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guardianboy2

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  1. Muy Bueno y interesante : !! Hahaha sorry, I'm in a spanish mood :lol: ! Wow... I love it, this is really good and I 200% surport :D ! I think this is one of the most well thought out suggestions on the fourm; and it is "alot" better than various already existing skills in the game! If this skill existed in-game, I would be hooked for a long time. Which, as a player of the game, shows you that your idea has grabbed your target audience. As for some constructive critism, the "only" thing that comes to mind is that the skill may be a little more like a "Palaeontology Skill", due to the vast amount of Dinosaur and fossil related concepts. Adding the ability to look for areas containing ancient pots (and ect) using clues found elsewhere via earlier diggs; being able to go on various Indiana Jones-type tasks; finding old cities from the 3rd age and reading about there history on manuscripts; and anything else you can think of, then it truly would be the "best" skill in a long time :thumbsup: ! I hope you don't mind my critism, as I don't believe what I have said means this isn't a good idea in any way :shame: . Thanks for listening (or reading, whatever :lol: ). I can't wait to read about your Astronomy Skill :oops: .
  2. True, but you can simply banlance that out with simple maths. The more bases owned by a clan; the random events will be more powerful and more common; creatures will go after those bases more; people could be shown which clans own the most bases; and there could be rewards for destroying bases. Destroying a base of a clan who owns loads gives you a better reward. This would bring down thier base numbers. As for being a Mini-Game, how about the mini-game covers the whole of the map, then they could be a option to view the base stats via an option which you can only access in PvP worlds. It would be real involving this way. If it was a mini-game it would have to have some NCP Bases or something, I'll work on this... ;)
  3. No but that's precisely the point! If base'es aren't in construction hotspots then members of the clan have to use there time and skills to get the tools and suplies needed. I see what you mean though, so how about this. In PvP worlds ONLY there are rock piles that appear randomly, with planks and ect. visable inside them. Once you mine the pile, it disappears and the miner will recieve random supplies, with the word PvP at the beggining (e.g. PvP Oak Plank), so the Player can only use them for PvP uses, not for houses ect. However normal surplies (e.g. Oak Plank) can be used for PvP uses. Here are some other changes I made to help make Bases your forth stronghold: There can only be 30 Bases per world, if you think about the amount of land it's more reasonable. Bases will have themed random events made only for them, like Termites or Protestors (which protest about a random thing, knocking down your obsticles ect.) There will be an option to disown Bases on your own, incase you want a fortress or something, but the clan leader and 1 other member dosen't agree. I didn't mention this but you can only build 1 Base, but you can get more Bases by raiding. If you defeat a clan's base via raiding, you don't have to make the base yours. You might think the base it in a terrible area or is to wrecked to be bother with. So you can leave it unowned (instant), or destroy it completely (takes 10-30 minutes).
  4. *MASSIVE BUMP*!!! Edit: Opps sorry didn't know that would make a double post :? . Got t' check the bottom of the page :roll: .
  5. I love it, I surport! I don't know how Mobilising Armies is going to work so it might work with it, but what if you could have multiple people doing different jobs throughout. So for example you could have people attacking and defending, people building up obstacles and ditches, then people fecthing water to fill the ditches - ditches could work with agility skill. Also I came up with another type of stronghold (I hope you like it : ): You can also have base's aswell as tower/fortresses/ect. that work as a HQ for all of your Clan (can't change to only friends, ect.), and it stays permenent, but you have to fix up the base every 24 hours, which takes 60 minutes for 1 person for the largest base (30 for 2 people, 20 for 3, ect.) or the base will colapse. This could allow for long turm affects, such as farmers planting and growing strange trees to camoflarge the base, or miners building up piles of rubble for protection. This would be a real fun feature for clans, because if it's destroyed it's destroyed, but if a clan raids it (via raid option [need at least 10 clan members willing]) instead of being destroyed it becomes the attacking clan's property (the base will be wrecked however due to fight). Tvivia: Bases can only be set up if you're in a clan, and only 100 bases are alowed per world, meaning if there's already 100, it's raiding time! If you own a base/base's you can't have a tower/fortresses/ect. You can destroy a base (takes 10-30 minutes), or disown it (instant), however the clan leader and one other must agree (if you are the clan owner 2 members must agree). Base's can only be set up in non-urban areas (however they can be around urban areas). Bases will have a skull and crossbone flag form it if it's not yours, but the clan chat icon flag if it is yours, and a white flag if it's become unowned. Bases have to be within 100 squares of guilds/banks/shops/ect. in non-urban areas. Multiple aggresive monsters can attack bases, even in single combat areas (however only 1 monster can attack 1 person at one time), and even when no-one is in the base/logged out. Bases can be a maximume of 50x50 squares. The bigger a base the longer it takes to fix it up. If a base is not visited by a member of your clan within 23 hours it becomes unowned. You cannot log out while inside a base.
  6. I pursonly love this idea. I think that Campions' Guild Basement needs a update or 2. Great work :thumbsup: =D> :thumbsup: !!!
  7. Yea I've changed the diffaculty of the war, if you still think it's too low let me know what you want changing. The same with anyother parts you want changing. What would you like me to change Peter's name to? Let me know :D .
  8. I'm still in the middle of writting them. When I've done I'll post them :D . I might do it first then before I continue with the 3rd quest :| . I have about 15 other quests so I'll be acupied for a long time :D .
  9. I've updated the Tz-haar text \ . List of things to do: Finish Quest 3, Done!!! Add Extra Features + Maps + Armour and Weapons Scetion, Part-Done! Correct Container (edit to hold less items), DONE!!! Check/Update Spelling and Convosations, Part-Done! Add a Breif Version of Quests, Part-Done! Add a Contents.
  10. Nice find : , hasen't happened to me yet, but I'll keep my eyes open :shock: .
  11. Don't worry I'm going to do that, I'm just going to get the storyline basics out of the way first.
  12. Hi and welcome to this thread, I don't know when it will be updated I just hope you enjoy whats so far : . The sieres start after the events of Another Slice of H.A.M., and so without further adu... The Story So Far A tribe of Goblins has been found under Lumbridge cellar. After helping them make peace with the surface people, you help a cave goblin called Zanik to spy on the H.A.M. (who want to kill the Cave goblins). You stop the H.A.M.s plans and save the day. After this the Cave Goblins make friends with Dwarfs and build a train between the two cities. You stop the H.A.M. once more and are the hero again. Quests In Brief Quest 1 H.A.M. vs. Doreshuun Talk to Ur-tag, he wants you to find out what the H.A.M. are up to. Go to there below base and spy on them. You hear they want to attack the city, you tell Ur-tag. He wants you to gather an army. Go around to different species but they all cant help. Then go to the Under Gnomes and they accept. When you return to the city, the H.A.M. burst in and fight the Cave Goblins, Under Gnomes and Dwarfs. You fight Sigmund and at the end his ring of life activates. Help out in the war, till the H.A.M. give up. Then to keep the city open you must fix the now broken city, and find how the H.A.M. got in. Fix the city, then after talking to Dartog you find a room where they are. Fight Sigmund and he will be knocked out against some rocks. When the room starts to fall, you evacuate. Sigmund wakes up to see the rocks fall on him. Return to the city and you will be rewarded. There will be a teaser cut scene about the next quest. Quests Quest Name: H.A.M. vs. Doreshuun Start Point: Talk to Ur-tag. Requirements: Full H.A.M. clothes, 50 mining, 50 construction, 87 crafting, Hammer, Saw, Light source, Completed Another Slice of H.A.M., Completed Rescuer from above, (See thread [working on it]) Completed My Arms Big Adventure, Completed TokTz-Ket-Dill, Completed The Grand Tree. Start: Ur-tag is worried. The H.A.M. have stopped attacking, while there forces are as strong as ever. You must spy on them again, to discover there plans. Ur-tag: Im worried Name. You: Worried? Worried of what? Ur-tag: Its the H.A.M. Theyve stopped well anything. You: Really thats odd, knowing the H.A.M. that isnt a good thing. Ur-tag: My thoughts exactly! You: Dont worry Ur-tag Ill spy on them for you. Ur-tag: Oh thank you Name. Oh wait, wear H.A.M. uniform or you wont fit in. You: Good point, Ill wear them before going into H.A.M. base. Wearing your H.A.M. clothes you travel to the H.A.M. base and down the trap door (if youre not wearing full H.A.M. you wont be able to enter) from Death to Doreshunn and listen through the great hall room. A cut scene shows you listening and you here the H.A.M. talking to Sigmund about a great war. You report this to Ur-tag and he is scared. You: Sigmund is planning a great war against Dorgesh-Kaan! Ur-tag: Oh no this is terrible. Only few of us have weapons and our only allies are the Dwarfs, and of cause you Name. You must get more help, go to every race and ask each one if they will aid us. Go to Surface Goblins, Magic Humans, Trolls, Lava Monsters, Small Higher Surface Men and The Champions house. You: Sure thing, just one thing Ur-tag: Oh whats that? ------------------------------------------------------------ You (1): Who should I talk to when I get to these places? You (2): Can you repeat the places I have to go to? You (3): Nothing thanks. Ur-tag (1): The Goblin with a face of warts and a bent nose, (Click to continue) The Magic Human called Mr. Wizard Sedridor, (Click to continue) The Troll who looks like my arm, (Click to continue) I dont know any of the Lava monsters so talk to them any, (Click to continue) King Tree Gnome, (Click to continue) All of the champion species, (Click to continue) Anything else? (Taken back to dotted line) Ur-tag (2): (Repeats places). Anything else? Talk to the people told, it doesnt matter on the order, but Im going to do it in the order said. Wartface and Bentnose You: Hello there could you help me, Im recruiting for an army. Bentnose: Well if you want us join dont bother. Wartface: Yea we wont help human, we think human smell like cheese! You: Well acutely its for Goblins not Bentnose: Human smell like dead fish, not cheese! Wartface: CHEESE! Bentnose: FISH! You: Err guys. Wartface: CHEESE! Bentnose: FISH! Message: You decide to leave the Goblins alone, there not going to join. Wizard Sedridor You: Hi Sedridor. Sedridor: Oh hello Name I cant help talk now Im trying to study. You: Can you help now though? Sedridor: No. My Arm You: Hey My Arm. My Arm: Hey Name, would you like to try this corn I grew. You: Not now, I was wondering if you would like to join an army. My Arm: In a war? You: Yes, but not a My Arm: I dont know Name I like adventure and all, but a war is too big for me. Tz-haar You: Hey there its me Name the Jal-Yt. Tz-haar: Jal-Yt, we busy cleaning our city. We are busy do anything else. So what Jal-Yt want say? You: Err doesnt matter. The Tree Gnomes You: Hi King Narode. King Narode: Oh hello Name how could I be of assistance? You: Well I need to gather an army to help King Narode: An army of cause strait away, where should I send this army to? You: Under Lumbridge Castle. King Narode: Underground, oh well I guess I still could help you, You: Well actually its not for me its for Goblins. King Narode: GOBLINS! Goblins I cant believe you, we would never help Goblins! You: No there not normal Goblins there King Narode: I dont care what they are, we are not helping Goblins! Champions Guild You: Err hello I seek some help. Champion: Does it involve combat? You: Yes. Champion: Does it involve becoming a champion? You: Err No, but Champion: Then we can not help you. Return to Dorgesh-Kaan and talk to Ur-tag. You: No one will join. Ur-tag: Oh this is terrible, we really need the help. Name do you know of anyone else who could aid us? You: Err.. (Click to continue) YES I DO! The Under Gnomes! Ur-tag: The Under Gnomes, they sound nice. Will you ask them to help us on behalf of the city? You: Sure thing. Ur-tag: Oh bless you Name. Go to Under Gnome Base and talk to King Uton Gares. You: Hello King Uton I have a huge favour to ask of you. King Uton: Anything, you name it! You: Well Im recruiting people for a great war. Uton: A war! It sounds dangerous, but nothing is too good for Name. Where should I send them to? You: Send them to The Cave Goblin city. Uton: Great Ill send an army over straight away. You: Oh thank you, thank you. Ill let Ur-tag know straight away! When you arrive at Dorgesh-Kaan (but its not the real Dorgesh-Kaan its a fake one for the quest) a cut scene will show guards holding back the bone door, the H.A.M. are breaking though. Some fire (range) at buildings and they collapse. An army of Dwarfs arrives from the direction of the train station and Under Gnomes teleport to the city near the Train Station. The three species army (Under Gnomes, Dwarfs and Cave Goblins) and the H.A.M. charge at each over and a NCP war begins. You jump to avoid the 2 stampedes in the direction of the bank. A massive blast hits the bank and it explodes. The ancient mace lands near you and you pick it up. You turn to see where the strike came from, it came from Sigmund. (Sigmund laughs) Sigmund: Your time is up Name. Cut scene ends. He will defend from whatever style of attack you use (Protect from [Your combat style]), so use the mace to stop him from using it. He is now level 65, and when he is nearly lost all his life a cut scene will show 3 Saradomin bolts (See Extras) will hit you. You will fall over in pain and 3 level 35 H.A.M.s will appear. Its finished Sigmund will say. He will raise his hand to attack when, a bone crossbow bolt will hit him in his back and he will start fading and shout: Sigmund: NO MY RING OF LIFE ITS ACTIVATING. NO NOT NOW, IM SO CLOSE! (An Under Gnome will emerge from the war and hit the 3 H.A.Ms and they will die) Under Gnome: Come on we got a war to win. (You nod and follow) Cut scene ends. After killing about 15 H.A.M. members another cut scene starts (yes I know, theres a lot of cut scenes in this quest, Im a cut scene oleic). The Dwarfs, Under Gnomes and Cave Goblins are winning. The H.A.M. forces are decreasing. The Dwarfs, Under Gnomes and Cave Goblins cheer, but its not over. Ur-tag is worried about the attack and says he is closing down the city to humans. Ur-tag: This attack was to close and so Im closing the city down to outsiders. You and other background people: WHAT! You: You cant, please. Ur-tag: It is the only way I can assure the city is safe. You: Wait, what if I can win back your trust to humans. Ur-tag: And how do you plan to do that? You: Ill rebuild the city and find out who the H.A.M. got through, on my own. Ur-tag: I guess. Yes if you can do that I will keep the city open. It doesnt matter what you do first but lets say you rebuild the city first. You only need to rebuild the bank, the rest is under control. Grab a pick axe and mine out the bank room back too its normal shape. Once you have done that grab 10 pieces of molten glass (1 for each bank window, 4 for each orb), 11 gold bars (2 for each safe, 1 for all the bank booth fancy parts, 1 for each table decorations, 1 for each lamp, 1 for 6 chair decorations), 18 iron bars (1 for each bank booth, 2 for each table, 1 for each chair). When you dig the banks shape back hotspots appear (like homes). You cant build the bank booths until you have done the stuff behind. Also when building the bank you must make the booth before the windows. As well as this you must build the gold decorations after or during the item its on. Once you have built the lamp bottom, repeat the Doreshuun light orb technique for the 4 lamp bottoms. Now when you enter Dorgesh-Kaan it will be the real Dorgesh-Kaan. Now for the H.A.M. part, talk to Ur-tag. You: Any help on where I could find the H.A.M.? I know I said Id do it on my own but Ur-tag: Thats alright I dont expect you to do this on your own. Try talking to Mistag and see if he knows anything. You: Sure thing, Ill be right back. Ur-tag: Wait. I want you to take this Cave Goblin, for safety. You: Sure. Thank you for coming along? Cave Goblin: The names Ul-og. Ur-tag: One final thing. Make sure you bring your ancient mace, Mistag knows and will check you. I dont want you hurt if theres a battle. Ul-og will now follow you (like Zanik does in Death to Doreshuun). Ask Mistag where the H.A.M. came from. You: Hello Mistag, I would like to know do you know where the H.A.M. came from? Mistag: The H.A.M.? Hmm well I know they came through this mine, the same way as the humans. However I dont know where they started from. (Click to continue) Try asking Kazgar and Dartog, Ill take you to them, which should I take you to first. This menu will come up: Kazgar, Dartog, None right now. It does not matter which one you talk to first, but if you only need to talk to Dartog, you dont need to talk to Kazgar. So if you talk to Kazgar its a waist of time, so Ill do Kazgar first. Kazgar (Lumbridge cellar mines) knows nothing and is shocked to hear what has happened, You: Hi Kazgar, do you know where the H.A.M. came from? Kazgar: What do you mean? Ul-og: You know the big attack on the city. Kazgar: WHAT, there has been a big attack on the city? You: You didnt know? Kazgar: Not the slightest! However I will do anything I can. You: Thats O.K. Kazgar. But Dartog (Lumbridge mill mines) claims to of heard a noise. You: Hi Dartog, do you know where the H.A.M. came from. Dartog: The H.A.M., yes I think I do. You: Could you show us? Ul-og: We want to make sure they cant come back. Dartog: Yes Ill show you. A cut scene starts (yes, yes, I know) where Dartog is leading you across the mines (see maps). You travel through the mines until you see a big hole in the rocks. Dartog leaves you for he is scared. Cut scene ends. You click enter hole and a cut scene starts with you in the hole looking at a room with H.A.M. banners around, tables, a ladder, Sigmund and 5 other H.A.M. members talking (See maps). Sigmund: We will attack from all directions this time. H.A.M Member: Its fall proof! You: Oh no you dont. (H.A.M. [including Sigmund] turn to face you and Ul-og) Another H.A.M. Member: Intruders, get them! Sigmund: Wait! Ill take the human; you only get the Goblin, for personal reasons. Cut scene ends. Ul-og will fight the H.A.M., but will never kill them (like Slimetoes and Mossfists did in Another slice of H.A.M.). You must take on Sigmund (level 65) and you know the drill, use the mace to stop him from protecting from your attack style. When he is nearly dead, the last cut scene will start. You knock Sigmund against the wall, he is unconscious on the floor. The room will start shaking. The H.A.M. Ul-og is fighting will turn to face the rumble. Ul-og fires two bone cross bolts at both H.A.M.s and they will die. H.A.M. Member: RUN! (The H.A.M who shouted that runs towards the ladder) The H.A.M. is almost at the ladder when Ul-og shoots and kills him. (You run the cave hole, on your way you smash at a H.A.M. with your ancient mace, the H.A.M. dies [he was on low life]) You: Come on Ul-og, quickly! Ul-og: Im coming! You jump through the hole as you see Ul-og running then he jumps, but is too late. Rubble collapses on him, as well as a H.A.M. running for the hole. Sigmund awakes, as rubble starts to fall. Sigmund: ARRRRRRR! (The rubble collapses) You: (You are kneeling down at the hole) It served them right. An innocent Cave Goblin gone and its all there fault. I hope they never come back. The screen goes black and when back again you are in Ur-tags office. You: I tried to save him but it was too late, Im sorry. Ur-tag: Thats O.K. Name it wasnt your fault. Look at it this way he died how he lived, a brave warrior. (Click to continue) Im sorry Name but it tortures me to think bad thoughts so Im changing the subject. You: Yes of cause I understand, well I have destroyed the H.A.M.s secret base. They are unable to return through that way. Ur-tag: And to make sure they never return, I have set up torches around the cave, so we can see whose coming and you dont need a light source. You: Oh thanks Ur-tag that will help a lot. Ur-tag: Come let me give you your reward. (Ur-tag walks over to a chest and pulls something out) Ur-tag: These are the items you found while building the train link (See weapons and Armour), they have been cleaned and can now be used. Also the Under Gnomes gave me this; it is called a Telefollower (See weapons and Armour). It allows you to teleport to somewhere another person has teleported to in the last 10 seconds of a nearby range. Then the screen goes black, and when it goes normal again you see the land just above the room the last battle took place in, it is in ruins. A H.A.M. is standing next too the ruins. A hand emerges from the rubble, and pulls itself up. It is Sigmund; however his clothes are ripped and torn and there is a big scar down his face. H.A.M. Member: Anti-H.A.M. is ready. Sigmund: Good, then let the plan begin. (Both will laugh) Congratulations, Quest completed! Rewards: 2 QP, Ancient Armour (Helmet, Body and Legs), Ancient Shield, Ancient Sword, Ancient Axe, 10k mining xp, 10k construction xp, Telefollower, Can buy a teleport orb that leads to Keldagrim from Oldak, Can buy a teleport orb that leads to the Under Gnome Base from Oldak. ----------------------------------------------- Between Quests Between the two quests Sigmund will be gone from the H.A.M. base and an Anti-H.A.M. pole will be outside Lumbridge Castle. You may use the only option (besides examine [A pole containing information on Anti-H.A.M.) Take flier after completing Rescue from below (See thread [working on it]). ----------------------------------------------- Quest Name: Anti-H.A.M. Start Point: Read flier of Anti-H.A.M. by taking one from an Anti-H.A.M. pole around Lumbridge. Requirements: Completed H.A.M. vs Doreshuun, Level 50 Magic. Start: Read the flier, it will say: --------------------------------------------------------- Anti-H.A.M. Do you disagree with the H.A.M.? If you do, join the many others who do at the Anti-H.A.M. base: Under the old ruined house near Al-Kharids toll gate. -------------------------------------------------------- (But it will be more decorated than this - see Extras) Go to Dorgesh-Kaan to show the flier to Ur-tag. Talk to him and this convocation will start: You: Ur-tag guess wh Ur-tag: Name glad to see you guess what we are building. You: I dont know, but Ur-tag: A new train root to the Under Gnomes great base. Isnt that great. You: Yes, but Ur-tag: This will be a great achiev You: UR-TAG LISTEN! Sorry to shout but its important. Ur-tag: Dont worry go on. You: I got this flier (You give Ur-tag the flier) Ur-tag: This sounds to good to be true, Name discover whats going on. You: Of course. Go to the base, at the ruined house across the Lumbridge Bridge. There will be a new dungeon go down it. You will find your-self in a room of Anti-H.A.M.s that are dressed the same as H.A.M., but in blue not pink. (For a more detailed description of the Anti-H.A.M base See Maps). Talk to any Anti-H.A.M. there, you will ask what is going on and who these people are. He will tell you that it was formed by an Ex-H.A.M. member called Peter Hinos and he will tell you were he is. Go to the stage and he will be sitting in a chair. Walk near him and a cut scene will start. You stand on the stage and listen to Peter. He will say Today we crush the H.A.M. They will fall before us, for we are the Anti-H.A.M.! (and stuff like that). After speeches Anti-H.A.M. will cheer, some will clap, some will whistle ECT. When he finishes a big roar is heard from the Anti-H.A.M. some stand, some clap, some cheer, some do a mixture/all, while others do various things especially the ones stood up. Cut scene ends and a convocation stars. You: Err hello? Peter: Yes wh HEY who the hell are you. You: My name is Name Peter: (Whispering) Name hahaha You: Did you say something? Peter: Oh nothing, do go on. You: Well I would just like to know what this place is. Peter: Why? You: You see I have some people who would like to join, but there a bit suspicious. Peter: People, you mean Goblins? You: Err yes acutely I did hey wait a minute how did you know Peter: Just bring them to me. I assure you we are a fighting force against H.A.M. You: I think I need more detail than that. Peter: Oh really, well you see we are a group of people who think that not all monsters are evil, and some are slotted by H.A.M. unfairly. Enough detail for you? You: Well I was hoping for a bit Peter: Good so tell your Goblin friends to meet me here. Go back to Ur-tag. You tell him its fine and theres nothing to worry about. Then the screen goes black and back again. You: so then Peter told me to come back to tell you. Ur-Tag: I am glad to here it, but the thing is Im too scared to leave to this surface camp. You: Oh no the camp is underground, and not far from here we could build a tunnel to it. Ur-Tag: Great this is Uo-Kih (a NCP who has appeared in the room) he is a great Cave Goblin miner. Just tell him the direction. You: Will do. A cut scene will show Uo-Kih and a few other Cave Goblins mining a tunnel. The rest of the Cave Goblins are behind them. Then it shows one of the walls of Anti-H.A.M. and then part of it crashes down. Guards run to the gap and point spears at you. You: I knew I forgot something. (Peter walks up to you) You: Sorry about the wall Peter, its me Name. Peter: Its O.K. there with me. Welcome to Anti-H.A.M. Cave Goblins, this is our base. Guards show these Goblins the changing rooms. (You stand up) Peter: You too Name. You: I cant I need to defend the city while the Cave Goblins are away. Peter: Oh what a shame, in that case NOW! (Guards run up to you and trap you) Cut scene ends. Fight them there are five of them all level 60. When you beat them you see more guards running at you and run. At the corner of your eye you see the Anti-H.A.M. uniform turning pink, they are becoming H.A.M. You hear them say Invade Lumbridge. The screen goes black and back to normal and you are in Lumbridge Castle cellar. You get a message at the bottom of the screen saying you have to warn the Duke. Talk to him and tell him what is going on. The screen goes black and back again. You: and so both H.A.M. and Anti-H.A.M. are coming to take over Lumbridge Duke: Then we need all the help we can get, Name go to Dorgesh-Kaan and see what help you can find. Ill get help from Varrock. Go down the cellar and talk to Kazgar (the goblin that takes you through the mines). He will hurry you along to the train station, the only safest place left. The Cave Goblins are still working on the train route to the Under Gnomes base. They are aware of the Anti-H.A.M. plot, and are digging to get all the help they can get. They have prepared an army of Dwarfs to help in the battle and are building the track to the Under Gnomes base as fast as possible. A cut scene (which I think is the best cut scene ever) shows you running up the castle roof where Duke Horacio is. Dwarfs run out of the castle in all directions (some stay in the castle). Lots of them are teaming up with the Varrock guards groups. Varrock guards running from the north to defend Lumbridge. There is some on the roof, some outside the castle, and some in the castle gardens. Then from above the Anti-H.A.M. trap door Anti-H.A.M members turned into H.A.M. (in purple [mostly Cave Goblins]) and H.A.M. members (in pink). Sigmund and Peter are stood at the front of them (both wearing pink). Peter: CHARGE!!! The H.A.M. and Anti-H.A.M. army all runs forward. Parts of the army youre on run forward to, some dont so they can defend the castle area. The Lumbridge army also has a few farmers and Men and Women (some have weapons like pitchforks). Cut scene ends. There is a great NCP war going on all over Lumbridge. If you leave Lumbridge you will enter the real Runescape land, for this isnt the real Lumbridge. Members from both sides are fighting and dying. You must knock out 250 members of the Anti-H.A.M. army and 500 of the H.A.M. If you defeat an Anti-H.A.M. they will fall to the ground for and stay there for about 1 minute. If you defeat a H.A.M. they will die. Here is a list of the levels for the army members: Varrock Guards (Melee) = Level 21 Varrock Guards (Range) = Level 15 and 21 H.A.M. member (Melee) = Level 50 and 38 H.A.M. member (Range) = Level 45 and 33 Anti-H.A.M. member = (same as H.A.M.) Dwarf = Level 11-13 Men + Woman = Level 2 and some Level 3 Farmers = Level 7 Sigmund = Level 68 (Not fightable right now) Peter = Level 70 (Not fightable right now) Cut scene. An army of Under Gnomes are seen coming from out of Lumbridge Castle lead by one named Huiot, he charges at the battle saying CHARGE. His section of the army is right behind him. You watch in owe as they army (level 40 and 50) attack the H.A.M. and Anti-H.A.M. Peter and Sigmund watch from behind, Peter gets really angry. Peter: ERRRR, I will not lose not after everything I, we worked for! Sigmund: Dont worry we still Peter: Im going too end this once and for all! Sigmund: HEY! What are you doing!? (Peter lunges for you, as Sigmund quickly follows behind) Cut scene over. You must fight Peter and Sigmund. Get Sigmund down to 1 life; you cant get Peter down by more than 5 lives (if you attack him after 5 lives it will just hit 0). Sigmund will fade away, now for Peter. A cut scene will show after you defeat Sigmund first however. It will show Peter eat some food and heal to full life. Then he will shout GET NAME . Five level 70 H.A.M.s will attack you (if you attack Peter he will eat food and heal), defeat them and Peter will get angry and shout GET HIM. Now you must defeat ten level 75 H.A.M. mages who will various mage attacks on you. Once you defeat them Peter will get so mad that he will lunge at you shouting LETS DEFEAT NAME ONCE AND FOR ALL. Peter will start attacking you and you must defeat him (see Bestiary), however 10 H.A.M. ranges will also appear and fire steel to rune arrows at you. If you kill one of the ranges another will take his/her place. Defeat Peter and he will fade away. Now defeat the rangers (now when ones dead another wont replace). Now there will be a cut scene (dont worry only two more after this one [one of them is super short], and still a bit of quest to go). Huiot will get angry at that the fact there starting to lose and pull out a weapon that looks like a telefollower, but gold (See Weapons and Armour). The end of the weapon will glow and it will then grow (quickly), until there is a ball around you and Huiot. You will appear in a room that has a red curtain at the back and a giant clock at the front (for a more detailed description See Maps). Sigmund and Peter are there; Sigmund turns around and sees you, and turns Peter around so he can see you too. Peter: No my work, not now. Sigmund: YOUR WORK, THIS IS NOT YOUR WORK! This is our Peter: No this is my work and no one can have it, its all mine. Sigmund: Peter? Peter: NO ONE CAN HAVE IT!!! (Peter lunges at Sigmund knocking him into a teleport orb, Sigmund lands on it smashing it. He teleported away accidentally.) Huiot: (Whispering to you) I think hes gone mad. You: I agree, very mad. Peter: (Over hearing you) Im not mad, I need this power so I can control both H.A.M. and Anti-H.A.M. I will become as strong as Gods! (Peter lunges at wire under the clock pulls it apart and then he starts morphing [for details on his new form see Bestiary]) You: How the heck did he do that? Huiot: I have no idea! Monster Peter: NOW DIE! Cut scene ends. You and Huiot must battle Monster Peter (level 102). He has an electric field around him making him invincible, so if hit the person who hit him will lose life not him. However Huiot is in a meditation type form with the golden telefollower above him which stops the shield (but every now and then Monster Peter will turn red meaning the shield will turn back on in about 3 seconds), the state also stops Monster Peter from moving. He can attack using all three combats. For melee he punches, range he punches the ground and a crack goes along in a strait line and for mage he breaths an electric blast from his mouth. He can also summon Mini-Monster Peters (level 20) who attack you too. After defeating him he will turn back to normal Peter. Talk to him and select the Option that says: You: So what actually is this plan of yours hey? Peter: Arr What Ill never tell! (Peter lunges for the wire again, but Huiot knocks him with the golden telefollower) You: WHAT-IS-THE-PLAN? (Peter gets up, and stops, and then he runs grabs a teleport orb from a shelf and smashes it. [meaning he teleported away]) You: Great, he got away! Huiot: Then lets look around, see what we can find. Huiot will be randomly looking around after this convocation. You have to search around. You can search anywhere but if you click Pull Curtain it will say: I dont want to do that; I might get spotted by Anti-H.A.M. Search around until you search a bookcase and end up pulling a book. The bookcase will open and you will get the book in your inventory (if you have a full inventory when you click search bookcase it will say you can not do this with a full inventory.). Now you have too read the book and go into the secret room. You have too read the book first or when trying to enter the room a message will say I think I should read the book before entering here. Read the book titled Peters Dairy July 10th Its all going according to plan. The giant clock is ready for the hypnosis; little do the rest of the H.A.M. know it can also turn you into a monster, but I think Ill keep that to myself. We have the Anti-H.A.M. all set up, and soon to become H.A.M. All that I need to do now is a bit of advertising, Im thinking of maybe a couple of poles around Lumbridge. Yes that will bring in all the members, almost everyone in Lumbridge will join. July 12th The first members are coming in, now we need to start the hypnosis. We will cover the clock by putting a giant red curtain over the room, thatll fool them. We will pretend the room is the changing room, I guess it is a changing room only its not there clothes there changing. July 13th We are growing in numbers now. The Anti-H.A.M. are spreading, soon we should get a new base. Yes I would like that, it would be a lot better than being in a dungeon working with Sigmund. Oh I hate Sigmund, I do all the work and he wants to split the credit 50/50, I think it should at least be 60/40. July 16th I havent written in a while, but I have been working day and night with this Anti-H.A.M. project. Ive had no sleep and Sigmund only works about 12 hours a day. It makes me so angry, jealous, and no sleep is making me stir crazy. I cant keep this up with this much work, especially when Im only getting half the credit I tell you it should be 70/30. July 17th I met Name today. Finally now the plan can really begin. He is going to get those Cave Goblins, now the plan can really begin. I have to do all the work I tell you it should be 80/20. Ill write back when I have those Cave Goblins From reading the diary you learnt about the hypnosis. Step into the room behind the bookcase and you will see a giant clockwork room (See Maps). It is behind the giant clock, talk to Huiot. You: It says the clock has some power to turn people into monsters Huiot: Really, well Ill have to study this further, anything else? You: According to this book that giant clock is used for hypnosis. Huiot: Hypnosis!? (Click to continue) HmmWell then maybe we can hypnotise them to turning back to normal. You: Thats a great idea, but how do we get them all to look at this clock again. Huiot: Oh thats a though one. (Camera zooms in on the Golden telefollower on the floor next to Huiot, and back out again) You: WAIT! Whats that golden telefollower you have? Huiot: What, this? (Picking up the Golden telefollower) You: Yea. Huiot: Its the original telefollower, it has the power to teleport you like the others, but can teleport things with you as well if wanted. You: Anything else? Huiot: Yes it can teleport items to people. You: (Click to continue) You: I got it, if we use hypnosis magic spell on these orbs, then we can use this telefollower to teleport them to cave goblins. Only I cant use hypnosis spells. Huiot: But I can, however Im going to need a body that has a high enough magic level. Yours will do (you need 50 Magic to START the quest.), but Im going to need you to find me 50 orbs around here. After 50 orbs the magic will turn the rest back to normal. Ill also need you to get me the following items. They are not in this cave I can feels it so Ill give you this piece of paper, it says what you need on it and if you blow on it you will be teleported to the Under Gnome base, blow on it again to end up back here (see Extras for information on the piece of paper). Oh and here is a container to put everything in, give it me when its full. The piece of paper says: ------------------------------------------------------------------- 10 Eye of Newts 15 Unidentified Herbs 12 Vials of Water 100 Pure essence 50 Frogs legs 10 Magic Logs 2 Bones Oh and a clear orb for a nice surprise, oh and this will fit in the container. --------------------------------------------------------------------- It doesnt matter if you get the items or get the orbs first, but lets say you get the items first. Simply get these items use them with the container and blow on the piece of paper, no detail needed. You will be teleported back to the room with the giant clock, walk behind the bookcase and talk to Huiot. Huiot: Thanks Name now I just need the orbs. You: Im on it. He will take the container off you. Search around the room until you find 50 orbs (see Maps), then give them to Huiot. Huiot: Great now lets begin. The 50 orbs (all except the clear one) float around him in a circle. He will raise his hands and sprinkle magic dust over them, they will now glow white. They will fall to the ground. Here is the fun bit, now Im English so Im not a big fan of Baseball, but its still fun (I mean I made it). Huiot: So now the orbs have to be hit by telefollower and they will teleport to the Anti-H.A.M. members and turn them back. (Click to continue) So would you like to be thrower or teleporter? Now it doesnt really matter which one you pick, there both fun. Ill do thrower (Pitcher) first then teleporter (Batter). If you are the thrower you pick up the orb aim at the telefollower (move the target with the arrow keys) and click to throw, simple. As for teleporter when Huiot throws the orb use the left and right to move, up and down to move the telefollower, click to swing. Also in the corner of the screen (thrower or teleporter) it will say 50 (pic. of orb). It will go down as you hit on throw orbs on target. If you misaim on any of the two passions, the orb will smash and a new one will appear next to the thrower, you get a message saying: Huiot: Dont worry Name thats what a needed the bones for! The first time you throw or teleport (on target) you will get a cut scene (this is the small one). If you are thrower it will show Huiot hitting the orb. It will come strait at you, and just before it hits you it poofs away. It worked your character will say. Then it will show the orb appear behind an Anti-H.A.M. (who is a Cave goblin) and hit him on the back. He will turn back from purple to blue. Then he will look around, before joining the Lumbridge army, cut scene over. If you are the batter it is the same except you hit the orb and it goes towards Huiot (your character will still be the one who says it worked however). Keep throwing or teleporting (now they just disappear without a cut scene or showing you which Cave Goblin it hit) until all 50 orbs are hit. Huiot: All done that was fun. Say come back here anytime you want and Ill have you a game. Also I think Ill make an upgraded version at the Under Gnome Base, come by soon and see if its ready. (Click to Continue) Now for the surprise orb. I got some clockwork from the clock and 10 Magic logs to reverse the effect, so... (Click to continue) If thrower = Lob it!! If teleporter = Smack it!! You throw or hit the orb and if on target the orb will disappear and Peter will take its place. Peter: NOO I will not lose!!! You: Your plan is gone give up. Peter: I never give up! (Peter lunges at the wire again) Huiot: No not again! (You run at Peter, he starts to become the monster as you knock into him) Peter: ARR No, the half monster is stuck to me. I cant change to pure human or pure monster again. ILL KILL YOU! ILL KILL YOU BOTH!!! You: Huiot, help, meditate, do something. Huiot: I cant the orbs drained too much of my magic, but Ill fight with you! You must battle Peter (level 85) once more to put an end to the final part of this plan. His attacks are the same but smaller and weaker. He can move because Huiot is not meditating, he can focus his electric field against 1 style of combat, (Magic because that is the style Huiot is using) his shield now only protects himself, it doesnt hurt the attacker. His summon ability is no longer as powerful so he can only summon level 5 Sludge-Peters (See Bestiary). Defeat him and then the final cut scene appears. You: Give up Peter (who is on the floor) Peter: But I dont understand. Im on Sardomins side. Huiot: No youre not youre evil! You: Pure evil! Peter: (Click to continue) Youre right I am evil, no wonder I lost I was asking for help from my enemy (Peter stands up) Peter: Im not a follower of Saradomin; Im a follower of Zamorak. (Click to continue) Theres magic dust in the area, lots of it! (You punch Peter) You: STAY DOWN! Peter: Enough for one teleport! (Peter fades away) You: NOOO! Huiot: Dont worry we will find him, dont you worry. The screen goes black and when it returns you are in Dorgesh-Kaan market centre. Ur-tag is there and is rewarding you and Huiot for help against H.A.M. and freeing them. Ur-tag: Name youve done it again. You have saved us from the evil H.A.M. and brought piece to our city. So as a reward for your bravery I reward you with this medal (Ur-tag puts a medal around your neck [see Extras for medal]). Also Huiot the Under Gnome, you have saved us, you too are a hero (Puts a medal around Huiots neck). Also since it seems this is best time Ill tell you now. There is a new tunnel which leads to the Anti-H.A.M. base. The train to The Under Gnome base is open, and I have also I have appointed Uo-Kih as the new Anti-H.A.M. leader, other Cave Goblins, Dwarfs and Under Gnomes are now part of Anti-H.A.M. We have built a tunnel linking both Anti-H.A.M and H.A.M. to fight them; we are fighting them all day and all night. I would also like too thank the Dwarfs, Under Gnomes, Metal surface men, and anyone else who helped during the battle of H.A.M. and Anti-H.A.M. (The crowd [Cave Goblins, Dwarfs and Under Gnomes] cheers and claps). Huiot: WAIT! (Crowd stops) Huiot: Can I say a few words first? Ur-tag: Of course. Huiot: I would also like to say I have opened up a new sport grounds in the Under Gnome Base. The sport is called Orbs and Telefollowers. There is also a lesser version of this sport behind the red curtain in Anti-H.A.M., dont worry it is made hidden. Also I would like to give these three things to Name. First is the Golden Telefollower, second is this mini version of the container we were using which can hold up to 20 items. Also I would like to give Name this piece of paper, which if blown on will take him/her to Primate Orbs and Telefollowers. That is all. The crowd cheers and claps again. Ten the camera goes black and back again to show Peter in an evil looking church wearing a red H.A.M. robe. He puts the hood over his face and the camera goes back to Dorgesh-Kaan (the crowd now gone). Congratulations, Quest Completed! Reward: 3 QP, Golden Telefollower, Container, Piece of Paper, Access to H.A.M. vs Anti-H.A.M. Mini-Game, Access to Orbs and Telefollowers Mini-Game, Access to Primitive Orbs and Telefollowers Mini-Game, Access to Under Gnome Base via Train Route, Access to Anti-H.A.M. Base via Cave Mines, 5k Magic xp. ----------------------------------------------- Between Quests Between Quest Info will be filled in soon. ----------------------------------------------- Quest Name: Search for Peter Start Point: Talk to Huiot (hes at the Orbs and Telefollowers arena), and select the Have you found Peter yet? option. Requirements: Completed Anti-H.A.M, Completed A Fairy Tale II (up to unlocking fairy rings), Completed Abyss Mini-Quest. Start: You: Have you found Peter yet? Huiot: Not yet, but were closer than ever. You: What do you mean? Huiot: Well you see we found some key information on the giant clock in the Anti-H.A.M. base. You: And this information is? Huiot: Well we have discovered that the energy source of the clock comes from a godlike marital. You: Really? Huiot: Yes, it is also some kind of liquid. A glowing blue liquid, here look. (Huiot shows you a container, with the liquid inside). You: Wait, I recognise this from somewhere. Yes I know this is the tears of Guthix. Huiot: THE TEARS OF GUTHIX!!! (Click to continue) You mean the legendary tears from Guthix himself!? You: Yes, no wonder Peter became so powerful when the clocks energy ran though him. Huiot: Thank you Name, this will help us even more. Now all we need to know is where Peter is, what hes planning and how he got hold of the tears. You: Well one thing at a time Huiot. Huiot: I guess. In that case, go find how he got the tears first, and then report back. You: What are you going to do? Huiot: Im goner keep looking for more clues! You: Fine, Ill talk to Juna, shell know a few things. Go to where Juna is and talk to her you will get this convocation: Juna: Tell me a story. You: Not now Juna, you see I think someone has stolen the tears. Juna: No one has stolen the tears! I keep a close eye on all that enter! You: No really his name is Peter (Juna screams [in the yellow writing not interface], and all the tears turn blue, ten back) Juna: What did you do? That name it put me in pain What did you do? You: I dont know I only said err you know who. Juna: How could a name hurt me? I only feel pain when Guthix feels pain. You: Maybe he heard it? Juna: He would have heard it through my ears, but why did it hurt him? Maybe youre right, maybe he did steal them, but how? When? You: Well I could find him for you if you told me how. (Juna thinks, as if wondering to trust you) Juna: There is one thing You: Anything! Juna: Its just (Juna takes a good long look at you) its just You: So can I help or not? Juna: Fine but only if you prove yourself worthy! You: OK. So what exactly do you want me to do? Juna: You must recover The Plane of The Half-Holy and The Yin-Yang World. (See maps) You: And how do I do that Juna: For the Plane of The Half-Holy you must unlock the missing fairy ring code. As for the Yin-Yang World you must unlock the power of the Yin-Yang Amulet. Try talking to the Fairy God Mother, and the Makeover Mage. It doesnt matter what order you chose to do first, but Im going to do the Plane of the Half-Holy. Also Im going to brief the dialogue (I might do it later), and get on with the story. Talk to the Fairy Godmother, she gives you the book of how to scan for problems on the fairy rings and a Fairy Ring Scanner (see weapons and armour). Read the book and adjust the scanner to set it to The Plane of The Half-Holy. Then equipping the scanner click the newly added scan option on the Fairy Ring (any of them, it doesnt matter which one). A box will appear saying that there is an evil force, blocking the ability to teleport to balanced area. Tell the Godmother and she will seem to be happy. She says that long ago a group of evil group of shadow creatures known as the Nerada Vashta (pun intended). She says if you can rid them of the Nerada Vashta they will award you greatly. A cut scene shows the nearest Fairy Ring turning black, then a giant human like shadow rises and what looks like its leaking (and staying the same size) until blackness covers the whole of that area around where it is. Now fight the shadow, it is level 115, has a max hit of 10 and uses range (fires blackness at you). When its dead all the blackness will have disappeared and the Nerada Vashta gone. A new cut scene will show you walking to the Fairy Godmother, then the ground rumbles, the world turns black and then it goes and you are at the shed and are unable to return to Zanris, or use the Fairy Rings (they will now have black mushrooms). Also you cant enter Cosmic Altar via Abyss until you talk to Juna. Go to Juna and tell her what has happened. She says that the Nerada Vashta must have blocked of Zanris in an attempt to not lose. However there is still away to enter the realm, through the Abyss. She tells you to make a second stone bowl, once youve done it she will tell you to fill it up. Do so and it will be undrinkable, Juna will tell you to use it on the Nerada Vashta. Go through the Abyss and to Cosmic Altar, then through the portal. You will see that all the fairies will be all black, and attack you 1hp every second there in contact with. Use the tears on the Nerada Vashta and it will weaken, all over shadow stuff will be gone, and the fairies will be freed. The Nerada Vashta will what looks like being pulled apart by invisible hands as the fairies use there magic to trap it in a vial. Talk to the Fairy Godmother, she will tell you that the new ring is DJS. She will also tell you how to create fairy rings in any farm patch, with 90 farming (see extra features). Oh yea, when you use the tears on the Nerada Vashta the bowl will be teleported to Juna. Now for the Yin-Yang World, this is simpler. Buy a Yin-Yang amulet if you dont already have one. Then talk to the Makeover Mage about the Yin-Yang World. He will say that it can be accessed by enchanting the amulet. He tells you that you must first create the Potion of Yin or the potion of Yang. Get 1 of each rune and use them with a motel and pestle, then use the remains with a vial, and then enchant it (this will make it a Yin potion if male or a Yang potion if female. Give it to the Makeover Mage; he will say that you cant make a Yin potion if you have a Yang potion with him and vice versa. So find a opposite gender person, and if youre both in the room a box will appear asking if you want to fuse potions, click yes and both players will receive the Yin-Yang Potion (see extras). Use it on your Yin-Yang amulet; it will now become a Yin-Yang Amulet (e). Now it can be operated to take you to the Yin-Yang World. After using it the Makeover Mage will take the potion off you encase you need it for future use. Return to Juna and talk to her. You: There its done! Juna: Yes, I know I can feel the lands restored. You: Great so can you help me out? Juna: Indeed I can, I will show you a great secret of Guthix. You: Great! Juna: Yes but to get there you will need to upgrade your Sapphire Lantern. Go fetch it. You (if not got it on you): Ill go get it. You (if youve got it): Ive got it right here. (Juna will take the lantern off you) Juna: Great well I have the bowl you used on the Nerada Vashta., but I need you to enchant it. You: And how do I do that? Juna: Well I simply need you to use some Yin-Yang potion on it. Make another Yin-Yang Potion or simply talk to the Makeover Mage. Once you have it talk to Juna. You: Ive got it. Juna: Good then use it on this bowl. (Juna hands you the second stone bowl, you use 1 dose of the potion on the bowl. It becomes Blue Tear Stone Bowl [see Extras]) Juna: Good now go use it on the blue tears! Enter The Tears of Guthix mini-game. It is the same but you need to collect blue tears and green tears make you lose one. Once you have ten tears you will leave the game, Juna will hand you back your lantern and a mini-convocation will start between you and Juna. Juna: Great now use it on this lantern. Do so, and then it will become a Sapphire Lantern (a). The bowl will then be teleported to Juna again. To see the changes to The Tears of Guthix see Extras. Now Juna will explain the secret to you. Juna: Now you have access. You: Access? Access to where? Juna: The Mouth of Guthix! You: The Mouth of Guthix? Juna: Yes. It is accessed by using your new lantern on the light creatures, to get back stand on the Sapphire Tile (See Extras). You: So whats at the mouth itself? Juna: Well theres the Teeth of Guthix. 6 of them, each with an item of Guthixs power. You: Well how is this going to help me find Pe err I mean the tear stealer? Juna: Search the teeth and get Guthixs Watch and Guthixs Cloak. (See Extras) Go down to the mouth (See Maps). Search the teeth. You will get a message saying its not this tooth, or one of the items. Once you have the items return to Juna. You: I have the cloak and the watch now what? Juna: Activate the clock to blend in with rocks, and the watch to return to curtain times. You: What like time travel!? Juna: Not quite. Its power only works when a source allows the holder to a time. I am letting you back to when Peter took the tears. First activate the clock. (Your character automatically activates it) Juna: Good, now the watch! Your character activates it and a cut scene starts. You are against the rocks in the Tears of Guthix when one of the rocks quietly falls off. It is Peter; he removes the rock then sneaks in with a strange looking bowl. He fills it with the tears then climbs through the hole and puts the rock back. You walk up to the wall where the rock Peter came from is. You wait a minute then remove the rock, slide in, and put the rock back. The cut scene ends. Walk down a tunnel till you get to a door (See Maps for both). There will be a small room, a room you recognise, its the room where the rocks fell on Sigmund, and it even has the passageway leading to the mines part re-dug. Search the bookcase and you will get a book called Peters Journal. Read it (what it says is written in extras). You will now be allowed to return to your own time by activating the watch again. You will appear next to Juna again and she will talk to you. Juna: So? What did you find? You: It turns out theres a secret passage amongst the rocks. Juna: Really, well if you need to use it to help stop this menace you have my permission. You: Thanks, but according to this book you told a member who was hypnotised to become a H.A.M. via Anti-H.A.M. about the tears. Juna: Well I didnt know they were going to be hypnotised! You: I know. Im only saying what happened. I better tell Huiot what Ive discovered. Return to Huiot to get this final speech. You: Ive talked to Juna. Huiot: What and it took you ages! You: Sorry, but look what I found out. (The screen goes black) Message: You tell Huiot your discoveries. (The screen turns light again) You: Here look at this book. (Huiot looks through the book) Huiot: My God! This is an amazing discovery. Thanks Name this will help us a lot in stopping him. You: But we know where he is. Hes in the room I found this book. Huiot: Yes, but stopping him is more than finding him. We need a plan first. Congratulations, Quest Completed! Reward: 3 QP, Access to the Yin-Yang World, Access to the Plane of the Half-Holy, Ability to grow Fairy Rings (with 90 Farming), Access to the Mouth of Guthix, Ability to make Yin-Yang Potions, Ability to make Sapphire Lanterns (a), Access to Peters Hideout (however Peter will never be there). Armour and Weapons The Telefollower Bio: The Telefollower looks like a silver stick that you hold, with a sliver energy ball at the top. It is used to follow anyone who has teleported in the area where you are in the last minute. It requires 10 law runes to per turn. To use operate it, it will come up with a box of a list of people you can follow (see extras), also a drop-down menu of NCPs for certain quests. You can block being followed on the settings menu. Attack Stats: +15 Stab, -10 Slash, +35 Crush, +9 Magic, 0 Range. Defence Stats: 0 Stab, 0 Slash, 0 Crush, +3 Magic, -3 Range. Other Stats: +22 Strength, +2 Prayer. Speed: 5/10. The Golden Telefollower Bio: It works the same as the Telefollower, however you can use it on an item on the floor and the same box will appear and teleport it to the player. Also when teleporting a message will appear asking if you would like to take items around you with you. Attack Stats: +15 Stab, -10 Slash, +35 Crush, +12 Magic, 0 Range. Defence Stats: 0 Stab, 0 Slash, 0 Crush, +5 Magic, -3 Range. Other Stats: +23 Strength, +3 Prayer. Speed: 5/10. Maps Key: _ Walkable land # Rock ~ Normal Water = Table + Chair ][ Banner )( Curtain N NCP Location X Brocken Chair 1 Door/Mine Entrance * Blank Area (Like a pit) @ Other (will say below map what it is) |||| Other 2 (will say below map what it is) T Teleport The Mouth of Guthix: ************************************############################## ************************************############################## ******_____________________############################## *******____________________############################## ********____________________############################# *********____________________############################ **********_____________________#########################_ ***********________________________@______@______@____ ************_____________________________________________ *************____________________________________________ **************_T_________________________________________ *************____________________________________________ ************_____________________________________________ ***********________________________@______@______@____ **********_____________________#########################_ *********____________________############################ ********___________________############################## *******____________________############################## ******_____________________############################## ************************************############################## ************************************############################## This is the Mouth of Guthix. It is accessed by shinning a Sapphire Lantern (a) on the Light Creatures, and selecting the option to be taken to The Mouth of Guthix. To get back to the Tears you need to stand where the T is. This is called the Sapphire tile (See Extras). The @s are The Teeth of Guthix (See Extras). Each one has a special item in. The pathway is shaped deliberately to show a snake tongue. It is never said but this is The Tongue of Guthix. Extra Features The Teeth of Guthix These teeth each contain a special item of Guthix. However during Search for Peter you can only access the items needed. You can only get one of each item, to get it click take Teeth of Guthix. On the North side from left to right the items are: Guthixs Cloak, Guthixs Teleporter, Guthixs Watch. From left to right on the south side: Guthixs Glove, Guthixs Seed, Guthixs Eye. For more information on the items see Weapons and Armour. Also there are deliberately 6 teeth; because 4 + 2 = 6 (42 is the magic number). Yin-Yang Potion This potion only has the purpose of enchanting curtain things. It has three dosses, which is enough to do Search for Peter quest and the Nerada Vashta Mini-Quest.
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