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Xoranium

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  1. Thank you for your post Solidus. I will try out Rune-Crafting and see how it goes :ohnoes:
  2. I understand somewhat why this is happened, what baffles me the most is that there has been nothing done to prevent these types of skills becoming ultimately useless. It comes down to the age old battle of Pkers vs Non-Pkers - now as it seems - Skillers vs Combatants. The combatants seem to be getting the most out of Runescape by a far. My question is; Why are the Skillers best armour and weapons combat orientated, shouldn't we all have armour, weapons, jewellery and such that benefits us personally and not globally? (This wasn't an option in the past, as any items you wore took up inventory space, so skillers often wore no armour. Now it seems to have changed, but people still seem to be wearing things that in the everyday skilling world, make no difference to them) Why can't Magicians make items that increase Magic speed, power and such. Why can't Smiths make items that increase experience gained from smithing/smelting (like the gloves for gold smelting). Why can't Crafters make items that help them and other Crafters craft. Basically, why is there no items that have no effect on the combatant world but yet still have appeal to the skilling world? Every thread I read where people ask for Smithing to be updated (on Runescape Forums) ask for the option to make Dragon items and other such combat orientated weapons/armour. This will never happen as it will effect many things in many ways, ultimately making the game easier to play (probably). So why not separate the two people completely as it use to be and should be - items for combat and items for skilling. It seems like this is the only way skills will become useful again, if the people push for themselves to be separated from combat related skills and items. There are two types of players who play Runescape, there always has been - I personally am a Skiller and love skilling - but I love(d) it because there was something to gain. It doesn't matter to me, and probably many other people if the gains are minimal, as long as there is something, anything - just a little attention. Is this something that Jagex are planning? It really does seem to me the only way out of the current situation. Of course there will always be some complaints to a change or addition like this. At the moment skills are a side-line, possibly for money making, the ultimate goal is to become a great combatant - this is wrong. Runescape was so good in the past because they knew the difference between the players of their game, they seem to have lost their way big time, but why? If they implemented something where items made by high level smiths/crafters and such only effected their own economy, skill ease and such - maybe we could once again see a bit of responsibility added to the Runescape skills. Even if the items are like World of Warcrafts BOP (bind on pickup) so they cannot be sold or traded, it will still inject a bit of life into skills that have no real world advantage. Thanks for the replies thus far.
  3. I didn't know where else to post this, but seeing as I would like opinions/views and most importantly truths, I guess it is more of a debatable thread than a discussion one. Anyway, here goes. I have just recently come back to Runescape after not playing it for 4-5, maybe even more - years. Everything is so different, it is so amazing to see it looking so much better, yet still keeping that Runescape feel heh. I was a runite miner back in the days of the no.1 spot smithing war between Musashi and Whitemagem - I made a lot of money from their free runite smithing campaigns as the miners pushed up their prices and took the profits that the smithers decided they didn't want/need. I am not ashamed to admit that I took advantage of the market and my fellow players, selling my ore for crazy prices. I mean, some one always has to profit - or at least that is how it use to be. Having come back now though, and deciding to start again from scratch. Maybe this time I will be a smither I thought, but looking at it now.. Is there really any point? I look at the rune armour/ore/bar and so on prices, and there surely is none to very little profit to be made in smithing. Now, back in the days this wasn't an issue, as you still got to do free smithing, or I guess as it is today, assisting. Doing this made you popular, made you known. Is it the same today? To me it doesn't feel the same at all. Bluerose13x held the market for a long time, only making items for a select few (her closest friends and such I believe - I think she kept the higher items to herself/friends such as Kite shields and Battleaxes) - Zezima I remember vowed to do free smithing and I believe he did, based probably on the fact that Bluerose was tight fisted with her well earned achievement. This is what forced Musashi and Whitemagem to do similar (free-smith), but they decided to make it a war for the no.1 spot - seeing as profitably of the skill was not available and only reputation was. I might not be exactly right, so forgive me as this was a long time ago. I think Zezima never did try to battle for no.1, he just sort of initiated the free smithing era on Runescape which I guess people will see as a good/bad thing. Although I do believe it was what lead to Dragon items being released. It was so soon after the free smithing began that Dragon items came out that it seemed like Jagex had been waiting for the market to change. Waiting for a period where Rune wasn't rare any more and had to create something more elite. Taking the responsibility away from the smiths to keep items rare. I have no problem with this, it is a very similar way to how World of Warcraft works. Something had to change, but in doing so it seems Smithing has become almost pointless (or maybe I am wrong)? I don't have much experience in the new world and how things work now. I am not sure either how, why, or when smithing truly died/began its descend and I was hoping someone could tell me when it became more of a skill than THE skill. Everyone wanted 99 smithing, I came back to Runescape still wanting 99 smithing lol - it is such a powerful thing that seeing it not as amazing or as lucrative as it once was makes me feel sad. Do Jagex plan to change smithing? To me it still looks and feels the same just without any meaning. So many years later and seeing so many new skills, and so many changes.. Smithing being the most notorious skill to me, I thought it would still be or at least have the content to be one of the top skills to have. At the moment though, it seems to me that the only thing smithing is useful for is overall skill count/the cape. Is this true? Or am I wrong? I guess maybe I am just stuck in the past, knowing what Runescape use to be and what it is now. It seems more like a cattle farm now where everyone can have everything if they have enough gold or time, whereas before it was more about who you knew. Possibly the way the new trading system works changed things? In the past I remember using these forums (tip.it) to advertise on - now it's all automated.. What I want to know is; Is there a skill around like Smithing use to be? Will Smithing ever be made into a useful skill again - even if its just for the smiths and not something they can profit from money wise? How exactly did Smithing become the way it is today? Is there any official information from Jagex on why Smithing was seemingly killed off so brutally? I have looked at the rarest items in the game today and it seems like most, if not all are produced from killing creatures - meaning high combat level. Are the other skills really just side notes - is combat now the main skill(s)? Runescape use to have a bunch of skills that all had serious rewards for 99 skills, but now it doesn't seem that way for quite a few skills. Smithing being one of them, and knowing its past so well, as I mentioned earlier - it is a real shame. I remember when nobody did woodcutting and firemaking because it was utterly pointless, now I look around and everyone is doing it hehe. It's good to see old skills getting a new life, but surely the skills that had life shouldn't be ignored completely. I hope some new school players will post here in reply and give me their views and such. I am hoping I can love Runescape once again, I just need a push in the right direction. Should I try the new skills, is there any that I are really hard but amazingly rewarding like Smithing/Mining once were? Thanks for reading my post.
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