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Bearded Phil

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Posts posted by Bearded Phil

  1. Well in lieu of playing RS3 while they patch a bug I instead turned to OSRS since it's the only thing I can load without crashing. My problem is that once OSRS loads and I get to the log-in screen and try to type anything nothing happens. I can switch between the  username and password line but no imput. I had this problem yesterday and fixed it by reloading a few times until I could log-in but today, no dice. I've reloaded almost ten times now and still can't get logged in.

    Has anyone else had this issue before? If you've got some input or general advice for me I'd greatly appreciate it. Thanks!

  2. I've had my scrolls completed for a couple of weeks now, prioritizing them from the beginning seemed like a good idea. Especially after I found out what the Loop mission reqs are.

    I made it to the loop today in time to catch the barmaid's gossip before reset. Thankfully it's 'cotta but I can't send it out yet. I've sent my last adventurer story mission (Trapper Finale) with Jade Merchant, a FOTS and boosted it up to 100%. Should put me around 95 pearls.  ;)

  3.  

     

    They're dumb for making the elite rewards for a task set about Daemonheim essentially only useful for gaining DG xp. Amplified by the fact that they could've just as easily made it a 99+ req lamp (or make it usable on DG only) and cement the point they're trying to make, but no, they make it 98+, helping a few people out and flipping the bird to everyone else. As if no one would see it and think, " Oh, I get it. I don't really get to choose where to drop this xp because only a few options make sense. Clever".

    That is the stupidest argument against the lamp being 98+ req I've seen. There are 26 skills to level, are you saying that no one has any sitting at 98 that they may want to use a lamp on? Or what about the amount of players who are holding off claiming any of the rewards from the diary to boost div? No one is going to think to do the same for the 98 lamp in any skill they choose to wait for?

    Important part bold.

     

    He addressed those people with skill levels at 98. What is is also saying, it that Jagex is punishing the population who

    A) Skill level is too low to use the lamp except on, and players who do not realize that Jagex wants you to use it on dungeoneering

    B) Max players who can not use the lamp until they lift the ban on divination

     

    He is also saying making the lamp level 98 was more of a tongue and cheek joke and that they should have made their intention know that if was a "use on dungeoneering" reward by making it 99 instead of teasing players with a 98 level lamp.

     

    Hit it right on the nose Polar.

    I get how they've passively tried to make it a DG only lamp without exclusively making it a DG lamp, they tried to theme it toward the task set it's self but they've never done that for any other set ( making the rewards dominantly useful to one skill in particular, in this case the skill tied to the Daemonheim area).

    I think it was a novel idea that they didn't think about too thoroughly.

  4.  

     

     

    This is the sort of stupid incentives that are brought up. I would like to do Hard mode, and some Dungeoneering with the neat new aura, but I can't do that because Jagex keeps giving incentives for me to hold off on claiming the rewards.

    So Jagex is stupid for putting a kinda reasonable 98 req lamp in for a task set devoted to a skill that runs to 120 and requires at least 1 lvl 98 because of the choice YOU personally have made to limit your play style and await the turning on of bonuses for div?

     

    They're dumb for making the elite rewards for a task set about Daemonheim essentially only useful for gaining DG xp. Amplified by the fact that they could've just as easily made it a 99+ req lamp (or make it usable on DG only) and cement the point they're trying to make, but no, they make it 98+, helping a few people out and flipping the bird to everyone else. As if no one would see it and think, " Oh, I get it. I don't really get to choose where to drop this xp because only a few options make sense. Clever".

     

    That is the stupidest argument against the lamp being 98+ req I've seen. There are 26 skills to level, are you saying that no one has any sitting at 98 that they may want to use a lamp on? Or what about the amount of players who are holding off claiming any of the rewards from the diary to boost div? No one is going to think to do the same for the 98 lamp in any skill they choose to wait for?

     

    Assuming that a player doesn't:

    1. Have any desire to gain xp in a skill beyond 99 (including but not necessarily excluding DG)

    2. Don't have any skills at exactly or close to 98 (this will be a majority of people)

    3. Even have at least 98 DG. Correct me if i'm wrong here but I believe the highest DG lvl necessary to complete all tasks is 95 for Gulega.

     

    a 98+ req lamp makes no sense. It forces you to either use that xp lamp where you don't want to because it's the only place to use it or wait off on collecting your tier 4 DG task reward for when you have a decent place to use that reward, if not to be able to used it all.

     

    95+ would be acceptable..

    90+ is really what should be expected given task reward precedent.

  5.  

    This is the sort of stupid incentives that are brought up. I would like to do Hard mode, and some Dungeoneering with the neat new aura, but I can't do that because Jagex keeps giving incentives for me to hold off on claiming the rewards.

    So Jagex is stupid for putting a kinda reasonable 98 req lamp in for a task set devoted to a skill that runs to 120 and requires at least 1 lvl 98 because of the choice YOU personally have made to limit your play style and await the turning on of bonuses for div?

     

    They're dumb for making the elite rewards for a task set about Daemonheim essentially only useful for gaining DG xp. Amplified by the fact that they could've just as easily made it a 99+ req lamp (or make it usable on DG only) and cement the point they're trying to make, but no, they make it 98+, helping a few people out and flipping the bird to everyone else. As if no one would see it and think, " Oh, I get it. I don't really get to choose where to drop this xp because only a few options make sense. Clever".

  6. I'm thinking that the 98+ req lamp is a gentle (albeit misled) nudge from jagex to use that lamp on DG. Most people wont have skills hanging out at lvl 98 and will therefor be forced to use it on DG seeing how it is the only skill that truly has a reason to gain XP past level 99 since it actually goes up to level 120. So if you dont care about gaining more xp in a skill after lvl 99 and don't happen to have a skill close to maxing you're essentially earning an xp lamp that grants 60k xp in DG.

    • Like 1
  7. Has it been mentioned before on here that your chimes roll back to exactly 200k after each reset if you surpass that amount? I haven't read his page everyday for a 150 pages back or so, so forgive me if it has. This is a concern of mine if Jagex really plans to update ports. Can I have back the chimes I earned to spend on future purchases? I'd have nearly 300k by now I'm sure.

  8. Also, Yesterday, I had a voyage fail message stating that one of my crew was found amongst the wreckage at sea, so I assume that's the Life boat 'proc', but I did NOT lose the life boat attached to that ship. So I assume it's permanent

     

    That text is merely filler, I have had a lifeboat used up, and the text clearly said it was saved by the lifeboat.

     

    I've had a crewman saved by a lifeboat that clearly said," but escaped in a lifeboat..." yadda yadda. When I went to check on that ship's effects the lifeboat was STILL active. Also i've received a message saying that I had maxed out my stock of lifeboats when I had one assigned to each boat yet none ready to use, so they must be permanent.

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