Yep... METAMORPHOSIS! Metamorphosis is the ability to change into another object/living thing. THE BENEFITS: The ability to inflict more damage depending on the animal/thing you turn into. The ability to wander around with creatures the same as you without worrying about combat. Easier pking. THE DISADVANTAGES: No weapon holding. Timed change. Can only level by morphing. So, this is how I think it should go.
Level: Creature:
1 Cow
5 Goblin
10 Bear
20 Hill Giant
35 Ice Warrior
50 Fire Giant
55 Ice Giant
75 Lesser demon
95 Greater Demon
Then, for the benefits section for getting up levels or w/e I don't know how to explain it:
Level: Benefit:
1 Inflict half normal damage of creature
1 Two minute wait time
5 Inflict full normal damage of creature
10 One and a half wait time
35 One minute wait time
55 1.5 times normal max damage
55 45 second waiting time
70 Two times max damage
70 30 second waiting time
85 Special Attack
85 25 second waiting time
95 Special Attack max times normal max
95 10 second waiting time
99 Actual attack damage
99 3 second waiting time
Allow me to explain some of these: For level one you will inflict half the damage of the creature would normally make. (Doesn't mean you won't hit as often, just means you won't hurt them a lot. You don't start of a hitting machine in real metamorphosis either.) The wait time is the time you must wait between switching creatures. Now, as for the max damage things. The mathematical formumla would look something like this.
Max= L*N when L= level multiplication conditions and N= Normal max of the creature
The special effect would be just like the dragon dagger, and its formula is
N+C-(L*.5)-10 when the answer is rounded down unless the decimal is above 8, when N= Normal ma, when C=Creature max, and when L=Combat Level.
The special attack would be:
S*N-(L*.5)-5 when if the max is lower then the other levels everything is ignored, and the earlier max is used but has 10 added to it, when S= special attack max, when N= normal attack max, and when L=Combat Level.
The actual attack damage is the actual damage you'd inflict with whatever armor and weapon you were once wearing. This is fragile, though, because you could have better chances of hitting with the other maxes, so there are options of which you can turn on whichever you one have unlocked. This is my idea, this is not lycanopothy, or w/e one with changing into werewolves. Leave me a post peeps, I think this would be a good idea, though. If somebody could make a little siggy thingy for it I'd be greatful.