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Bankrolla

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  1. See now, I'm learning new things by the minute: I had no idea there was such a thing as a "General Store." ;-) Did these exist in RSC? If so, I never saw one... I'd have to say the store is acceptable, as it qualifies as buying and selling for cash. The only downside would be the (presumably?) fixed prices. The open-market of the population would be more volatile, but could be manipulated in your favor. I wouldn't sell my starting goods, though -- in fact I'd prefer to dump them, as they are gifts. Thanks for the tip! :-) If buying from stores is considered trading, couldn't that be considered as accepting gifts :P I'd have to say yes. Milking the Tutors like "item cows" would miss the point, which is basically to become a self-made millionaire salesman (aside from the initial "gift" of 25 gold). No scavenging! :-P And yeah, trading = bartering, as opposed to buying/selling for cash. I'm sure it is "impossible," for all intents and purposes, due to time. But it might be a fun challenge to see how many times I can roll 25 gold over before going insane. :lol:
  2. People have turned 1 dollar into billions, in real life. Surely it's possible to buy an item or two with that initial 25 gold, resell them for a small profit, and keep that ball rolling, right? I'm asking for some ideas to get started, and especially for the later stages. I'm almost afraid to start, for fear that I might overlook something obvious that you all could help me with. Just think of it as a hypothetical, even if you'd never want to take it on yourself... Thanks. :-) Yeah, that's basically it, in a nutshell. I'm nothing if not overly long-winded... ;-)
  3. Hi, great site here. I played RuneScape years ago, but never got serious about it (I seem to recall my level being in the teens when I quit playing). I totally forgot about the game for over 5 years (IIRC); when I revisited the official site I saw that it had changed. Apparently what I played is now called "RuneScape Classic." Anyway, I couldn't remember my old account info, but after making a new account, and leveling a while, I realized the game-play didn't really appeal to me (it seems like one big grind) -- but I found the money system very interesting indeed... So, I ask you, the experts: what if you were to create a fresh F2P account (I'm not interested in membership [yet]), and focus all your attention on merchanting? The game starts you with 25 gold; how would you go about turning that into 1 million gold, based purely on buying and selling goods? There would be a few "rules" which I would really prefer to adhere to if at all possible: [*:14exa29l] No skill-leveling (Can you access all areas without leveling? Like I said, I'm basically an old newbie.) [*:14exa29l] No scavenging (See a pile of discarded stuff you could sell? Too bad; pass on by...) [*:14exa29l] No soliciting or accepting gifts (If a motivated buyer willingly pays a premium, that's fine -- indeed, that's capitalism -- as long as it's not blatant.) [*:14exa29l] No trading (This is about the cash system, not the barter system.) [*:14exa29l] No using forums (Remember: this would be F2P, so no access to the official member forums. Do all business in-game.) [*:14exa29l] No buying gold with real-life money or trades (not only is this obvious, it's against the rules, and defeats the purpose of the exercise). I've just created a fresh account, with no XP other than what's necessary on Tutorial Island. I immediately came here as it appeared to be the major fan-site, to ask your advice. I would take a perverse sort of pride in becoming filthy rich, while maintaining level 1 in every skill, and carrying no weapons/armor (except to sell). :twisted: I could just dive in and wing it, but I'd prefer to have a game-plan, hopefully with your help. Thanks!
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