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Arilauske

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Posts posted by Arilauske

  1. It's rs3 because they rewrote the entire backend, even ignoring html5 there's a new back end engine.

    Just like rs > rs2 was an entire back end rework.

     

    It doesn't really need to have anything big and flashy to show as such, the fact the back end is changed entirely is reason enough imo.

     

    Runetek is part of the backend but not the ENTIRE backend.

    Runetek is like the array of code options available to make content.

     

    The engine as a whole is the very back end that makes runetek work and the very fundamentals of how the game is being rendered from the ground up.

     

    Runetek is like the 0.x upgrades, an entire rewrite is the x.0 upgrades.

     

    Runetek is part of the backend but not the ENTIRE backend.

    Runetek is like the array of code options available to make content.

     

    The engine as a whole is the very back end that makes runetek work and the very fundamentals of how the game is being rendered from the ground up.

     

    Runetek is like the 0.x upgrades, an entire rewrite is the x.0 upgrades.

    Runetek is the engine

     

    Not to my understanding.

    Runetek is basically the translation engine that converts Runescript to stuff other systems can understand to produce results.

    The engine itself, which is being recoded from the ground up for RS3, is the graphical, audio etc. etc components behind runetek that render what it is telling them too.

     

    Plus runetek iterations have added big new features yes but they have never been an entire re-write, just bolt-ons of new things on a larger scale than the day-to-day minor additions.

     

    RuneTek is the game engine upon which RuneScape runs. This includes the client-side and the server-side, I believe. The client portion, the bit you as a player use, has been rewritten in JavaScript and makes use of WebGL technology. The client handles rendering the game, sending your inputs to the server and responding to server messages.

     

    The server-side portion is what is actually running the game simulation. It takes player inputs, determines the consequences of the actions, and updates the game and clients appropriately. It also handles things like NPCs, Quests, Combat, minigames and basically everything in the game. This makes use of the compiled RuneScript code as well as other gameplay systems built into the engine. RuneScript is compiled (into Java, I think) by a tool separate from the engine itself; the engine doesn't compile or "translate" any RuneScript itself. The server-side game engine, as far as I know, isn't changing beyond how it is usually updated. I highly doubt it's being rewritten. Do you have a source to back up your claims?

     

    There's also backend infrastructure, hosted on servers, that includes things like lobby server software, login servers, database management, and all sorts of services made available through the game and website. They had to extend this infrastructure to allow for audio (and possibly other assets, but I'm not sure about that) streaming in the new client, but that's the only thing I have read that's being changed for "RuneScape 3".

     

    This is all based on stuff I've read about the RuneScape technology and academic guesses based on my background as a games programmer.

  2. I think randomly generated areas are a must. Forests, dungeons maybe even small villages? Well I would hope that they make it a little sophisticated than just randomly making som bumpy terrain and placing some scenery around it. Some random NPCs and stuff would be cool.

  3. Good day people.

     

     

     

    I am posting to encourage the discussion of the potential of custom/dynamic quests being introduced into RuneScape.

     

     

     

    First I shall explain exactly what I mean by a custom/dynamic quest!

     

     

     

    Essentially I am talking about quests which are randomly generated for a specific player or group of players tailored to their specific wants, stats and experience. Basically a quest that is custom made specifically for you so the monsters, puzzles and such would be perfect for you. These quests would probably not be quite as story driven (dynamically created stories are a hard thing to pull off) but would be more action driven (And by action I include combat, puzzle solving and basically anything that isn't story). Once you've finished completed one of these quests you could go and start another but, thanks to the dynamic nature of them, it would be completely different to what you have done previously. A completely new adventure.

     

     

     

    So what do you think? How exactly might they work? What sort of things might they include in these quests? Discuss.

  4. His previous post got removed.

     

     

     

    I can say the evidence seemed legit, but it was obtained in an illegal way.

     

    So if the user wants to share it individually, there's nothing we can do to stop him, but we won't allow it in public.

     

     

     

    You can discuss the possibility here, though.

     

     

     

    Seemed Legit? he had a screen shot with edit marks on it, none of the text even lined up, and we have never had pictures anything like it before on this forum. Just the fact that it said "Objective" means it could have just been another blank space too, that they are planning on adding something to later.

     

     

     

    Edit: Image removed

     

    Adam007 - Tip it Mod

     

     

    There is the pic everyone, you can see the high quality of it, and how it is obviously evidence of the new tab and couldn't be anything else.

     

     

     

    I don't really know what edit marks you are referring to. There aren't any on there since the image was in no way edited. I copied it into Paint to save it as a PNG. As for the text not lining up well... I can confidently say that you are among the stupid in this community.

     

     

     

    Can someone please delete this thread so i can start afresh and hopefully not have this moron spamming his untruths everywhere?

  5.  

    Oh sorry you modded the "client" not the server, and you only had "Commands available to jmods" not Jmod powers. Yes I am so far off. Get off this forum, we don't need useless rule breakers on here, you will get banned if you continue, this I promise.

     

     

     

    I am glad you can admit that you were, indeed, very far off. Good to get that cleared up.

     

    I would contend the allegation that I am useless. I have brought more to my speculation than most other users. Clearly I do have at least one use :thumbsup:

     

     

     

    I was being sarcastic, you modded the client, gained jmod commands, and all in normal rs worlds, all against rules. Also in your claim that you have one use, everyone here is saying "Proof?" or "This thread has no purpose." So obviously this is not a great thread. We have already found the icon for the new tab, you just found something that you think "might" be the name of the tab, and you are not even certain of that.

     

     

     

    Actually I am certain that this is the name of tab.

     

    Anyway I am getting annoyed with your constant derailing of my thread. Could a mod please delete this thread? I wish to take a different approach to this.

  6.  

    Oh sorry you modded the "client" not the server, and you only had "Commands available to jmods" not Jmod powers. Yes I am so far off. Get off this forum, we don't need useless rule breakers on here, you will get banned if you continue, this I promise.

     

     

     

    I am glad you can admit that you were, indeed, very far off. Good to get that cleared up.

     

    I would contend the allegation that I am useless. I have brought more to my speculation than most other users. Clearly I do have at least one use :thumbsup:

  7. Mainly he changed server info supposedly to give himself Jmod powers in normal RS worlds, he abuse several rules and the only thing he found was in 1 right click option it said "Objectives" and then listed non-associated things. I don't see his rule breaking as helping in any way and I will just report this again since this thread just has nothing in it.

     

     

     

    Ah. Here we see an excellent specimen of the "uninformed fool".

     

     

     

    Firstly I did not change any server info. I'm really sure where you got that from.

     

    Second I did not have "J-Mod" powers.

     

     

     

    You really are a nuisance you know. I merely wish to start a discussion of the possibility of dynamic quests in the future and what opportunities may arise from this.

  8. I beleive that I have found out what the empty tab will be used for. Around the release of RS2 dynamic quests (or were mentioned in a news post. Well I think this is what Jagex have in store. Dynamic quests (Or a "custom mission system" some might say).

     

     

     

    If you want more information I would be quite happy to give you further information, including an explanation of my reasoning behind this idea, via email (Or any other practical means you wish).

     

     

     

    So what do you think? Dynamic quests FTW?

     

     

     

    EDIT: For those who do not know what mean by "dynamic quest":

     

     

     

    Essentially I am talking about quests which are randomly generated for a specific player or group of players tailored to their specific wants, stats and experience. Basically a quest that is custom made specifically for you. My thinking is that once you have started one of these custom quests the objective for it would appear in the objectives tab (That's the blank tab) for you to follow.

     

     

     

    Once you've finished it you could go back and start a new one which would be completely unique.

  9. It could be the introduction of the dynamically generated, campaigns/quests that were mentioned around the launch of RS2. The tab interface could hold information, hints etc. for your current dynamic quest and the marker would be like a normal quest marker icon only for these special, randomly generated quests.

  10. Well this guy decided that whenever I would try he would run into higher level multi-combat wilderness and get his team to destroy me. 5 v 1 isn't cool. :shock:

     

     

     

    I could see how that would be a problem, but, and pardon my ignorance again, isn't this what entangle is for? If he's standing there with no armor, can't you entangle him and then either dds or claw him to death?

     

     

     

    I'm F2P and don't have the magic level nor the runes to cast entangle.

  11. Sigh...

     

     

     

    The reason why they want a no armor fight is because with armor in non-members it's a very boring fight. I've seen plenty of people with like 75 defence or 62 do no armor. If you want a fight with armor go members or you need to have a target who his intrested in hitting 0s for half an hour.

     

     

     

    This isn't duel arena. I needn't have to conform to any rules. I should be able to fight however I wish.

  12. How do you deal with these people?

     

     

     

    I'm no pvp expert, but can't you just kill them?

     

     

     

    This. If he wants to be a whiny [bleep], barrage him and then range him to death. :thumbsup:

     

     

     

    That'd be kinda hard what with my level 1 Range :thumbsup:

     

     

     

    Another one is the other person is hittings alot of 0s they say

     

    'No Kite'

     

    Why would i remove my kite!

     

    I spent 50k on this rune kite, why on earth would i remove it!

     

     

     

    Exactly. For some reason they think they can just tell you the "rules" and you will conform.

  13. You don't deal with them. Just ignore what they are saying. If they aren't going to fight you, than they aren't going to fight you, and its not their problem, but your problem to accept that ;)

     

    I personally find BH worlds a waste of time.

     

     

     

    1. I have to wait for a target, seeing as I am level 117 and f2p it takes a while.

     

    2. When I have acquired a target, the target is 50/50 chance of not interested in fighting.

     

    3. When I have acquired a target, it is normal for the target to be in a large team, camping their [wagon] in a multi zone.

     

     

     

    Yeah that happened to me too :evil:

     

     

     

    It's annoying because I thought I might start playing a bit more regularly now that PvP is more interesting.

  14. What is it with the players in Bounty Hunter who complain when you try and attack them with armour just because they have no defence whatsoever? I just had a target who would refuse to fight me unless I took off my armour saying it was "unfair". How is it unfair that I bothered to raise my levels and buy some armour to use for this exact purpose? Fools!

     

     

     

    How do you deal with these people? So annoying.

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