as a potential reward for completing some of the more absurd random events with a 1 in (insert huge number rarer than some rare members monster item drop) of getting one. I'm not sure if you know how they went, but basically on drop days, we'd just sit around doing whatever on the servers. Then magically, red dots would appear on the map. Naturally you'd go check it out what it was and go "OMG SWEET, HAT!!!".
  5. By the title of the post "introduce rares as an unfair advantage", I was kind of put off by it. I mean, Jagex did not intentionally "introduce rares as an unfair advantage", they just evolved to what you (and probably a few others) perceive now as "an unfair advantage". It's like getting in late to a good stock tip. It just is what it is. Yes inflation has gone up, but also have the prices for some materials. When I stopped playing for a few months, I remember steel bars going for about 500-550 gp each and now they go for approximately 600 gp each. I wouldn't expect anything different from the rares. It's just that there are no longer rares being produced. The number of people of runescape is going up (like Jagex wanted), naturally there's going to be a bunch more gp floating around. Here are a few more off the wall options to "solving" the rares problem. 1. Make them untradeable. I imagine that this would only requires a few lines of code on Jagex's part. However, I'm pretty sure that members dealing with the exchange of rares would be pretty aggrivated. 2. Another dupe. Seriously. I'm sure all the boards would be in for a "omg dupe" fest/conspiracy theories across all of runescape forums/chaos, but it would add to the number of rares in the world. 3. Perhaps they could make a party hat as a potential reward for completing some of the more absurd random events with a 1 in (insert huge number rarer than some rare members monster item drop) of getting one. I'm not sure if you know how they went, but basically on drop days, we'd just sit around doing whatever on the servers. Then magically, red dots would appear on the map. Naturally you'd go check it out what it was and go "OMG SWEET, HAT!!!".
  6. By the title of the post "introduce rares as an unfair advantage", I was kind of put off by it. I mean, Jagex did not intentionally "introduce rares as an unfair advantage", they just evolved to what you (and probably a few others) perceive now as "an unfair advantage". It's like getting in late to a good stock tip. It just is what it is. Yes inflation has gone up, but also have the prices for some materials. When I stopped playing for a few months, I remember steel bars going for about 500-550 gp each and now they go for approximately 600 gp each. I wouldn't expect anything different from the rares. It's just that there are no longer rares being produced. The number of people of runescape is going up (like Jagex wanted), naturally there's going to be a bunch more gp floating around. Here are a few more off the wall options to "solving" the rares problem. 1. Make them untradeable. I imagine that this would only requires a few lines of code on Jagex's part. However, I'm pretty sure that members dealing with the exchange of rares would be pretty aggrivated. 2. Another dupe. Seriously. I'm sure all the boards would be in for a "omg dupe" fest/conspiracy theories across all of runescape forums/chaos, but it would add to the number of rares in the world. 3. Perhaps they could make a party hat as a potential reward for completing some of the more absurd random events with a 1 in (insert huge number rarer than some rare members monster item drop) of getting one. I'm not sure if you know how they went, but basically on drop days, we'd just sit around doing whatever on the servers. Then magically, red dots would appear on the map. Naturally you'd go check it out what it was and go "OMG SWEET, HAT!!!".
  7. By the title of the post "introduce rares as an unfair advantage", I was kind of put off by it. I mean, Jagex did not intentionally "introduce rares as an unfair advantage", they just evolved to what you (and probably a few others) perceive now as "an unfair advantage". It's like getting in late to a good stock tip. It just is what it is. Yes inflation has gone up, but also have the prices for some materials. When I stopped playing for a few months, I remember steel bars going for about 500-550 gp each and now they go for approximately 600 gp each. I wouldn't expect anything different from the rares. It's just that there are no longer rares being produced. The number of people of runescape is going up (like Jagex wanted), naturally there's going to be a bunch more gp floating around. Here are a few more off the wall options to "solving" the rares problem. 1. Make them untradeable. I imagine that this would only requires a few lines of code on Jagex's part. However, I'm pretty sure that members dealing with the exchange of rares would be pretty aggrivated. 2. Another dupe. Seriously. I'm sure all the boards would be in for a "omg dupe" fest/conspiracy theories across all of runescape forums/chaos, but it would add to the number of rares in the world. 3. Perhaps they could make a party hat as a potential reward for completing some of the more absurd random events with a 1 in (insert huge number rarer than some rare members monster item drop) of getting one. I'm not sure if you know how they went, but basically on drop days, we'd just sit around doing whatever on the servers. Then magically, red dots would appear on the map. Naturally you'd go check it out what it was and go "OMG SWEET, HAT!!!".
  8. By the title of the post "introduce rares as an unfair advantage", I was kind of put off by it. I mean, Jagex did not intentionally "introduce rares as an unfair advantage", they just evolved to what you (and probably a few others) perceive now as "an unfair advantage". It's like getting in late to a good stock tip. It just is what it is. Yes inflation has gone up, but also have the prices for some materials. When I stopped playing for a few months, I remember steel bars going for about 500-550 gp each and now they go for approximately 600 gp each. I wouldn't expect anything different from the rares. It's just that there are no longer rares being produced. The number of people of runescape is going up (like Jagex wanted), naturally there's going to be a bunch more gp floating around. Here are a few more off the wall options to "solving" the rares problem. 1. Make them untradeable. I imagine that this would only requires a few lines of code on Jagex's part. However, I'm pretty sure that members dealing with the exchange of rares would be pretty aggrivated. 2. Another dupe. Seriously. I'm sure all the boards would be in for a "omg dupe" fest/conspiracy theories across all of runescape forums/chaos, but it would add to the number of rares in the world. 3. Perhaps they could make a party hat as a potential reward for completing some of the more absurd random events with a 1 in (insert huge number rarer than some rare members monster item drop) of getting one. I'm not sure if you know how they went, but basically on drop days, we'd just sit around doing whatever on the servers. Then magically, red dots would appear on the map. Naturally you'd go check it out what it was and go "OMG SWEET, HAT!!!".
  9. Disclaimer: I am a f2p, have been around rs since like summer of 2002 of which a good portion of my xp was gained from rs1 so far, and I own a few rares (no party hat though). My overall consensus is a no. I don't think it was "gross", but perhaps they were a bit short-sighted. I disagree. I wear my Santa Hat around when I'm doing stuff that's not combat related. People ask me how much I bought mine for, and I tell them that I got it for free, which is the truth. (Given to me by a friend on christmas of 2002) I believe that this was the true spirit of the drops. People ooh and ahh over me when I'm wearing it. I must admit, that I get a kick out of it. I have yet to sell the Santa Hat, though I've gotten numerous offers from just wearing the thing. I don't plan on ever selling it either, along with all my other "rares". Being a f2p, I don't think I can even afford getting a party hat without major gruntwork, which I don't think is worth it. What's my part in this whole rares business if I'm not even selling them? I would dead pissed if there was a roll back or they were eliminated, as I haven't done any trading of my rares. Or am I part of the problem because I choose to keep my rares and thus making them rarer since they are not on the market? So why is there a demand for rares? Is it because people really want them to wear? Or because they can just "merchant" them?
  10. Mine your own silver and make tiaras.
  11. Indeed, especially with the random event stuff. :-( I do not believe that this funky training area will appeal to higher leveled players though. I imagine this new piece of wearable item would not look to great and would not be beneficial to the higher leveled f2p players such as myself.
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