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Omg_Imba

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  • Location
    Luxembourg, 'investing' my money.
  • Interests
    7.5% Per Anum or 9.0% for a 3 year term deposit.
  1. Im sorry, but I have to reiterate what those above said. Either 1 Defence, or 40 + Defence. * IF* you really want to be a good Pker with Defence above 1, but lower than 40, become a member and then become and Initiate Pure. ( 20 Defence) Alternatively, you can become a Range\2h Hybrid and Level Range to about 72, allowing to raise HP but not Prayer\Defence. I can only say, if you get prayer, make sure it is 31 for F2P but personally I would not reccommend it. Im sorry if you don't like this advice, but as those above have said, it's unfortunately true. :?
  2. I would say get 99 Range first, then try Pking and see how you go. Leave Attack/Strength alone, allowing for XP from quests. If you dont like Pking w/ 45 Def, I would recommend that you do all the prereq quests for a Barrows Pure ( Range ) and then post questing level Defence to 70. If your going to get 52 prayer, get 60. Then Perhaps PC Hitpoints to 99? Im sure there are people far more qualified than I to answer your questions, but thats just my $0.02. Whatever you decide, your stats are already amazing. :wink:
  3. Wow, havent posted in 7 days. Dratted overcrowded blogscape... Bumpity. :)
  4. Over the years I have created a vast horde of F2P 1 Defence pures, this time I though I might try something different; A F2P Tank Ranger. No, not one of those limp wristed, 40 Defence, Varrock Level 1 type 'tanks' but one with decent Defence. Currently Dragon Slayer is Done, and my account has the following; Attack: 40 Strength: 50 Defence: 40 Magic: 37 Prayer: 1 Range: 60 Hitpoints: 55 As you can see, my Defence is still 40, and I could still transform this account into a Rune Pure. However, my planned stats if I become a Tank Ranger are: Attack: 40 Strength: 50 Defence: 60 Magic: 60 Prayer: 1 Range: 80 Hitpoints: 70ish. This build also has the advantage of being able to transform into a P2P Range Tank/Barrows Pure. Personally, I love the idea of a true range tank for F2P. But in your mind, am I wasting both my time and Gp? Also critique of actual 'Tank build' is appreciated. :
  5. Well, Im off for now guys.. Gotta stave off those Rickets. :XD: I'll be back on later, feel free to drop me a HYT.
  6. Lol. : Anyways, Update: 53 Crafting 34 Smithing and... *Drum Roll* Finally have full mime plus emotes!
  7. Mmmm, yes. Ther's always a lack of post in GH&A.. I would recommend the P2P Mage\Range Hybrid. However, there is a lot of quests etc to do in order to make the account viable. Stats I would recommend are: *Stats* Attack: Don't train this, just use stats to level it. Strength: Same as attack. Defence: Well, I'm going to assume 1, if your going for 70, please post and I'll do my best to advice you on getting that. Range: 82 Magic: 82 Prayer: 11 ( From Desert Treasure Prereqs ) Hitpoints: Around 70. * Quests/Why * These are just my opinions, feel free to do other quests, just make sure they dont give unwanted stat levels. Recipe For Disaster, {Up to Mith Gloves} -Obviously for Mith gloves, which give Range AND Magic attack bonuses, as well as being able to use Culinmancer's Chest. Desert Treasure, Prereqs -Most probably the major quest of your accounts career, enables the use of Ancient Magic, of particular interest are the Ice Spells. Monkey Madness, Prereqs -No real reason to do this, but if you change your mind and want to become a Rune pure or something, being able to use a D Scim helps. Do not finish quest! Just kill demon. Lost City/ Same as above, except for DDS. Horror From The Deep -Reason to get up Agil ^.^ Also, enables use of unholy book which helps when training with Crossbow/Knives/Darts. Roving Elves OPTIONAL. -This is an obscenely large quest, however, being able to use a Crystal Bow for training is a very nice benefit if you can afford it. : * Equipment * - Pking. - Helm: Gnome Hat Torso: Ghostly Robetop Legs: Ghostly Bottoms. Weapon: MSB/Karils. Shield: N/A Boots: Gnome or Magic. Ring: Recoil Amulet: Power or Glory Amulet. Arrows: Rune Arrows/ Bolt Racks. Cape: God Cape. Gloves: Mith Gloves. - Training. - Helm: Hopefully Robin Hood Hat, failing that, Coif. Torso: Leather Body Legs: {X} Colour Dragon Hide Chaps. Weapon: MSB/Knives/Darts/Rune Cross Bow Shield: NA/Unholy Book Boots: Range or Gnome. Ring: Wealth or Life. Amulet: Glory or if your lucky, Fury. Arrows: Whatever suits your weapon. Cape: Obsidian/God Hmmm, I'm all typed out. Hope that helped. :
  8. Hmm, considering I am not currently a member, my ideas could be outdated and/or useless. If you have the time and money, I would reccomend something like: Attack: 60 Strength: 63 Defence: 70 Range: 50 HP: ? Magic 82 Prayer: {Hopefully low} This would be a mage staker. I'm going to assume your cash flow is not huge, so *if* you eventually decide on this build, I would reccomend staking casual melee stakers with Movement On and Prayer,Food,Drink and Range Off. Basically, if your staking against melee accounts, Ice>Shadow>Ice>Ice>Ice. Because Ice spells freeze them, and movement is on, You can run away and just Farcast them from a distance, without fear of retaliation. Dont take my word for, as I am most probably wrong.
  9. Urgh, what are you thinking? If money is a worry, don't make a mage staker! 99 Magic costs around 20m High-Alching. If you want HP xp, alch to about 90 and then train with Ice Spells at PC, using the PC points on HP. While I respect that you already have your own ideas about making a mage staker, please do not act so arrogantly towards those offering advice, or in the future you might not get it. :? Alternatively, you could always train up HP by training defence. I'm not too sure about how much benefit it offers vs Combat Level increase, but it can't be that bad?
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