My guide for solving Sliding Puzzle clues from Treasure Trails is too direct to be posted on the main RuneScape forums. I sent Tip.It an e-mail asking if they were interested in seeing it but they did not respond, so I'll post it here for anyone who is interested. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello all you Treasure Hunters out there! In this guide I will attempt to simplify the Puzzle-Solving process that many people find difficult and time-consuming while completing Treasure Trails. Using this process, most of which I developed myself, I am able to solve every puzzle clue in a very short amount of time- usually in just a few minutes. I will show the process using two grids to represent the Puzzle Picture. %%%%%%%% @@@@@@ $$$$$$$$$ ** ** O O O ** ** O O O In Picture 1, I have broken up the Picture into 5 Sections. You have most likely seen this setup in other guides, but I will review it quickly anyway. Generally, you want to solve the Puzzle in the following order: 1. Row 1 (%) 2. Row 2 (@) 3. Row 3 ($$) 4. The lower left corner (**) 5. The lower right corner (O) Most likely, you have tried this and understand the concept very well. However, going about actually solving the puzzle in this order is a different story. Ergo, I will provide algorithms I have developed myself to help you understand how to get each piece in its place. A B C D E F G H I J K L M N O P Q R S T U V W X Y Referencing Picture 2 above, first get tiles A, B, C, and D into their correct places using whatever means necessary- brute force clicking them into place. Do not worry about where the other tiles are pushed off to. Now get tile E into tile Js location (directly under the place it needs to be). Now position the tiles in Row 2 so that the empty tile space is in position H. Finally, perform this clicking algorithm in accordance to Picture 2: [C-D-E-J-I-D-C-H] Row 1 should now be complete. Repeat this process to complete Rows 2 and 3. The algorithm for Row 2, shifted down, becomes this: [H-I-J-O-N-I-H-M] The algorithm for Row 3, shifted down once again, becomes this: [M-N-O-T-S-N-M-R] To solve the lower left and lower right corners (doing the lower left, then lower right), you use a different algorithm to get each column into place one at a time. First, get tile U into place using brute-force positioning once again. Now get tile P into position R. Position the empty tile space so that it is at location V. Perform this clicking algorithm in accordance to Picture 2: [u-P-Q-V-U-P-Q-R-W-V-U-P-Q] Column 1 (tiles P and U) should now be in place. Repeat this process to complete Columns 2 and 3. Position tiles Q and V the same way you positioned tiles P and U, only shifted over one column. The algorithm for Column 2 becomes this: [V-Q-R-W-V-Q-R-S-X-W-V-Q-R] Position tiles R and W the same way, shifted over once again. The algorithm for Column 3 becomes this: [W-R-S-X-W-R-S-T-Y-X-W-R-S] Tiles S, T and X can then simply be clicked into place through rotation and tile Y will become the empty tile space. I hope this makes your future puzzles less frustrating and, if anything, fun! Happy Trailing! Goldeneye090