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Flobberdude

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  1. I apologize if I'm coming off as a wannabe mod, but yes, there is already a thread about this. It died off, and degenerated into less meaningful comments and more people jumping in without reading. There are a few good ideas in there (most likely not mine :D ), and it's worth a read if people want to see some detailed theories.

     

     

     

    viewtopic.php?f=30&t=757103

     

     

     

    My hunch, however, is that nobody will read that. So, these are my thoughts:

     

     

     

    There are three major stories that could lead to an epic:

     

     

     

    --The Elven Series (honestly, from the way people talk about it, you'd think MEP3 would bring the wildy back. WoM maybe linked...)

     

    --The Stone of Jas (much speculation about it, ties loosely with RC guild, WoM, Lucien, Dorgeshuun, ToG. Lots of possibilities...)

     

    --The Gnomic Series (strong connection with dwarves, it's got its own prophecy, and the prophecy sounds quite epic to me....)

     

     

     

    So, in that case, we should plan three epic quests, and figure out which ones are plausible.

     

     

     

    ELF EPIC

     

     

     

    We have foiled the Mourners' attempts to summon Zamorak/Zaros! (Gah, I can never remember which one. I apologize if I have slighted them.) For the time being, that is. We stopped them from gaining access to the Temple of Light, which had powerful energies. These powerful energies would be used to summon (deity). However, there is more than one source of epic power in the world, so the Mourners may keep looking... hey, what's this "Eye of Saradomin"/"Stone of Jas"? Hmm, and the Mourners set off for that. This ties into the Jas epic, so let's try another approach.

     

     

     

    The Wise old Man is attempting to raid Priffdinas! O NOES! Will you help him steal scrolls of knowledge, or will you aid the city guard in stopping him? Consider: you've helped the WoM before. Consider: The city is against Lleyta. I think you'll end up helping him enter the city. But how will that work? Given the powers of the WoM, and the difficulty of the task, you'd be more harm than help (the plans make it seem like it's WoM and maybe you vs. The whole city, and it's a hit-steal-run mission). I'm sorry, I can't see a MEP3 working out as an EPIC. It will be there, but most likely not as THE EPIC.

     

     

     

    GNOME EPIC

     

     

     

    The Arposandrans have connections with the Red Axe, we know that. Hazelmere has prophesized, however, the forces of evil coveneing in the north. You and your friend sneak in under disguise, and do something bold and daring.

     

     

     

    This could happen in tons of different ways. But remember: it has to start from Arposandra. Given what has just happened, it seems that the next step is dispelling Arposandra's illusion, or invading through the sewers, or something. However, going through the sewers will involve the RED BUTTON.... again. That can't happen. So how do you think we could transport an entire machine into the tunnels, (let alone obtain another one), switch it on, and NOT have Glouphrie's servants switch it off as we enter the main city? It seems to stretch the bounds of fantasy. I'm a bit stuck here.

     

     

     

    JAS EPIC

     

     

     

    How many people are looking for this? Lucien, for one. Wizard Elriss, for two. Either Simon Templeton or the Wise old Man, for three (I believe WoM, but we don't know.) And, as mentioned above, possibly the Mourners. Something is going to happen. Perhaps Lucien's followers will stop hanging around that agility course, and start moving against Juna. Perhaps enough people will have played GoP for Elriss to track it to the Tears of Guthix. ("That snake Juna guards more than she knows", the stone is in the area of the Dorgeshuun. Ergo, the stone is in the Tears of Guthix.) Perhaps the Wise Old Man or the Mourners, using their own mysterious methods, track it down. Either way, I can see a few for this to start:

     

     

     

    a) Juna asks you to help her defend the Tears of Guthix from (insert raider here).

     

    B) (insert raider here) realizes that you have access to the Tears, and asks you to do something special while you're there next.

     

    c) You encounter (insert raider here), figure out what they're doing, and either offer to help (a la option B) or warn Juna (a la option a).

     

     

     

    I'm stuck here. You and Juna vs. The Raiders? You and The Raiders vs. The Godblessed Juna? You sneak in, gather info, and steal it for yourself? What are y'all's thoughts?

     

     

     

    Anyways, which epic do you think will occur, and why? What do you think will happen?

     

     

     

    I hope I haven't rambled too much, and I hope I provided something thoughtful that people will listen to.

  2.  

    what was your strategy to get that 1.4k in agility? i did jump starting from lowest and emote after every one, and i ended on some lvl 90 agil one, i didnt juggle anything, and i got like 700 points.

     

    so..whats the strategy there?

     

     

     

    Wear the highest-level circus clothes you have, and do what the audience asks you. Juggling is also good, and remember to do fancy emotes.

  3. Distractions and Diversions seem to be just random events, but the fact that they have a special name suggests that the old random events will be no more... And, of course, the three they listed are probably not the only ones out there. I, for one, will miss the old events, but these sound awesome.

     

     

     

    I'm not very much into PvP, so the Clan Wars update doesn't affect me much, but any update like this should be good. And to all those people complaining about unlootability; come on! They said you couldn't loot when they mentioned it last month! And if you could loot, RWT much? There'll probably be one of those "random reward" things for killing people in a risky environment, though. Otherwise people wouldn't use it.

     

     

     

    Summer's End? Only two parts to the Summer series? Oh well. Still, I look forward to it. And people seem to be missing something:

     

     

     

    a skill-based battle

     

     

     

    I know you combat peoples won't like it, but it'll add some variety to boss fights. Hmm, what will that be like? And they said "the rewards and the family's heartwarming smiles will definitely be worth it." I, for one, would like a stronger ring. Spirit realms are fun, even if they are a bit impractical. You guys think WAY too much about materialism and XP. ::'

     

     

     

    And, of course, another big quest. We'll have to fight an undead Arrav, probably, and use his shield to defend Varrock. It'll certainly require All Fired Up, possibly you have to have lit and tested some of them too. (6 seems like the right number for this; it's not the epic quest, it doesn't need epic reqs.) And remember the Chaos anagrams? "Varrock is under attack." Well, that's fairly clear. But: "Legends must rise again." Does that mean Legend's Quest II, or does it mean Arrav coming back? Hmmm.... by the way, has anybody here played the new Funorb game: "Zombie Dawn"?

     

     

     

    Y'all expect too much. Two big bossy quests, a rework of the whole random events system, AND a massive improvement to a PvP minigame? And that's not enough? This is a slow, lame month?! :lol:

  4. What about the "Elder Gods" or something? That was in Meeting History.

     

     

     

    Oh and btw, I never remember anything about the Stone of Jas in Meeting History (and with it also being the Eye of Saradomin...GUTHIX was the main god in Meeting History, so it can't be).

     

     

     

    The elder gods were the ones who created and abandoned the plane of RuneScape (Such as Andrew, Paul, and Jas), and then Guthix came and gave it shape. The Stone of Jas and the Eye or Saradomin are speculated to be the same thing, because it was the WIZARDS who named it the "Eye of Saradomin", and they like to stamp Saradomin's name on everything.

     

     

     

    They're speculated to be the same because the people who are searching for the Stone of Jas speak in the same way as Wizard Elriss when they talk about how they're looking for it.

  5. There was 1 word that could easily have been missed when Jagex released "Land of the Goblins" and if it wasn't missed, it might not have been understood. Jagex said that it was the penultimate quest in the cave goblin series. That means there will be one and ONLY one more. It is the first time that I can remember that Jagex said something definite about the length of a series like that. This, and the Lucien follower in the Dorgesh-Kaan agility course leads me to believe that this epic quest will be the last in the cave goblin series, possibly unlocking the soul altar and tying in with the mysterious Stone of Jas. And just because it unlocks the soul altar doesn't mean it will need level 80+ runecrafting, just as ME2 (which unlocked the death altar) did not need 65 runecrafting.

     

     

     

    As for people talking about the hidden doors like the GE door, the Mithril Door, and the Frozen Door, I very much doubt that these will be involved in the quest. Why? When the runecrafting guild came out, I swore that if there was another locked door that I would stop concerning myself with any of them, because the sheer quantity means to me that they represent nothing but Jagex messing with us. Well guess what, there WAS a hidden door in the Runecrafting guild! So I'm now completely convinced that there's nothing planned for any of the trap doors, and that they're just an inside joke from Jagex.

     

     

     

    I saw the "penultimate", but I don't think that an EPIC quest would be the completion of a series; it seems more likely to be a sequel to a little-known quest, like Cook's Assistant. Or, it has reqs for further on in a series, but doesn't advance their storyline much, like Legend's reqqing Underground Pass. Consider: did Legend's quest advance ANY storylines? Did RFD advance ANY storylines? Not really. Additionally, there is a clear-set plotline for the next quest; it involves freeing Zanik from the box. Is that related to Lucien's followers in Dorkesh-kaan? Not really. Finally, the blood altar fits with the vampire series. The death altar fits with the plague series. But the soul altar doesn't really fit with the Dorgesh-kaan series. I would put it in either the Glouphrie series (anima mundi = soul of the world) or the Scabarite series (the latest altars seem to be on extremeties of the map).

     

     

     

    On the trapdoor point: I agree. Has there been ANY hidden door or trapdoor like that which has been opened? If so, has it opened in a quest? Hmm? I didn't think so. (I love hypothetical arguments without somebody responding; you can pretend that facts you don't remember don't exist. :thumbsup: ) So no, it won't grow out of a trapdoor or mithril door or frozen door or something like that.

  6. I hope the stone of Jas will be included, i get the feeling that the stone can tie together most of the major storylines of the game.

     

     

     

    I wonder if the subquest thing will be included? I found that very useful, turns rfd into a beginner-master quest depending on how far you want to go.

     

     

     

    I hope that people can read threads before posting in them, I get the feeling that there's plenty of discussion about the stone in previous pages and people should build on it instead of restating it. The Stone of Jas could drag Lucien, the followers of Armadyl, Wizard Elriss, the WoM, and the cave goblins together, but it's hard to imagine the Arposandran gnomes, the Mourners, the vampyres, or the Red Axe getting involved.

     

     

     

    The subquest thing would be nice, but if the Stone of Jas is involved, how would that be set up? A number of different parties searching for it, and you need to do something with each one individually? Seems a bit shaky to me.

  7. I think the quest will be a combined sequel of MEP2, The path of Glouphrie, Monkey madness, The forgettable tale of a drunken dwarf and Legacy of Seergaze.

     

     

     

    Some evidence:

     

     

     

    Monkey madness / Glouphrie connection:

     

    -the names Glough and Glouphrie are very similar

     

     

     

    Glouphrie / Mourning's end connection:

     

    -lots of elven crystal stuff (disks, chimes and saw) are used in the Glouphrie series

     

    -the poison waste in the elven forests was created by Glouphrie

     

     

     

    Glouphrie / Red Axe connection:

     

    -revealed in the The forgettable tale of a drunken dwarf quest

     

     

     

    Red Axe / Drakan connection:

     

    -the daeyalt ore mined from the Meiyerditch mine is transported to a "big underground refinery city" (Keldagrim) according to the slave miners

     

     

     

    Mourning's end / Drakan connection:

     

    -the dwarf near the death altar mentions blood talisman accidentally

     

    -the mine cart examine text in the mourner cave mentions/mentioned daeyalt ore

     

     

     

    Monkey Madness/Glouphire: Have you compeltely forgotten that Glough would only work for gnomes (xenophobic brat that he is), AND that he serves a higher master? Duh, he works for Glouphrie's successor.

     

     

     

    Glouphire/Mourning's Ends connection: Elven technology was given to the gnomic architects. There is a connection between the elven race and the good gnomes. There is not much of a connection between Mourners and Arposandrans.

     

     

     

    By the way, did you know that it wasn't just created by Glouphrie, it is THE SEWER WASTE FROM THE CITY OF ARPOSANDRA?! -.-

     

     

     

    Glouphrie/Red Axe connection: Indeed. A well-known observation, but still good.

     

     

     

    Red Axe / Drakan connection: Well, Arposandra is underground, isn't it? I can see daeyalt ore going to the Red Axe, but seeing as the Red Axe are working with Arposandra, and Arposandra is the more magical city, I would guess that it's being refined in Arposandra, not Keldagrim. However, this does draw a connection.

     

     

     

    Mourner / Drakan connection: First of all, it is possible that it was a glitch with the daeyalt ore. Secondly, they both are mines and if the Mourners stumbled upon a magical ore, they would use it without ever having to know of the Drakans using it. Thirdly, even if you don't know where a talisman OR an altar is, you still might know it exists. Fourth, "blood talisman" is probably just the sort of thing that the dwarf would want (having an interest in death talismans), so would value highly as he says "Pretty please with a [highly-valued item] on top?" Fifth, the talisman was found in a columbarium at Paterdomus, not in Meiyerditch, so it's not even a direct Drakan connection. So, the fact that a dwarf who is unrelated to the Mourners, but has an interest in talismans, mentions the unknown blood talisman as a high-valued object, which comes from the same general area and series as the Drakans? Too weak.

     

     

     

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    My belief as to what is going on (not in the quest, but right now, leading up to it): There are a number of covert Zamorakians: Drakan, the Mourners, the Arposandrans (which include Glough), the Red Axe, to name a few, operating in the world. They may not be all conspiring together, but we know that the Arposandrans are conspiring with the Red Axe to do something devious (somehow involving chaos dwarves). We also know that the Mourners are on a grand mission to resummon Zamorak, and we don't know whether the Red Axe and Arposandrans are in on that. We have no idea at ALL what the Drakans are up to, except squashing the Myreque. I believe that the Drakans are doing just that; squashing the Myreque, and not doing too much devious plotting on the side. (There is, however, the matter of crossing the river and that conspiracy, but that appears to be non-Drakan.)

     

     

     

    Into all this steps your character. You are doing a lot against all four of these, and they do things to stop you. (Except the mourners; they haven't tried to stop you yet.) The Arposandrans make a scheme to depose Narnode, and you with him, with their representative Glough, and the monkeys. The Red Axe do the scheme with the Giant Dwarf. The Drakans have made you accidentally betray have the Myreque. And then Hazelmere prophesizes something big in the north.

     

     

     

    We don't know whether this big event in the north includes three of these four, two of them, one of them, all of them, or them and some more. I believe the prophecy will come true in this quest, and that the quest is a sequel to Forgettable Tale and the Path of Glouphrie. However, this trashes the whole Stone of Jas hypothesis. And it doesn't involve any cabbage. So it's most likely wrong. Oh well.

  8. Personally I think that a lot of you guys on this thread are completely over thinking this...

     

     

     

    I mean they said it probably won't in '08 and a lot can happen in the second half of the year.

     

    And I also doubt it will come out so soon in the '09 year seeing as they promise stuff but don't totally follow through as fast as expected. ( Although they did promise something big for the '08 year and that thing was summoning and it came in the third week of the new year.)

     

     

     

    Just because we've got a while to wait doesn't mean that we shouldn't speculate. A lot can happen in half a year, but in Runescape, it doesn't change fundamental history and things that have been already laid out. Consider: Half a year ago, it was mid-February. What's changed in terms of major storylines since then? Not much.

     

     

     

    This is a quest I'm going to try do WITHOUT using a quest guide, it will be a big challenge, but will be o-so much more rewarding in the end :)

     

     

     

    Hear, hear! (of course, that doesn't apply well in my case, since I won't have the requirements even if I tried, but whatever.)

  9. Might have something related to this thread.

     

    http://forum.tip.it/viewtopic.php?f=30&t=756830.

     

     

     

    Indeed, it has been already stated that the Stone of Jas/Eye of Saradomin is a very strong possibility for the basis of the quest. But thank you for the link.

     

     

     

    I smell the wise old man..............

     

     

     

    Eww... he smells that strong that you can smell him across realities? Yuch, what's he doing experiments on, the poison waste?! :D

  10. What would the rewards be?

     

     

     

    Just wild guessing:

     

     

     

    Soul altar

     

    Access to crystal city(probably not much to do there except a bank and 3 or so shops).

     

    A new (crystal?) weapon.

     

    Lots, and I mean LOTs of xp.

     

    Addy dragons.

     

    Dragon stuff.

     

     

     

    Well, it all depends on the quest's foundations. If it's the Hazelmere epic, it'll almost certainly give the soul altar. We know for a fact it'll give a lot of xp, no matter what it is. If it's MEP3, then it'll certainly give access to Priffidnas (though based on storyline, it could be like Meiyerditch.) However, I think MEP3 as the epic is unlikely. If it's the Jas epic, it'll probably give a Runecrafting benefit in some way, as well as a benefit to Tears of Guthix.

     

     

     

    The only thing we can know for sure is that we won't know for sure.

     

     

     

    That's pretty much what I'm thinking. I'm also kind of interested to see what the requirements are, just out of curiosity ^_^

     

     

     

    Indeed; the requirements depend on what it is, and the reward depends on what it is, and we almost definitely can't know what it is, and we just have to peel every single thing they post for clues.

     

     

     

    They had better not keep this epic quest's identity a secret in the same way they kept Summoning a secret... :roll:

  11. not sure if anybody said this but maybe, as its the hardest (apparantly), might involve like the mithril door and the frozen one, hard places, well maybe not hard, but scare plenty of people :P

     

     

     

    I believe that would be the first time that a quest would require you to participate in a miniquest, minigame, or special area (special area being places with extra interface popping up; eg. FoG entryway, GWD, Wilderness, etc.) I doubt Jagex would do such a thing in a quest; maybe a miniquest, however. Still, you never know...

  12. i hope its pretty decent. Wonder what the requirements will be?

     

     

     

    Most challenging quest requirements: Sheep Shearer. \'

     

     

     

    (RFD req was cooks assistant so its possible. :D)

     

     

     

    RFD was the SEQUEL to cook's assistant, but it required a heck of a lot more to do the whole quest. I believe that a Stone of Jas epic would be a sequel to Tears of Guthix, and the Hazelmere phophecy epic would be a sequel to... eh... The Path of Glouphrie.

     

     

     

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    Here, following, are a list of well-defined storylines. Tell me if I'm forgetting one. However, given the way our Stone of Jas and Hazelmere prophecies are seemingly unrelated, each of these quests seem to tie in to one epic or the other:

     

     

     

    Elemental Workshop -- Seems unlikely to be related to anything, probably just a line of smithing/magic quests

     

    Lunar Diplomacy -- Most likely to tie into the Stone of Jas epic.

     

    Dorgeshuun -- Most likely to tie into the Stone of Jas epic.

     

    Plague City -- Most likely to tie into the Hazelmere epic.

     

    Rise of the Red Axe -- Most likely to tie into the Hazelmere epic.

     

    The City of Arposandra -- Most likely to tie into the Hazelmere epic.

     

    Temple Knights -- Most likely to tie into the Hazelmere epic.

     

    The Myreque -- More likely to tie into the Hazelmere epic, but seems mostly unrelated to either.

     

    Spirit of Summer -- More likely to tie into the Hazelemere epic, but seems mostly unrelated to either.

     

     

     

    We can't have two epics, but two are definitely emerging. What's going on?

  13.  

    Guess I overdid it lol. In regard to the cave goblins though, didn't Zanik have some bizarre connection to guthix/the tears of guthix cave?

     

     

    Good point; I didn't remember that. However, she was chosen by Guthix to lead the goblins to a new destiny and a new realm, not to find the stone of Jas. A definite maybe.

     

     

    Zaros is the Empty Lord, but I was not aware of any elves mentioning it... I think I remember a Dark Lord being mentioned, which I assumed was Zamorak or some other entity entirely. If they do mention it somewhere then yeah that would be him.

     

     

     

    As long as the elves of Priffindas are involved, it wouldn't be that great a leap to say that the Mourners are, since the Mourners are the elves of Priffindas. I don't think this quest would be terribly relevant to Ardougne/the temple of light though.

     

    I apologize, I use the elves and the Mourners interchangably, as the lleytan elves don't seem to be too relevant. Everybody seems to think the elves are summoning Zamorak, so they're probably right. Trash the bit about Zaros. In fact, the energy source seems a bit unlikely as well. So trash the whole thing about elves. I just wanted it to be true so much... #-o

     

     

     

     

    The connections between the elves and the gnomes, as well as the elves and the vampires are foggy at best... especially if the elves ARE trying to summon zaros which would put them at odds with the vampires who follow zamorak. That cart thing is the only connection between elves and vampires that I'm aware of, and it could have just been a bug.

     

     

     

    In regard to the gnomes, we know they have some elvish technology and are responsible for the giant swamp south of Isafdar... is there anything else?

     

     

     

    We know that Arposandra has connections to the Red Axe, from Forgettable Tale. We know that daeyalt ore was being sent to a refinery in a "big underground city." We know that Arposandra AND Keldagrim are both underground, but I believe it's the former. We know that the chaos dwarves, the Red Axe, the Arposandran gnomes, Drakan, and the Mourners are all followers of Zamorak, planning something important. So is Glough, who may or may not be (an agent of) Glouphrie.

     

     

     

    And we know that Hazelmere is prophesizing something about these secretive Zamorakians up in the north. I'm a bit concerned; we seem to have a smaller, Stone of Jas, storyline being thought up, and at the same time, a much bigger EPIC QUEST showing up with these Zamorakians. Maybe the Epic quest involves Hazelmere's Prophecy with the elves, gnomes, and either dwarves or vampyres (I believe vampyres are the least likely), and the Stone of Jas idea is a figment of our imagination. Hmm....

     

     

     

    We can't have two different epic mergers, can we?

  14.  

    In regard to the quotes above me, LORD DRAKAN was a follower of ZAMORAK as is stated in the ghostly robes miniquest. I believe the only mahjarrat that follow Zaros that we currently know of are Azzandra and the guy who fought Enahkra in her temple (I can't remember his name, the camel guy).

     

     

     

    But Mahjarrat aren't the only important people here; the elves are trying to ressurect Zaros, as well. (btw, the camel guy: his name was Anakhamos or something like that.)

     

     

     

     

    Anyways, this whole speculation around the stone of jas seems to be the basis for what we think the quest will be, and probably rightly so. We know that wizards/forces of saradomin maybe are hunting for it, and that Lucien is hunting for it. Lucien believes it to be in the lumbridge cave network. We know that the wise old man is spying on the wizards.

     

     

     

    Lucien's FOLLOWERS are hunting for it; probably meaningless, but a difference nonetheless. "That snake Juna guards more than she knows." The followers believe more than just the lumby cave network, they believe it's in the Tears of Guthix. And I imagine they're right. Also, note that the wizard's tower is nearby the lumbridge caves, though I think that's a coincidence.

     

     

     

     

    Therefore it is highly likely that the Dorgeshuun, the Wise Old Man, and the Mahjarrat will be involved. Drakan (myreque storyline), Azzandra (DT storyline), Enahkra and her rival (kind of related to DT but not exactly storyline), and Hazeel (his single absurdly easy quest doesn't count as a storyline lol) are all Mahjarrat, and so could be involved.

     

     

     

    And so they could be. However, that's too many storylines to fit in to one quest, isn't it? Consider: the only ones who have stepped into the Stone of Jas picture are Lucien, Wizard Elriss, the Wise Old Man, and Juna (you could consider the cave goblins as well, but they're geographically related and that seems to be it. The elves have good reason to step in, and I believe they will, but they haven't been linked YET.) That's enough storylines wrapped into a quest that advances them (RFD took half the lines across the map, but it didn't do anything with any of them.) Something can happen with these four characters that doesn't involve everybody.

     

     

     

     

    Some other possibilities are the white knights, as share allegiance with the wizards (although it seems that only one wizard may be involved), and the scarabites (well they live in the desert, which is where the mahjarrat come from lol). If we throw in the white knights it's possible but highly unlikely that the slugs will be involved. The only connection to the elves I could think of is the examine of a mine cart in the dark beast area that says (or maybe used to say, idk) "for playing daeyalt ore in" which would tie them in if Drakan is involved. That may have only been a bug because they used the same graphical model of a mine cart in the dark beast area as in the daeyalt mines in meiyerditch. Anyways I think it was removed.

     

     

     

    About the white/temple knights: the only relation they have with this whole mess is being religious. And isn't everybody in Runescape mildly religious? About the scabarites: the only relation THEY have with this is being religious (see above) and being in the same general area as a few unrelated Mahjarrat. The elves have been revealed to be ressurecting Zaros (he is the Empty Lord, isn't he?), AND they are also revealed to be looking for a source of power. I believe that that is stronger connection with the rest. (Note: perhaps there is a Mourner-Arposandra-Meiyerditch link, as has been hinted in a few ways, but it doesn't seem that it'll be tied into the Stone of Jas, unless the Mourners look for the Stone as a power source to summoning Zaros.)

     

     

     

     

    I don't speculate about what we do in the quest itself as that is stupid and entirely impossible to figure out. I'll leave it to jagex. :P I think the topic poster should put what we've figured out in the first post so we don't get redundant information.

     

     

     

    I agree with all the points in that paragraph, so I'm not going to pretend to add valuable insight to it. ::'

  15. Does nobody remember the followers of Lucien, in the Dorgeshuun agility caves? They'd triangulated the Stone of Jas to somewhere around there, and from either the Oracle or them comes that "That snake Juna guards more than she knows." The Stone of Jas is either in the Dorgeshuun agility caves, or somewhere in the Tears of Guthix.

  16. I can't see this quest needing MEPII to start it. The elven storyline hasn't been touched / had anything added to it in years, and for all intents and puporses is dead. Or the Vampires. Drakan was a soldier for Zaros if I remember, but I think they're keeping themselves to themselves. The Guthix Edicts thing is probably another storyline.

     

    Well, consider. The storyline of the elves is currently at follows: They are trying to summon Zaros, but you foiled their attempts at obtaining a power source. Now they need a new source of power to look for. Oh, hey! STONE OF JAS!

     

     

     

    ...I think it fits in, and Jagex knows we want a sequel to MEP2. But I agree that Guthixian Edicts and the Vampyres don't fit in with the Stone of Jas as easily as the elves. And we can't tie in that many storylines.

     

     

    This new quest is 99% about the Stone of Jas, which is probably hidden somewhere underneath the Tears of Guthix. I'm hoping it gets stolen in some epic battle where you the WOM, Elriss and Juna battle those strange people in the Agility Course, and anyone else looking for it. Then its off to Baba Yaga to learn more about it, since the Moonclan are more adept and know more about Magic than anyone else. Then after a massive runescape hunt you learn it's gone north.. Round up the 8 masters or whatever Hazelmere said, go up to the icelands which are still black on the map. Epic epic battle. Loads of allies die. You're in some uber-guthix clothing Juna has given you.

     

     

     

    Hmm... you've got a good point, maybe not an epic battle, but Hazelmere's prophesy sounds like it would fit in right at an epic quest.

     

     

     

    Here's to hoping. And 70+ in all skills as a req. I'm working towards that now =]

     

     

     

    OGODNO 70 PRAYER SLAYER AND SUMMONING NONONONO PLEASE

     

     

     

    :D But seriously, epic doesn't mean insane.

  17. I find it funny how people keep raving on requirements like Strength, Herblore, Prayer, etc.I find it funny that you missed the posts talking about Runecrafting and Agility as well.

     

     

     

    If it was the Stone that created all runes, Runecrafting immediately pops to mind. Especially after Elriss says she'd need an expert runecrafter to help her. Indeed, but where do we place the requirement? 70 would be a bit high for Jagex's standards, though of course the Almighty 3_Hit_U thinks that's "nooby" . :roll: At the same time, 60 seems a bit too close to 50. I vote 65, especially as that's the requirement to craft Death runes (related to Elves and Zaros).

     

     

     

    The fact that Lucien's men are looking for it could also mean the Mahjarrat could be involved. After all, we have gotten a lot of clues (see Chaos Elemental's letter 8's Chaosudoku). Yes, that makes sense.

     

     

     

    Perhaps the Mahjarrat are looking for the Stone to regain control of the lands, perhaps in turn resurrecting their beloved god Zaros? If it'll involve their old settlements, we can see that Ice Mountain, Edgeville, Canifis and many parts of the wilderness getting their fair share of battle. Perhaps even involving the White Knights (Acolyte rank unlocked, anyone?) and the Vampires. Giant battles would change runescape and destroy some things, wouldn't it? If doing a quest removes the ability to do something, not everybody would do it. It seems unlikely to have a war in this one quest. Consider that the largest battle we've been in is either Castle Wars, Fremmenik Isles, or Wanted! Also, uniting Desert Treasure with Wise Old Man and Elves AND the Temple Knights seems a bit much, even for an epic quest. I think the Temple Knights are a bit of a stretch, seeing as they primarily fight Zamorak, not Zaros.

     

     

     

     

     

    Don't forget that the evil Elves have been trying to help the god of chaos. Maybe it'll not involve Zamorak like most people thought, but in fact Zaros. Then the elves could be involved too. I've gotten quite confused; I thought they were summoning the Empty Lord of Evil, Zaros, and had nothing to do with Zamorak, the god of Chaos? I agree, it seems most likely that it'll make an appearance, though. Especially in a "big" quest.

     

     

     

    A continuation on Desert Treasure, MEP2, Slug Menace, Rune Mysteries seems all the more likely now. A continuation on Desert Treasure, MEP2, Swan Song, and Rune Mysteries seems all the more likely now. Don't forget, though, that it could also be the final Dorgeshuun quest, seeing as those guys require Death to the Dorgeshuun to get to.

     

     

     

    So our list of requirements is:

     

     

     

    --Desert Treasure

     

    --Swan Song

     

    --Rune Mysteries

     

    --Tears of Guthix

     

    --Mourning's Ends, Part II

     

    --Death to the Dorgeshuun

     

    --70 agility

     

    --70 strength

     

    --70 ranged

     

    --65 runecrafting

     

     

     

    It would be nice if we could have a unified, agreed-upon, Tip.It theory which we could add on to and develop, so can those who think (not hope) that it will be different in a major way speak up?

  18. someone please comment on my speculation plz lol

     

    You forgot the squirrels. Why are they wielding crossbows?

     

    I suspect they are also looking for the Stone of Jas, but the Penguins will stop them.

     

     

     

     

    OI! Did nobody remember the dust bunnies? They haven't been mentioned AT ALL, but you know they exist. The fact that you haven't heard of them just means they've been keeeping very quiet.... why? This is the NEW QUEST! (Oh, by the way, and suddenly an elven vampire will show up allied to a monkey and take you into priffdinas and unite all the storylines with a grand DEUS EX MACHINA.)

     

     

     

    ...not. :roll:

     

     

     

     

    Here's a sketch of the possible requirements:

     

    [hide=Requirements for max stone of Jas info]Access to Dorgeshuun agility course:

     

    Rune mysteries

     

    Goblin diplomacy

     

    Lost tribe

     

    Death to the Dorgeshuun

     

    70 agility

     

    70 strength

     

    70 ranged

     

    17 mining

     

     

     

    Ring of Charos (a)

     

    Restless Ghost

     

    Priest in Peril

     

    Creature of Fenkenstrain

     

    Garden of Tranquillity

     

    25 thieving

     

    25 farming

     

     

     

    Runecrafting guild

     

    50 runecrafting

     

     

     

    Baba Yaga

     

    Druidic ritual

     

    Jungle potion

     

    The Fremennik Trials

     

    Lost City

     

    Shilo Village

     

    Lunar diplomacy

     

    Level 61 Crafting

     

    Level 40 Defence

     

    Level 49 Firemaking

     

    Level 5 Herblore

     

    Level 65 Magic

     

    Level 60 Mining

     

    Level 55 Woodcutting

     

    level 25 fletching[/hide]

     

    If we still add Hallowvale and Regicide- series, the simplest requirement would be Ability to buy Quest cape, excluding this quest.

     

     

     

    Firstly, let's put this into condensed form. Yes, it looks like a lot, but consider that Jagex doesn't list things like that. They'd just say, "Lunar Diplomacy" and it would mean ALL of its requirements. So, let me put this list of requirements in JAGEX's form (BTW, you forgot Tears of Guthix, as it isn't a requirement of Death to the Dorgeshuun):

     

     

     

    [hide=List of Reqs]Garden of Tranquility

     

    Tears of Guthix

     

    Death to the Dorgeshuun

     

    Lunar Diplomacy

     

    70 agility

     

    70 strength

     

    70 ranged

     

    50 runecrafting[/hide]

     

     

     

    Now, tell me, does that look like a reasonably hard quest? Yes. Does it look like "a quest cape"? No. Not close. Also, for contrast, let's put the whole requirements for Recipe for Disaster (taking into account to remove quests that are required for another requirement):

     

     

     

    [hide=RFD Total Reqs]Cook's Assistant

     

    Fishing Contest

     

    Goblin Diplomacy

     

    Big Chompy Bird Hunting

     

    Murder Mystery

     

    Nature Spirit

     

    Witch's House

     

    Gertrude's Cat

     

    Shadow of the Storm

     

    The Lost City

     

    Family Crest

     

    Hero's Quest

     

    Shilo Village

     

    Underground Pass

     

    Monkey Madness

     

    Desert Treasure

     

    Horror From the Deep

     

    70 cooking

     

    48 agility

     

    20 firemaking[/hide]

     

     

     

    Granted, I probably missed a repeat or two, but that's a much bigger list. And yet: No, it is not "Ability to buy a quest cape".

  19. I just re-read the update and of course it is too good to be true, Jagex isn't bringing back the "old school pking" whatsoever. If you read carefully, you don't get what your opponent drops you get a "reward" based on impressiveness of the kill and your combat lvl. So if you kill someone wearing full dragon you won't get not one single piece of it. You will get a reward, and we all know how gracious Jagex is with their rewards for players.

     

     

     

    Nobody ever said you'd get what you killed, in fact there was a discussion about how Jagex would value the rewards, albeit a small one. You should read as well....

  20. As many have speculated, the Stone of Jas is the same thing as the Eye of Saradomin, and the WOM and Wizard Elriss and followers of Lucien are all looking for it. It is most likely that this quest will follow that storyline, which means 70 agility will probably be a requirement.

     

     

     

    Additionally, remember that RFD, if you placed it in a series, was the "sequel" to Cook's Assistant? A giant quest as a sequel to some insignificant noob quest? Now, combine that with the fact that the followers of Lucien say that Juna guards more than she knows. I believe that the quest of epicness will be a sequel to Tears of Guthix.

     

     

     

    I believe this will NOT be "the quest to end all quests", I believe that it will take a few storylines, intertwine them a bit, and emerge making major progress to only one or two of them, as did RFD. If Jagex made all quests end, that would remove the appeal of the games to many, and Jagex would have effectively ENDED THE GAME. When you win, you stop playing. Jagex would not do that. It might be a major quest, like Legends, Desert Treasure, or RFD. It might be a high-level quest, like Devious Minds or Rocking Out or RFD. It might be a quite hard quest, like MEP2, Dream Mentor, or RFD. I believe it will be all three, but not the epic quest to end all quests.

     

     

     

    "High" level req to Jagex is like 60 lol, so "extreme" would be like 70.

     

     

     

    Indeed, that's why Jagex released quests with requirements of stats above 70 (Grim Tales, RFD, Back to My Roots), and in the high 60's (Rocking Out, Devious Minds), mildly often, and didn't hype them as much as this one. They DEFINITELY are preparing to make Sheap Shearer: PART 2! SHEAR FOURTY BALLS OF WOOL! AUGH SO HARD! :roll:

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