Good thinking but, really it's because of the GE that this problem was caused. It allowed for no free market. Nobody can make money from merchanting. Merchanting is an essential part of any economy. Just look for example: United States, China, Etc. Basically when JAGeX made the GE people attempted to find a loophole in the system where "Merchanting" could take place. Originally we had to go to trade worlds and forums to find the items we were looking for. Im not completely against the GE, but when they made it they completely eliminated all conversion type skills profit. Conversion meaning: Herblore, Crafting, Smithing, and Cooking. The one's that were left were time based skills: Farming, Fishing, Mining and Woodcutting. I dont think the problem is free trading, I think thats great. The "junk" trading however is a way to bypass the trade limit. I think your ideas were very good but poorly put together, since you demanded a solution but honestly; Do you really expect only GE trading to actually happen? And how hard would it affect RS? This is what JAGeX needs to do: Observe trades trades from certain players. The quest point system should be where for each quest point you obtain it increases a % of your total wealth which can be transfered. For example aplayer with all the quest points would be able to distribute 40% of his wealth. Now think about it. 40% of millions is pretty good regulation. I dont know what the exact percent of what it should be but just for an example i used 40%. But Seriously what you said is just plain ridiculous, I dont see how it would do anything but make people mad.[stats][/stats]