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foursideking

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Posts posted by foursideking

  1. if you can, try to figure out when they switch attacks (its pretty easy to figure out), and then you can effectively pray and not need any sort of armor to defend yourself (which brings in the use of void). As for weopens, I brought bgs,darkbow, and rune c'bow with broad bolts. Used darkbow spec when they switched to pray melee, then switched to rune c'bow, and worked pretty effectively.

  2. weird...this is where i used to get from 20-40 ranged, and would've easily stayed till 50. Using ranged, i averaged around 25-30k xp per hour, and could easily afk them as the revenants only appeared once every 5 hours (and even then, they tended to be imps). Change the antifire shield though to either an elemental, mind, or defender in p2p.

  3. darn ben franklin for not inventing the time machine! Then people whining about the past not existing could travel back in time, and we could all travel back to when the american dollar actually mattered....

  4. am I the only one who doesn't support this? Jagex has to introduce restrictions in every little thing, to try and keep a balance. If they didn't have restrictions in that, then sooner or later people would be wanting to lift restrictions on everything, and the game would more or less tear itself a part. Sure, you may think that this restriction is little and annoying, but most of them are...

  5. To start, cannon these tasks:

     

    Aberrant Spectres

    Black Demons

    Bloodvelds

    Dagannoths

    Desert and Jungle Strykewyrms

    Suqah

    Warped Tortoise

     

    Next: which tasks should your range:

     

    Abyssal Demons* - crossbow

    Black Demons - crossbow

    Black Dragons - crossbow

    Bloodvelds - darts/knives, pray melee

    Blue Dragons - darts/knives

    Dagannoths - darts/knives

    Dust Devils - darts/knives

    Fire Giant - darts/knives

    Gargoyles - darts/knives

    Greater Demons - darts/knives

    Nechryaels - red chinchompas

    Spiritual Mages - darts/knives

    TzHaar - crossbow

    Warped Tortoise - darts/knives

     

    * Arguably, I melee'd them when I was ranging but that was before the focus sight, so they should be better now.

     

    Always use ranging potions and I HEAVILY recommend prayer potions and eagle eye.

     

    you can throw dust devils/dagganoths into the cannoning pile as well. I always cannon dust devils/dagganoths, get around 50-100k range xp per task, and get each one done in less than an hour. (F.Y.I....smoke dungeon for cannoning dust devils)

  6. It truly depends on what else you'll be using besides those 2, and if you'll have a good safespot. Void can be pretty powerful with the right equipment, and provided you get the range bonus up high, however it is weak defensively, and you can easily get killed if not protected by either pray or a decent safespot. Armadyl seems to be slightly weaker offensively compared to void, but its defence boost is waaaay better...

  7. I've decided to go for 70construction, and using the tip.it calculators, i've found out that i'll need exactly 1650 mahogany planks to get the xp needed for 70. The question is, how many sc hammers will i need to use all 1650 planks?

  8. it truly depends on the helm you're using. The full slayer helm combined with fire blast/barrows gloves is what i always use on those kinds of tasks...always get them done quick, but don't get much mage xp...wheras the other gets you a ton of xp, but takes significantly longer...

  9. well...it depends...I'd try rainbow fish if you want quicker xp. Just fish at shilo with stripy feathers...roughly 35-40k xp per hour, and about 160k gp per hour...

  10. One more point. You have 80 attack and strength. I feel that the godsword should be reserved for top level players. I request that the godsword require 135 combat at 99 attack and strength.

     

    How does that feel to you? Your point is just the same: "hurr durr i got 5 moar levels than them 100 combat n00bz godsword is onlee for meeeeeee"

     

    and while you're at it, make an added req be that you must have at least 20 skill capes, and the quest cape...would that make the req's fair enough?...lol

  11. make them tradable...but unlendable.....problem solved!

     

    You still need 75 Attack, problem not solved

     

    the unlendability would solve the problem of any idiot who has 5k+ obtaining one. As for the 75atk req, well, it isn't too high and isn't too low. If people are going to whine about that req then they're probably also gonna whine about the fact that the whip has a 70atk req yet it is one of the most popular weopens in the game....saying they should increase the req for that to 85atk...

  12. lol...when i immediately read this update, i remembered back around 4 years ago when i was playing that yu-gi-oh card came. The thought of jagex using life-points in this game makes me think that they're doomed as well. Overall though, this update has been more confusing than anything. They increased the max hit to 1250 or so, and made killing the tormented demons in wgs seem funny as hell. Just imagine using dharoks with this new update out at 1hp?

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