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morrisd

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  1. Now everybody knows about the stun trick for skilling attacking skills II and IV. I am going to share with you ways that can help you skill even faster. 1. Other than your stun human, which may be somewhat high level (if level too low, it is low in mp can need to be pot often), bring along a level 1 human in the party. This human's job is just to dodge. The reason for bringing this human because every battle, the maximum is 150 rounds of attack for the slowest member of the party. With a level 1 human, your character will be able to cast even more rounds before the battle is over. This will mean less walking around. 2. Unless you are training stun for real, use only Stun I because if you time it, other stuns take a longer time because of the graphics and effects. Obviously, stun IV is the longest. 3. Use full AGI essense on your armor/set and make the character you want to skill as fast as possible. This will mean that your main character will be able to cast more times before the 150 rounds of the slowest character is reached. 4. Dodge all pets and pot only when necessary. Potting takes time as well. 5. Minimise the window for the other 2 characters, especially the level 1 human. This will reduce lag. Only occasionally restore the stun human to check if there is still mana. Myth War Website
  2. Myth War Online is a fantasy-themed MMORPG based in the magical era. Four classes of species exist, the Humans, the Centaurs, the Mages and the Borgs. What is exceptional about this MMORPG is the way the graphics are rendered. Instead of the usual 3D graphics that we see now in many games, we are experiencing a wave of nostalgia from the beautiful hand-painted 2D graphics. site ---------------------------------------------------------------------------------------------------------------- Voyage Century Myth War
  3. Ok I am going to explain my concept and I am going to explain the journy I am going to take to become a pirate. First thing I did was find a list to see where I upgrade my ships and make sure that as a pirate I don̢̮â¬Å¡Ãâôt piss those guys off.. Ever.. So you find out what nation they are in and do not under any circumstance attack thier trading vessels so when you go into thier town they don̢̮â¬Å¡Ãâôt kill you. Secondly on of my post a good fellow posted the ships available through pretty much all the levels. This means you can see the level 10 ships and know what direction you need to go in. I am presonally going to go the adventure route. Besides the fact that it is more ralistic there are certain things to keep in mind when going that way. Now mind you this comes from someone who has never fought another player with a level 10 ship. Here is the list. Level 10 Adventure Ship Giant Armored Oared Sailboat Hull Durability Increases 12800 Sail Durability Increases 24400 Loading Capacity Increases 1100.00 Square Sail Propulsion Increases 70.00 Oar Propulsion Increases 27.00 Maximum Sailor Amount Increases 600 Maximum Cannon Amount Increases 54 Ship Turning Degree 12.00 Sail Type Giant Armored Oared Sailboat Requires Maneuverability Level 95 This is the ship I would be using at level 10. It will have 54 cannons plus whatever my ornament gives me. It has low hull unfortunatly a little less then half of a battle ship and a little more then half of a merchant ship. A merchant ship is going to have 20 cannons and a battleship is going to have 200 cannons base. However an adventure ship is going to carry 600 men while the battle ship only carries 385 and to add to that you as an adventure ship will have ore propultion so if you get him lined up against the wind it should not be all that crazy to stay in a blind spot long enough to board him. Even more so with merchant ships. If they use that 160 buckshot cannon i would guess an adventure ship could withstand enough damage to get up into them however if you fail to grapple i somehow doubt that you will get away hehe. Regardless I will probably have the run away from any battleship motto. Another thing to keep in mind, don̢̮â¬Å¡Ãâôt piss off pirate factions. In other words to stand in those cretes killing pirtes or doing the warrior quests or you will have to work it back up. I am on the boat of having to work it back up which I know can be done but it is a hassle that you shouldn̢̮â¬Å¡Ãâôt have to worry about by just not screwing up in the first place. My intentions are to focus heavy on boarding just in case I have to fight a battleship for some odd reason (i should be able to run away from them just fine) and focus on cannons just in case i have to deal with a pesky merchant that I would rather sink. Currently I have a level 2 battleship and a level 2 merchant ship that I use to make money and up my cannon skills. I will be purchasing a level 2 adventurer ship after I am done posting as with my merchant ship money has not been an issue at all. I would suggest anyone who starts playing this game do as you do in EVE get a merchant ship and start trading. Do all the trading quests and there are plenty-o-merchant guides. Pick one and follow it as they are all good. You will have money comming out your rear end in no time. So wish me luck, I will update the post as I go along with more info. I am just getting started and those are the suggestions I would have for anyone else starting as a pirate. Voyage Century Myth War
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