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Valter1

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  • Location
    Shenandoah
  • Interests
    Runescape, Your mom
  1. so the code would be [url=http://forum.tip.it/viewtopic.php?t=621714][img=http://i157.photobucket.com/albums/t45/harrinator1/gdsup.png][/url] Pop it right in your siggy.
  2. let me explain this. Metamorphosis is the usage of body energy to "morph" yourself into another shape or object. this is not magic. its more like something of spirit. this isn't summoning, either. its metamorphosis. if i wanted it to be summoning i would've called the skill summoning. lol. no offense.
  3. Yep... METAMORPHOSIS! Metamorphosis is the ability to change into another object/living thing. THE BENEFITS: The ability to inflict more damage depending on the animal/thing you turn into. The ability to wander around with creatures the same as you without worrying about combat. Easier pking. THE DISADVANTAGES: No weapon holding. Timed change. Can only level by morphing. So, this is how I think it should go. Level: Creature: 1 Cow 5 Goblin 10 Bear 20 Hill Giant 35 Ice Warrior 50 Fire Giant 55 Ice Giant 75 Lesser demon 95 Greater Demon Then, for the benefits section for getting up levels or w/e I don't know how to explain it: Level: Benefit: 1 Inflict half normal damage of creature 1 Two minute wait time 5 Inflict full normal damage of creature 10 One and a half wait time 35 One minute wait time 55 1.5 times normal max damage 55 45 second waiting time 70 Two times max damage 70 30 second waiting time 85 Special Attack 85 25 second waiting time 95 Special Attack max times normal max 95 10 second waiting time 99 Actual attack damage 99 3 second waiting time Allow me to explain some of these: For level one you will inflict half the damage of the creature would normally make. (Doesn't mean you won't hit as often, just means you won't hurt them a lot. You don't start of a hitting machine in real metamorphosis either.) The wait time is the time you must wait between switching creatures. Now, as for the max damage things. The mathematical formumla would look something like this. Max= L*N when L= level multiplication conditions and N= Normal max of the creature The special effect would be just like the dragon dagger, and its formula is N+C-(L*.5)-10 when the answer is rounded down unless the decimal is above 8, when N= Normal ma, when C=Creature max, and when L=Combat Level. The special attack would be: S*N-(L*.5)-5 when if the max is lower then the other levels everything is ignored, and the earlier max is used but has 10 added to it, when S= special attack max, when N= normal attack max, and when L=Combat Level. The actual attack damage is the actual damage you'd inflict with whatever armor and weapon you were once wearing. This is fragile, though, because you could have better chances of hitting with the other maxes, so there are options of which you can turn on whichever you one have unlocked. This is my idea, this is not lycanopothy, or w/e one with changing into werewolves. Leave me a post peeps, I think this would be a good idea, though. If somebody could make a little siggy thingy for it I'd be greatful.
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