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Earth_Poet

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Posts posted by Earth_Poet

  1. I, too, am a skiller/quester who doesn't participate in the Jagex-sponsored community activities, but I have a completely different perspective than Me_Hate_Libs.

     

    I play 1-2 hours/day, and I feel like I am falling behind in taking advantage of the game content that has recently been introduced.

     

    I am impressed with the number of small improvements that Jagex has made recently that make my skilling experience better, such as making the first click on pineapples "Use" instead of "Eat", or the ability to race through the gates between Al Kharid and Lumbridge without conversing with the guards. With the introduction of Notes and Objectives, I've got in-game ways to plan and track my progress.

     

    Jagex has said they have been spending time making improvements to the less visible aspects of the game, such as the game engine, that will result in future game play improvements. As a former software engineer, I can completely sympathize with how much work goes into the less obvious enhancements to a body of code that supports the more visible enhancements. It is very frustrating when customers give their accolades only to those updates that provide immediate gratification.

     

    I understand that sometimes even the smallest of improvements can take a lot of time to develop, but you're responding from the perspective of the employee, not a customer. How or why would you expect gamers to applaud an update that has no immediate effect on their gameplay, unless you are seeking some form of self-gratification? It may seem short-sighted, but all a gamer can do is comment on what's in front of him, especially with a company who enjoys keeping most things a surprise.

     

    I don't have time to make Machinima videos, but I enjoy viewing what others produce, and am impressed with the creativity I see there. I will benefit from Jagex enhancements that support Machinima by the additional hours I spend watching videos and reflecting on the time I spend in the actual game. I appreciate player use of Machinima to create videos that offer tips about how to use various features of the game.

     

    Here's my opinions on the Orb. Why go through so much trouble creating an object that you have to carry around with you, and cater it to a minor percentage of the population? Instead, why not simply create a first-person option, which would seem roughly the same effect, and it becomes something the whole community could enjoy? I think that's the point that is being made. Why not make an update that everyone can benefit from directly in the game? It could've been a huge universal update, but ended up something a handful of players might find useful while the rest of the community treats it as a novelty item for 15 minutes before moving on.

     

    I can access Tip.it, but many of the younger players are limited by parental controls on their computers to in-game features. I applaud Jagex's efforts to give them the ability to access the accumulated wisdom of the RS community, and to have organized events to attend. I wish more "dinosaurs" would consider some community service time to help these younger players, and to recognize that they themselves have been helped by the kindness of strangers.

     

    It can't be easy to wag your finger at other players for not putting in community service when you began your post by explaining you don't participate either. Is it because you only play 1-2 hours a day? I understand. That's my excuse, too.

  2. What? Just because soemone is maxed combat it doesn't mean they suddenly are more open minding and understanding about updates than lower levels, in fact I often find the opposite. When people reach higher levels - and this isn't everyone, I'm just saying - they tend to only see what benefits them so they will ONLY want high level content and the most elite things all for THEM. Because it doesn't meet their stupidly high standards they'll reject it.

     

    That is very true. However, when Jagex themselves initially stamps "Grandmaster" on it, the expectations go up.

  3. Nimble....no....must...not...edit....

    ...must...stay...on...topic....

     

    whew...

     

    Although I haven't had the exact same thing happen to me, I do think I can relate. I once bought a console game and rushed home with it because I was anxious to play it, only to open the package and discover the disc inside had been replaced with a demo disc for a completely different console. Of course, I couldn't prove it and just had to eat the fifty bucks I payed for it. That's really frustrating, man. Maybe you can call the company that issued the card and see if there is a way around it.

  4. The Spirit Wolf is very handy, as its special ability will force Revenants to retreat from you. Substitute this for the Spirit Terrorbird if you like. The downside is that the wolf only lasts around 6 minutes per pouch. You should summon the wolf when you are attacked.

     

    I'm almost positive the Spirit Wolf's ability is only allowed in multi-combat areas. I had to find out the hard way. If so, a note should be made about that.

  5. I have two captured legends. Whenever I try to do anything with them (one of them has enough XP to level up), I get the "Legend not found" error. Also, how do I upgrade them from prisoners?

     

     

    You have to 'summon' them. In other words, you have to pay them in order to join you and take them off of 'prisoner' status.

  6. I'll try to be reasonable if I were in your situation. You already have great stats that can make you money whenever/if ever you choose to come back. You say you will be quitting for awhile, but if you are able to make some limited time every week this is what I'd do.

     

    Fill up your coffers in Miscellania and collect tree seeds from the bird's nests. Buy some herb seeds. When you get a chance to log in, replant trees and collect herbs. Farming is time consuming, but requires the least amount of effort, and you could stock up for herblore later on, or cash in herbs on the spot to keep your bankroll somewhat intact.

  7. @jettrider

     

    I didn't intentionally single you out to pick on you or anything. No hard feelings I hope. I expected a bit of disagreement, as I think there are valid points to be made on both sides of the argument. I just like to know why people are disagreeing with me. Your second reply was excellent, and I certainly have a better understanding of your position now.

     

    I must admit that I've only played on FunOrb a couple of times, but it seemed to be a similar format to something like Pogo where the accomplishments made in one game do not transfer over to any of the other games. If this is the case, I wouldn't see how paying exclusively for 'Arcanists' would give that player any advantages in the game. Correct me if I'm wrong.

     

    After the paper-thin explanation Jagex gave about micro-transactions, I used their own words and actions in the past with Runescape to illustrate a comparison to RWT. It's crucial to note that this is a matter of opinion. If you insist no comparison exists, then my argument is irrelevant to you. While these games have their own separate identities, they are still fostered by one company: Jagex. I have a hard time compartmentalizing them into each game. I do feel that what they've said to us in the past has some bearing on their future games, otherwise how do we know what to expect? I know this is an extreme example, but what if Nickelodeon decided to start publishing smut films after what their consumers have come to expect from their name all of these years? If what they said was just a reason for lacking their own shop at the time, then that means they were just shoveling excuses at us to gain sympathy. I don't think it's as cynical as that. I believe, similar to what you explained, that at some point the business grew and they began to rethink their philosophy.

     

    In Runescape, members have access to more areas, equipment, and training methods. However, members tend to compete with other members, while F2P competes with its own community. They may unfortunately share the same hi-scores list, but they don't share the same battlefield. If a member chooses to enter a F2P server, they must play by F2P rules. That means any members items and areas are locked. In WoL, there is no separation. If I'm buying JCredits, then I'm expecting an advantage over free players. And if I'm not getting an advantage, then I'm going to be complaining. Eventually, I'll quit buying JCredits. So if Jagex does plan to make money off of JCredits, then I'm not buying any argument that says they won't give you any tactical advantage. Especially when you're in the same arena as free players. It would be more comparable to membership in Runescape....if I could use my d claws in a F2P world.

     

    In the end, it is a matter of opinion. I do view this payment method as comparable to buying gp from a third party, because, even as Jagex seemed to have implied, the only difference is you are buying it from Jagex instead. This was a longer response than I expected to write, but I do thank you for debating with me. Now I have to go check my resources. (Geez...whose the real hypocrite here? :grin: )

  8. First article seemed senseless to me; I didn't get the impression that the author really had all his facts in line.

     

    The first half of the article discussed measures used in RuneScape to prevent RWT, a completely irrelevant point.

     

    The middle bit seemed to be about Jagex's past policies, which were again related to RuneScape. The bank space for security key was a legitimate point made but it was unfortunately the only one.

     

    And the author just seems not to know how war of legends works. You can buy items that will increase the rate at which you can build things and level up your skills. In order to take advantage of this you must be at your computer all day switching to building new things. You cannot buy more resources directly - they still cost gold, which you cannot buy. Meanwhile the free-to-play person simply sets up his building orders and leaves their computer. The difference is that the person using Jagex's service is spending more time AND money, and the other person is spending neither time NOR money. Point is: to take advantage of the stuff you buy you have to spend more time anyway, which will give anyone an advantage. Why haven't you written articles about how RS is not fair since not everyone can play for the exact same amount of time per day? And when it finally comes to battle in WoL, you cannot buy anything to help you out.

     

    More stuff about RuneScape...then this:

     

    Whether you choose to look at micro-transactions as a form of real-world trading or not, the only hair that’s really being split here is whose pocket the money ends up filling. And in the end, I guess that’s enough to convince anybody to abandon their beliefs.

     

    This is utter nonsense. Jagex is publishing this game FOR another company (it isn't even in Java), and if you had played the game you would have seen that it is filled with small glitches and spelling errors that are typical of a newly made game. I'm not sure if Jagex bought the rights to the game outright or simply took a cut, but unless people start seriously using JCredits, I'm betting it's not Jagex's pockets that are filling up. Jagex has been asking players for months what kind of payment option they would prefer, and this whole article was written using ONE legitimate pretense - that the game does in fact support microtransactions.

     

     

    I have no objections in readers disagreeing with the opinions presented in my article, but I have a feeling that you missed the purpose of the article completely. That's okay, too. I blame my inept ability as a writer. This wasn't an article about Runescape nor WoL. It was about Jagex's policies and philosophy.

     

    The purpose of giving a brief history on the measures Jagex used to eliminate RWT from Runescape was to demonstrate the lengths Jagex was willing to go. They took enormous risks and changed the game. Then I directly quoted some of what Jagex told us in the past as their reasoning behind it. Not only was it about goldfarmers and fraud, but they claimed it was about creating fair gameplay. Now that they feel they've all but eliminated RWT from Runescape, Jagex seems to be slowly changing their point-of-view.

     

    Next, I have played WoL quite a bit in fact. Yes, it takes time to build things, but someone who is cutting down their wait times will eventually gain significant resources faster on the backend. Additionally, you can buy free xp for your legends, as well as tokens and charms that will boost your army's attack and defense by 10%. Maybe I don't understand the game then, because those sound like in-game advantages to me, even things that can help you out in battle. Your counterpoint to this is you still have to take the time to play the game. Take two people playing for the exact same amount of time for one month. Person A has unlimited JCredits to spend on what they wish while Person B chooses to play for free. Which one will have the advantage? Why didn't I write an article about how Runescape is unfair for those reasons? Because that's the players putting in the work themselves, instead of Jagex selling it to them.

     

    As for the last remarks, I know the game's rights are owned by another company, but Jagex is still publishing it, and apparently supporting it. It's on a Jagex host site with Jmods offering customer support. And since I HAVE played the game, I have experienced the glitches and rollbacks, yet what does that have to do with anything? Then you end with telling me your best guesses (What happened to getting our facts straight?) on the partnership of Jagex and WoL. Whatever the exact relationship is, Jagex has put their name on this game, and that means their credibility is on the line as well. Whether or not you believe comparing RS to WoL is like comparing apples to oranges is irrelevant. It's the company's policies that are under question. That final statement that you quoted from the article is directly responding to this statement Jagex made on the WoL FAQ page in their forums:

     

    Aren't you real world trading?

     

    No of course we’re not! The problem with real world trading is that when it is done by a third party it goes hand in hand with account theft, credit card fraud and other criminal activities. Micro-transactions are nothing to do with RWT and are being dealt with by ourselves so you can be sure it is safe and secure. Micro-transactions allow you to spend money to improve/speed up certain elements of the game if you so wish, but if not, you can play for free!

     

    I read that as the only difference Jagex sees today is that RWT was wrong was because they weren't the ones in charge of it. That was the whole purpose of the article, comparing what Jagex used to say vs what they are slowly telling us now.

  9. Hey, guys. I have little idea on strategy for these games, but if you want to add me then feel free. I should be under "Earth Poet". I'd like to friend a few tip.iteers, maybe even join an alliance down the road.

  10. There is a myth behind it, but it is just a story.

    Though rumors are far more honest then the truth at times.

     

    Yeah, the urban legend behind it is that Jagex put it to dedicate to two players who retired. Like warrior said though, it's just a story.

  11. Did Jagex Do The Right Thing?

     

     

     

    Could you at tipit please just admit that Jagex "asked" there "partners" to come out and try and kill the outrage over the downgrade that is Personal shops? Honestly that was way too thinly veiled might as well of come out and just talk about it.

     

     

     

    I won't speak for MS, but I know I've been told that we on the editorial panel aren't even considered part of Tip.It staff. Furthermore, nobody tells us what to write, nor what side of an argument we should be on.

     

     

     

    I will say that Gif in Did Jagex Do The Right Thing? Makes me depressed I hated bots and still do . I think Jagex did the right thing but it helped that they explained much of it before the changes and was open and honest with us.

     

     

     

    You are very, very, very mistaken. One of the biggest problems with the RWT updates was the fact that Jagex never let on to what their true intentions were until after they implemented the final changes. They weren't open and honest with us as to why they made unlimited stock, or retooled the ghost town we used to call the duel arena, or implement the GE. The December 10 updates were a huge shock to all of us.

     

     

     

    I don't feel many who opposed it have changed their mind on this subject since '07. I think most of those who opposed the updates have either quit and moved on, or learned to accept that they'll never get back the old RuneScape.

  12. Did Jagex Do The Right Thing?

     

     

     

    Could you at tipit please just admit that Jagex "asked" there "partners" to come out and try and kill the outrage over the downgrade that is Personal shops? Honestly that was way too thinly veiled might as well of come out and just talk about it.

     

     

     

    I won't speak for MS, but I know I've been told that we on the editorial panel aren't even considered part of Tip.It staff. Furthermore, nobody tells us what to write, nor what side of an argument we should be on.

     

     

     

    I will say that Gif in Did Jagex Do The Right Thing? Makes me depressed I hated bots and still do . I think Jagex did the right thing but it helped that they explained much of it before the changes and was open and honest with us.

     

     

     

    You are very, very, very mistaken. One of the biggest problems with the RWT updates was the fact that Jagex never let on to what their true intentions were until after they implemented the final changes. They weren't open and honest with us as to why they made unlimited stock, or retooled the ghost town we used to call the duel arena, or implement the GE. The December 10 updates were a huge shock to all of us.

     

     

     

    I don't feel many who opposed it have changed their mind on this subject since '07. I think most of those who opposed the updates have either quit and moved on, or learned to accept that they'll never get back the old RuneScape.

  13. Personally? They'll die one day. Death is enough, but the fact that they'll live their lives with that horrible memory is enough for me to go to bed every night.

     

     

     

    If I had to guess, they are sociopathic, meaning that they probably don't care what they did. They're more concerned with how severe will they be punished.

     

     

     

    The pair, who were well-known to social services and were in foster care at the time of the incident, also admitted a charge of assault occasioning actual bodily harm in connection with an attack on another 11-year-old boy a week earlier.

     

     

     

    According to the article, this isn't the first time these boys have been grossly violent. I'd be interested in learning how they ended up in foster care in the first place. This isn't the first time it's ever happened, but it certainly isn't normal behavior for a 10 year old.

     

     

     

    It's not a justification. Nobody is saying "forget about the kids, for they had a bad childhood". But physically harming them (just like torturing torturers) won't prevent that from happening again and it won't solve the original problem that caused violence in the first place. There is a difference between revenge and justice. This kind of aggression is a symptom of something bigger, and the kids need serious counselling, not a beating up.

     

     

     

    It's incidents like this that give supporting evidence to favor the death penalty in my country, and I don't say this to be facetious. There's a strong possibility that these two kids will never be helped. I understand a strong desire to want to save and repair these damaged kids, but society also has an obligation to protect the other children around them.

  14. Okay, I apologize. I did misunderstand what you meant. I am 31 though.

     

     

     

    I do understand where you are coming from as well. My father is a Libertarian, and I get tired of defending my beliefs against him. Neither one of us will ever convince the other he is right.

     

     

     

    Again, I owe you an apology. Politics do often become a circular argument.

  15. I'm sorry kid, no offense to you but I'm not as young as I used to be, and I've heard and debated all of this before. I told Mage before that I wanted actual debate, but I realize now that I lied and I don't. I can't spend time seriously debating this on a forum, and I just don't care enough to try and prove someone I don't know at all wrong anymore. Not that I think I'd prove you wrong, since debates don't tend to ever reach consensus anyways. Knowing on top of that that I won't be backed by anyone in this and will most likely be debating with three to five people, I really don't want to start down that slope.

     

     

     

    No offense kid, but I'm probably older than you are. Fair enough, though. Bye.

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