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HunterDexter

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Posts posted by HunterDexter

  1. Well, I proposed some kind of Smithing rework where you'd be able to do this. :P

    Levels for smithing rune stuff and so on would be brought to wielding levels and new ores would get introduced for higher levels.

    For making armour and swords: you don't just bring 5 bars, use them on an anvil and you got a generic platebody in your inventory. No, you make the various subparts of an armour: things like rings for chainmail, lammelated small plates and so on. These all cost certain bars and procedures (not just anvils, but metallurgic workshops and so on) giving you these subparts.

    Now, you want to make a platebody for example: you need 5 subparts to create one platebody. The beauty of it: you can mix and match different types of subparts for different cosmetics, effects, armour value and so on. Want a light armour: mix leather with chainmail, want a heavy tank armour: use heavy reinforced plates, want an armour imbued with effects (prayer/health regeneration boost): one of your subparts has an enchantment on it, a ring/gem welded on it, divination energy woven into it. Maybe even add rare items into it, like those plates from POP, rare drops (dwarven mecha parts, elvish armour crystals, Kethsian technology,...) for more effects.

    This all gives armour with different effects, stats and so on, but they stay within a weapon tier range of a few levels.

    The same can be done with weapons: creating different (imbued hilts), using folding techniques like for katanas and so on.

    People voted with the divination poll for more customisation and 'level up stuff', this gives that kind of opportunity. 

    Given the fact that we have customisable capes, SOS outfits and they talked about weapons that can be upgraded gradually, I think this kind of rework could be very possible for the Smithing skill. By making these resource-heavy armours we'll get far less mass dumped smithed items and it might give people a way to make useful armours instead of depending on PvM.

    • Like 1
  2.  

    I wonder how many people would do/complete things like chompies and champions if the XP waste mentality wasn't a thing.

     

     

     

    Nobody. People used to play minigames and stuff because they were fun (and still are). Killing thousands of chompies is not really that fun and never has been.

    Well, I had almost all stuff for trimmed comp done before thode capes were released, bar that CW req, so yeah, I had done Champ Scrolls, as I wanted to engage in every piece of content except for PvP.

  3. Tried to get into W6 at 1AM, crashed about 15 times just to get into the world, took me 40 minutes. And then I needed to enter the crater... Eventually I reached the crater at 1.56, where I heard the clone despawned after the first crash of that world. Then the world DCed again and since then my account is 'still logged in'. -.-

  4. I'd vote for the museum thing, if we got a floor in Varrock Museum instead of a POH room. Just one room leaves too few space to be used. With an entire floor we can have crafted statues, magical holograms depicting memorable moments, ornate displays, a research room where we could get new lore from. With a POH room, we get 6 buildable hotspots, yey.

    That literally the only thing I have against the museum, it's way too small this way, we need to go bigger!

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