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FinsToTheLeft

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Posts posted by FinsToTheLeft

  1. Do you need a rope if you haven't been Sara before (I've been in godwars before but not Sara yet)?

    And also, are familiars still unable to go down with you (need to be resummoned)?

     

    Yes and yes.

     

    You need to bring two ropes if you've never been to the Saradomin area before.

  2. I might add that Trio is the only effective way to do this. Duo can work, but odds are you won't kill Supreme each round.

     

    I dunno, do you think two might have been possible if we were both maxed in ranged/melee stats?

  3. Hey guys, this is a great guide but I like some others have been having a little trouble when a price ends in K to denote thousands. I've read the whole thread multiple times, but I've still not been able to work out what I'm doing wrong.

     

    =MID(Index(ImportHtml("http://itemdb-rs.runescape.com/results.ws?query=%22magic_seed%22","table",2),2,3), 1,#)*1000

     

    (I've also entered magic_seed without the underscore).

     

     

    I read before in the thread that I should replace the # with a number, but I'm not sure which number I would put in. Could someone give me some advice?

     

    Thanks!

    Fins

  4. Also made a GoogleDoc awhile back

     

     

     

    http://spreadsheets.google.com/ccc?key= ... 3dnc&hl=en

     

     

     

     

     

    However, during development of it I discovered that the formulas in the guide are all dependent on the 41 ess/run figure. Presumably this changes based on level, and there are alot of variables involved in calculating for different levels (like time used and possibly casts/inventory changes/binding necklace usage) that I don't want to bother with.

     

     

     

    So I'm sticking to 41 unless another widely used amount is out there. :)

  5. Definitely worth taking Giant Ent on bush, fruit tree and cacti runs.

     

    You get ~1.5x more fruit.

     

    For me if adds a nice chunk of gp to a run.

     

    5 x 3 extra coconuts (~19k), 4 x 2 extra poison ivy berries (~9k) and 1 extra spine (~4k) totals at ~32k extra per standard run. Which isn't bad at all considering the pouch is only 2k.

     

     

     

    Will add thanks :thumbup:

     

     

     

    There's one small change that using a giant ent requires. Because you can't take it on balloons, you must balloon to taverley as your last step (or else not get the full use of your ent familiar).

     

     

     

    So here's what I do:

     

     

     

     

     

    1. Tele to Varrock

     

    2. Tele to Lumbridge

     

    3. Tele to Falador

     

    4. Tele to Camelot/Catherby

     

    5. Duelling Ring to MA and Spirit Tree to Gnome Village

     

    6. Duelling Ring to MA and Spirit Tree to Brimhaven, then run south to Calquat

     

    7. Tiny Elf Crystal to Lleyta

     

    8. Duelling Ring to MA and Spirit Tree to Gnome Stronghold

     

    9. Dismiss Ent and balloon to Taverly

     

     

     

     

     

    (simply move the duelling ring to MA and balloon to taverley steps to the bottom)

     

     

     

    And the giant ent works great, I'd definitely recommend. Now if only there was a familiar to increase herb yields...

  6. I'm confused as to why one wouldn't supercompost fruit trees. Wouldn't it help prevent disease, making it worthwhile? (edit2: given that I'm farming palms without protecting b/c the cost of 15 papayas is over the 10%)

     

     

     

    Remember that there are three things that supercompost does:

     

     

     

    Grow faster

     

    Greater yield

     

    Less disease

     

     

     

    Now most people only do 1 fruit tree run per day. Since fruit trees all grow in ~15 hours, you don't need them to grow faster. Even if they did, it wouldn't help you since you'd still only do 1 fruit tree run per day. Therefore, most people do not need them to grow faster (now, if you do more than 1 fruit tree run per day, that's a different story).

     

     

     

    All fruit trees has a set yield. The only way to increase a fruit tree's yield is by using a familiar (Giant Ent). Therefore, you do not need supercompost to increase their yield, since you can't.

     

     

     

    If you are paying to protect the trees, you do not need to worry about disease, since the farmers will cure them. However, if you do not pay to protect trees, you SHOULD supercompost them. Since you are not paying to protect your Papayas, you should supercompost your trees.

     

     

     

    Great guide; Fins

     

     

     

    Edit: I think the hide titles could be more descriptive and organized better. For example, 'how to train' as you state is more 'what to grow,' so why not name it as such? On organization, the first hide tag seems especially long and ought to be split because the two parts are vastly different: I say have one part for basics (e.g. what is a rake and the order of operations for a patch) and another for items, skills etc. required.

     

     

     

    Makes sense. I'll do that, thanks.

     

     

     

    I also think something that would aid your guide is for you to create a GoogleDocs/Excel chart that automatically updates that'll tell farmers the gp/xp ratio. The Wikipage you link to is alright, but it has alot of irrelevant information and doesn't have herbs listed. Now that I think about it though, the wikipage can be viewed by anyone, not just google account owners, so perhaps I'm wrong here.

     

     

     

    Good idea, but I have no idea how to do that :-#

     

     

     

    You never seem to mention dwarf weeds (maybe I overlooked it though). Some people grow them because they have double the experience that snapdragons give. I personally wouldn't grow them, but I know other guides recommend doing so, so give a reason as to why snaps/ranarrs, etc. would be better.

     

     

     

    Dwarf weed is not worth growing. Assuming you break even, you'd get ~3k more xp per run than snaps. However, you are paying 100k for that 3k xp. That means you are paying 33.3gp/xp, which is huge. Comparably, prayer with dbones is only about 14gp/xp and magic trees are only 15gp/xp. So by planting dwarf weed, you are farming extremely inefficiently.

     

     

     

    This distracts from your focus, but I don't think it'd be bad to mention adding in daily RS chores to a long farming run (even if you only mention it in an FAQ or whatever, in the main guide it'd obviously distract). Varrock teleport takes you right next to battlestaves, herb runs end at Catherby, and you can use the Seers' Headband in conjunction with Catherby/Camelot teleports.

     

     

     

    Good idea. It slows down the run somewhat, and it takes up inventory space you can't spare with my setup. Although you could bank in the middle of the run to make room. That just takes too much time. I prefer to just take care of all those chores after. It works out much quicker this way.

     

     

     

    Finally, I would recommend having a 'quick refer' list of what order to farm trees and such in. If I was a farmer used to doing a different route, I'd have to continually refer back to your guide and scroll through images and such when all I really need to know is 'falador teleport, varrock teleport, lumbridge teleport, elf crystal, duelling ring to MA, etc.' This is just something I like to have, not sure how others would like to have this written after the more in-depth farming run you have already.

     

     

     

    A compact outline? Sounds good, where should I put that though? Right after the longer one?

     

     

     

     

     

    Oh, and I really like the MA duelling ring use, nice work on that.

     

     

     

    Thanks, it came to me when I read the MA newspost. I was pretty happy. Before you had to go from the Varrock tree to the GE spirit tree. You'd also have to carry a magic log too in order to balloon back to the Grand Tree after you ballooned to Taverly. MA teleport was a huge help for farming.

     

     

     

    Thanks for your post. Will update with everything you suggested when you reply to question on the outline.

     

     

     

    --Ftrees--missed that part! Thanks!

     

     

     

    --Great explanation on dwarf weed, that'll fit perfectly in with the guide.

     

     

     

    --I'll agree to disagree with you on the dailys incorporated into farming. I keep supercompost in the leprechaun and plenty in the bank, so I use only 5-6 from the Leprechaun per run. Thus, I haven't had any inv space problems. However, I can see where the problem would arise if one wasn't using the leprechaun, so I understand why it might not work out.

     

     

     

    --I would put the 'compact outline' probably right after the main one.

     

     

     

    --edit: following post takes care of the GoogleDocs request.

  7. I'm confused as to why one wouldn't supercompost fruit trees. Wouldn't it help prevent disease, making it worthwhile? (edit2: given that I'm farming palms without protecting b/c the cost of 15 papayas is over the 10%)

     

     

     

    Great guide; Fins

     

     

     

    Edit: I think the hide titles could be more descriptive and organized better. For example, 'how to train' as you state is more 'what to grow,' so why not name it as such? On organization, the first hide tag seems especially long and ought to be split because the two parts are vastly different: I say have one part for basics (e.g. what is a rake and the order of operations for a patch) and another for items, skills etc. required.

     

     

     

    I also think something that would aid your guide is for you to create a GoogleDocs/Excel chart that automatically updates that'll tell farmers the gp/xp ratio. The Wikipage you link to is alright, but it has alot of irrelevant information and doesn't have herbs listed. Now that I think about it though, the wikipage can be viewed by anyone, not just google account owners, so perhaps I'm wrong here.

     

     

     

    You never seem to mention dwarf weeds (maybe I overlooked it though). Some people grow them because they have double the experience that snapdragons give. I personally wouldn't grow them, but I know other guides recommend doing so, so give a reason as to why snaps/ranarrs, etc. would be better.

     

     

     

    This distracts from your focus, but I don't think it'd be bad to mention adding in daily RS chores to a long farming run (even if you only mention it in an FAQ or whatever, in the main guide it'd obviously distract). Varrock teleport takes you right next to battlestaves, herb runs end at Catherby, and you can use the Seers' Headband in conjunction with Catherby/Camelot teleports.

     

     

     

    Finally, I would recommend having a 'quick refer' list of what order to farm trees and such in. If I was a farmer used to doing a different route, I'd have to continually refer back to your guide and scroll through images and such when all I really need to know is 'falador teleport, varrock teleport, lumbridge teleport, elf crystal, duelling ring to MA, etc.' This is just something I like to have, not sure how others would like to have this written after the more in-depth farming run you have already.

     

     

     

     

     

    Oh, and I really like the MA duelling ring use, nice work on that.

  8. congratz o im pure

     

     

     

     

     

    a suggestion for the guide, if you have a yak (i think imp boxes work aswell), you can bank the lantern once you get there, meaning you have space for drops and if you die you always have another lantern waiting for you so you can retrive your stuff (didnt see if it was in the guide. if it was, ignore me)

     

     

     

    Wouldn't it be easier to just get more lanterns, as using the box would take up a space anyway.

  9. edude999"]Very nice guide, kinda inspires me to get 99 magic lol and I like the stacking idea. If u can do that on meleers they might not even have time to think let alone eat. If jagex new about this they'd nerf it for sure(seems to me they hate magic.)

     

     

     

    5/5 guide

     

     

     

    They do know about it. At one point a few weeks ago, there was a bug where they didn't stack, but then Jagex changed it back.

  10. I need to transfer music from my iPhone to iTunes on a Windows Vista PC. Does anyone know of any good software to do this?

     

     

     

    I got a new computer and thus I need to get the music on there. Most of it I have from albums, but some CDs I can't find. So, I need to transfer the files I can't find in CD form onto my Windows Vista PC onto iTunes.

     

     

     

    I'm only talking like 4-5 albums, so I'd rather do this for free/pretty cheap (no point paying alot because I could just buy brand new albums online).

     

     

     

    I have the latest iPhone software and iTunes software.

     

     

     

    I've been playing around with one (called iFunBox) but I can't figure out how to use it.

  11. Ok guide. going very new.

     

     

     

    The Ancinet staff is very good. It does not drain prayer, and autocast feature is very useful.

     

     

     

    It lowers your prayer bonus by -1, is what he meant.

     

     

     

    Autocasting is alright for FOG, but outside of that you'll want to be chaining your spells and you'll be hybriding, so usually autocast isn't worth it. Besides, master wands beat the bonuses of the ancient staff hands down for magic attack.

     

     

     

    Great guide =D

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